Vectors Chapter 3 Copyright © 2014 John Wiley & Sons, Inc. All rights reserved.

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Presentation transcript:

Vectors Chapter 3 Copyright © 2014 John Wiley & Sons, Inc. All rights reserved.

 Scalars and vectors : A scalar: is a quantity that has magnitude only. Mass, time, speed, distance, pressure, Temperature and volume are all examples of scalar quantities. Note : Magnitude – A numerical value with units. A vector : is a quantity that has a magnitude and a direction. One example of a vector is velocity. The velocity of an object is determined by the magnitude (speed) and direction of travel. Other examples of vectors are force, displacement and acceleration. Note : Vectors are typically illustrated by drawing an ARROW above the symbol. The arrow is used to convey direction and magnitude. Scalars and vectors quantities:

Scalar Quantities and Vector Quantities Scalar QuantitiesExamplesVector QuantitiesExamples Distance Length without direction Displacement Length with direction Speed How Fast an object moves without direction Velocity How Fast an object moves with direction Mass How much Stuff is IN an object 60 N downward Energy Emits in All directions Weight Force due to gravity 500 N Always downward Temperature Average Kinetic Energy of an object Friction Resistance force due to the Surface conditions 15 N Against the direction of motion Time Acceleration How Fast Velocity Changes over Time

Vectors and Their Components The simplest example is a displacement vector If a particle changes position from A to B, we represent this by a vector arrow pointing from A to B Figure 3-1 In (a) we see that all three arrows have the same magnitude and direction: they are identical displacement vectors. In (b) we see that all three paths correspond to the same displacement vector. The vector tells us nothing about the actual path that was taken between A and B.

Vectors and Their Components The vector sum, or resultant o Is the result of performing vector addition o Represents the net displacement of two or more displacement vectors o Can be added graphically as shown : Figure 3-2 Eq. (3-1)

Vectors and Their Components Vector addition is commutative o We can add vectors in any order Eq. (3-2) Figure (3-3)

Vectors and Their Components Vector addition is associative o We can group vector addition however we like Eq. (3-3) Figure (3-4)

Vectors and Their Components A negative sign reverses vector direction We use this to define vector subtraction Eq. (3-4) Figure (3-5) Figure (3-6)

Vectors and Their Components These rules hold for all vectors, whether they represent displacement, velocity, etc. Only vectors of the same kind can be added o (distance) + (distance) makes sense o (distance) + (velocity) does not Answer: (a) 3 m + 4 m = 7 m (b) 4 m - 3 m = 1 m

Vectors and Their Components Rather than using a graphical method, vectors can be added by components o A component is the projection of a vector on an axis The process of finding components is called resolving the vector Figure (3-8) The components of a vector can be positive or negative. They are unchanged if the vector is shifted in any direction (but not rotated).

Vectors and Their Components Components in two dimensions can be found by: Where θ is the angle the vector makes with the positive x axis, and a is the vector length The length and angle can also be found if the components are known Therefore, components fully define a vector Eq. (3-5) Eq. (3-6)

Vectors and Their Components In the three dimensional case we need more components to specify a vector o (a,θ,φ) or (a x,a y,a z ) Answer: choices (c), (d), and (f) show the components properly arranged to form the vector

Vectors and Their Components Angles may be measured in degrees or radians Recall that a full circle is 360˚, or 2π rad Know the three basic trigonometric functions Figure (3-11)

Unit Vectors, Adding Vectors by Components A unit vector o Has magnitude 1 o Has a particular direction o Lacks both dimension and unit o Is labeled with a hat: ^ We use a right-handed coordinate system o Remains right-handed when rotated Figure (3-13) Eq. (3-7) Eq. (3-8)

Unit Vectors, Adding Vectors by Components The quantities a x i and a y j are vector components The quantities a x and a y alone are scalar components o Or just “components” as before Eq. (3-7) Eq. (3-8) Vectors can be added using components Eq. (3-10) Eq. (3-11) Eq. (3-12) Eq. (3-9) →

Unit Vectors, Adding Vectors by Components To subtract two vectors, we subtract components Unit Vectors, Adding Vectors by Components Answer: (a) positive, positive (b) positive, negative (c) positive, positive Eq. (3-13)

Unit Vectors, Adding Vectors by Components Vectors are independent of the coordinate system used to measure them We can rotate the coordinate system, without rotating the vector, and the vector remains the same All such coordinate systems are equally valid Figure (3-15) Eq. (3-15) Eq. (3-14)

Multiplying Vectors Multiplying a vector z by a scalar c o Results in a new vector o Its magnitude is the magnitude of vector z times |c| o Its direction is the same as vector z, or opposite if c is negative o To achieve this, we can simply multiply each of the components of vector z by c To divide a vector by a scalar we multiply by 1/c Example : Multiply vector z by 5 o z = -3 i + 5 j o 5 z = -15 i + 25 j

Multiplying Vectors Multiplying two vectors: the scalar product o Also called the dot product o Results in a scalar, where a and b are magnitudes and φ is the angle between the directions of the two vectors: The commutative law applies, and we can do the dot product in component form Eq. (3-20) Eq. (3-22) Eq. (3-23)

Multiplying Vectors A dot product is: the product of the magnitude of one vector times the scalar component of the other vector in the direction of the first vector Eq. (3-21) Figure (3-18) Either projection of one vector onto the other can be used To multiply a vector by the projection, multiply the magnitudes

Multiplying Vectors Answer: (a) 90 degrees (b) 0 degrees (c) 180 degrees

Dot product

Multiplying Vectors (Vector product or cross product) Multiplying two vectors: the vector product o The cross product of two vectors with magnitudes a & b, separated by angle φ, produces a vector with magnitude: o And a direction perpendicular to both original vectors Direction is determined by the right-hand rule Place vectors tail-to-tail, sweep fingers from the first to the second, and thumb points in the direction of the resultant vector Eq. (3-24)

Multiplying Vectors The upper shows vector a cross vector b, the lower shows vector b cross vector a Figure (3-19)

Multiplying Vectors The cross product is not commutative To evaluate, we distribute over components: Therefore, by expanding (3-26): Eq. (3-25) Eq. (3-26) Eq. (3-27)

Multiplying Vectors Answer: (a) 0 degrees (b) 90 degrees

Scalars and Vectors Scalars have magnitude only Vectors have magnitude and direction Both have units! Adding Geometrically Obeys commutative and associative laws Unit Vector Notation We can write vectors in terms of unit vectors Vector Components Given by Related back by Eq. (3-2) Eq. (3-5) Eq. (3-7) Summary Eq. (3-3) Eq. (3-6)

Adding by Components Add component-by-component Scalar Times a Vector Product is a new vector Magnitude is multiplied by scalar Direction is same or opposite Cross Product Produces a new vector in perpendicular direction Direction determined by right- hand rule Scalar Product Dot product Eqs. (3-10) - (3-12) Eq. (3-22) Summary Eq. (3-20) Eq. (3-24)

Exercises (Homework) : Page , 2, 9, 10, 11, 30.