Team rocking IPhone Usability testing plan for Rockitude Oulu UAS.

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Presentation transcript:

Team rocking IPhone Usability testing plan for Rockitude Oulu UAS

Team members Name Wang LiK8wali00 Tu TianyiK8tuti00 Sonja WihanK0wiso00 Dominik Röckk0rodo00 Pekka Mankilak8mape00

Case description The game we are testing is Rockitude game for iPhone. We are testing the game for Tuonela Productions. We are going to give the game for 6 users and ask them about their opinion about the game.

Test persons Total:6 Male:3 Female: yrs old: yrs old:2 30+ yrs old:2

Test protocol Users have 5min to play one song Users play the game and share their opinions about the game after finishing testing the game

Questionnaire Loading speed Slow/Fast? Playability Good/Poor? Was the playing fun/miserable? first impressions Graphics How did the fonts look? Good/bad?

Questionnaire Graphics Background: How did it look? Bugs Was there some bugs that disturbed the playing? Screen rotation

Test protocol 2 We are not using before testing questionnaire The users are simply adviced how to play the game The users are adviced to tell about the problems in the game after they have finished the playing The users are interviewed about different things about the game (eg.usability, graphics)

Team members’ roles One person is giving the test persons the instructions how the test process goes One person is asking the after-test questionnaire from the test persons Some people are observing the test and the users reactions

Time and location The testing will take place here at our school The testing is happening during this week