Constraints Satisfaction Edmondo Trentin, DIISM. Constraint Satisfaction Problems: Local Search In many optimization problems, the path to the goal is.

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Presentation transcript:

Constraints Satisfaction Edmondo Trentin, DIISM

Constraint Satisfaction Problems: Local Search In many optimization problems, the path to the goal is irrelevant; the goal state itself is the solution State space = set of "complete" configurations Problem: find a configuration (i.e., a state) satisfying some constraints (e.g., n-queens) In such cases, we can use local search algorithms The general idea: keep a single "current" state, try to improve it by application of a single “expansion”

Example: n-queens Put n queens on an n × n board with no two queens on the same row, column, or diagonal

Hill-climbing search Basically, a discrete-step instance of the gradient method Requires an objective (criterion) function

Hill-climbing search Problem: depending on initial state, can get stuck in local maxima

Hill-climbing search: 8-queens problem h = number of pairs of queens that are attacking each other, either directly or indirectly h is our criterion function and, in this case, it has to be minimized h = 17 for the above state

Hill-climbing search: 8-queens problem A local minimum with h = 1

Simulated annealing search Idea: escape local maxima by allowing some "bad" moves but gradually decrease their frequency

Properties of simulated annealing search One can prove: If T decreases slowly enough, then simulated annealing search will find a global optimum with probability approaching 1

Local beam search Keep track of k states rather than just one Start with k randomly generated states At each iteration, all the successors of all k states are generated If any one is a goal state, stop; else select the k best successors from the complete list and repeat.

Genetic algorithms A successor state is generated by combining two parent states Start with k randomly generated states (population) A state is represented as a string over a finite alphabet (often a string of 0s and 1s) Evaluation function (fitness function). Higher values for better states. Produce the next generation of states by selection, crossover, and mutation

Genetic algorithms Fitness function: number of non-attacking pairs of queens (min = 0, max = 8 × 7/2 = 28) 24/( ) = 31% 23/( ) = 29% etc

Genetic algorithms