Romania. Romania Problem Initial state: Arad Goal state: Bucharest Operators: From any node, you can visit any connected node. Operator cost, the.

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Presentation transcript:

Romania

Romania Problem Initial state: Arad Goal state: Bucharest Operators: From any node, you can visit any connected node. Operator cost, the driving distnace.

These are the h(n) values.

These are the g(n) values.

Greedy best-first search example In other words, we are searching using only the h(n)

We expand all possible operators (there are three), and then expand the cheapest node on the fringe…

Now the cheapest node on the fringe is Fagaras, so we expand it

Is this optimal? So, Arad to Sibiu to Fagaras to Bucharest = 450 We are done!

Properties of greedy best-first search Complete? No – can get stuck in loops, e.g., Iasi  Neamt  Iasi  Neamt… But, complete in finite space with repeated state checking! (may take a lot of memory) Time? O(b m ), but a good heuristic can give dramatic improvement  Similar to depth-first search Space? O(b m ) -- keeps all nodes in memory Optimal? No!

A * Search Idea: avoid expanding paths that are already expensive Evaluation function f(n) = g(n) + h(n) –g(n) = cost so far to reach n –h(n) = estimated cost from n to goal –f(n) = estimated total cost of path through n to goal Note: Greedy best-first search expands the node that appears to have shortest path to goal. But what about cost of getting to that node? Take it into account! Aside: do we still have “looping problem”? Iasi to Fagaras: Iasi  Neamt  Iasi  Neamt… No! We’ll eventually get out of it, because g(n) keeps going up.

A* search example In other words, we are searching using the sum of h(n) and g(n) f(n) = h(n) and g(n)

Bucharest appears on the fringe but not selected for expansion since its cost (450) is higher than that of Pitesti (417). Important to understand for the proof of optimality of A*

A* found the optimal path! A* found: Arad to Sibiu to Rimnicu to Pitesti to Bucharest = 418 miles Greedy Search found: Arad to Sibiu to Fagaras to Bucharest = 450

Blind Search The search techniques we have seen so far... Breadth first search Uniform cost search Depth first search Depth limited search Iterative Deepening Bi-directional Search Would also find the optimal solution, but would have expanded more nodes (memory problems) Will not find optimal solution (in general) Would also find the optimal solution, but would have expanded more nodes (no memory problems, but time problems) Would also find the optimal solution, assuming both algorithms used would have found the optimal solution