Mechanisms & Manipulators Beach Cities Robotics – Team 294 Andrew Keisic November 2009.

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Presentation transcript:

Mechanisms & Manipulators Beach Cities Robotics – Team 294 Andrew Keisic November 2009

So…You need to move something?  Introduction

How are you going to… acquire it? manipulate it? store it? lift it? position it? release it?

Topics Object Manipulation Lifting Mechanisms Conceptualizing in 2D CAD Center of Gravity System Requirements

Object Perspective How does the object appear from the robot’s perspective? How many different object configurations? What is the most stable object configuration? How does the object react? Consider past objects Ball, Cube, Cylinder, Ring, Football, Tetrahedron, Box, Floppies

Acquisition Zone The acquisition zone is the effective intake area of the robot; the larger the better. How will the object react to the robot, field, intake device? Can you pick up an object 50ft away with the robot between you and the object?

Continuous vs Single Intake Which is better?

Surrounding Objects Don’t forget about the objects left on the field! The robot base also “manipulates” objects Can stray objects hinder robot motion? Examples: Squeaky’s trap door design Squeaky’s fins Cobra’s tunnel design

Device Alignment How can you guarantee proper placement? Are there physical objects to orientate the robot? Quick alignment is key to on field success! 2D CAD will greatly assist!

Scissor Lift Pros Robot footprint remains constant Mechanism protected by base Compact design relative to the lift Cons Requires substantial initial force Synchronizing two scissors is difficult Many moving parts Complicates ground intake Uneven vertical velocity

Telescope Pros Robot footprint remains constant Mechanism protected by base Most direct route up Can reach the ground Cons Intricate design High center of gravity Powering multi-stages is complex

Single Jointed Arm Pros Simple Can reach the ground Can reach behind Light weight Object orientation changes Cons Extends outside of the base Object orientation changes Moment at shoulder

Multi-Jointed Arm Pros Extremely long reach Can reach backwards Position objects to any orientation Cons Largely unprotected Powering multi-stages is complex High moment at shoulder joint Cannot lift heavy objects Difficult to control

4-Bar Pros Simple & robust Objects retains orientation Can reach the ground Slight outward forward reach Cons Extends outside base Moment at shoulder joint Cannot reach backwards Can constrain manipulator size

Uneven 4-Bar Pros Simple & robust End effecter changes orientation Can reach the ground Slight outward forward reach Cons Extends outside base Moment at shoulder joint Cannot reach backwards Can constrain manipulator size

Multi-Bar (Parallel 8 Bar) Pros Powered through 1 joint Object retains orientation Can reach the ground Extreme upward and forward reach Cons Extends outside base Large moment at shoulder joint Cannot reach backwards Can constrain manipulator size

Multi-Bar (Crossed 8 Bar) Pros Powered through 1 joint Object changes orientation Can reach the ground Extreme upward and forward reach Cons Extends outside base Large moment at shoulder joint Cannot reach backwards Can constrain manipulator size Complex integration

Combining Mechanism Pros Can integrate the best features from each design Cons Complex Numerous controls required

Center of Gravity Why keep it low? Lowering the center of gravity maximizes alpha! Stability Triangle h b2b2 b1b1 α1α1 α2α2

Center of Gravity BCR 2008 FRC initial CG estimate

System Requirements Designing is all about tradeoffs Speed vs torque Low CG vs reaching high Weight vs features Control vs power

System Requirements Requirements Before designing a robot, we must know what it needs to do The design requirements usually stem from the game Strategy plays a big part in the requirements Decide the requirements as a team

System Requirements: Motor Performance