Bell work 11/30 How was your break? Eat any good food? #FoodIsLife
Please, please, please Turn in missing assignments #IDontWantYouToFail Turn in the upcoming assignments #DontCheckOutYet
A Junior student at the Naval Academy will speak to students today (11/30) at 2 PM (1400) in Room 605.
Remember I ed you the AZMerit Schedule Also posted on my website on the front page Biggest things you need to know: YES advisory Wednesday NO Extended Opportunity Thursday Wednesday/Thursday go to 4 th hour FIRST.
Things Fall Apart You have 30 mins to work on the questions whether it be Part 2 or Part 3 DO NOT COPY EACH OTHER #UnlessYouWantAZero #ISeeYouOnThePhoneWithPicturesOfOtherPeoplesWork Part 3 questions due December 14 MsTurnbull.com Unit 4: MA, Renaissance, Reformation, Exploration TFA Or get the book from the library click click
Turn in Things Fall Apart Turn in Extra Credit
The Urban Game
It’s 1700 and we are in England… Listen carefully as we read background to our game. Think about: What people do for a living How people live The different classes in our village Over the next 100 years, we are going to experience a major revolution!!!
Preparing for the Game Draw: 1.A river across your paper connecting east to west, the river should be about 1 inch wide 2.Draw a simple wooden bridge across the river 3.Draw two roads (one north/south which goes across the bridge, one east/west) 4.Mark off a portion of your lands for the commons (land that can be used by all in the village) 5.Draw 10 houses. 6.Draw 1 church, 1 cemetery, 1 store, 1 pub, 1 coal mine, and at least 50 trees!!!
COMMONS RIP STORE
Round One– 1745 Since you invested your money, thereby making a tidy profit, build yourself 1 nice home anywhere on the map Build the canal (it must run parallel to the water)
Round Two– 1750 Add 5 houses
Round Three– 1760 Take away ½ your commons Add 5 houses Add 1 more nice house
Round Four– 1773 Add 1 factory Factory must be on the river bank Canal water does NOT move fast enough to power the factory machines Do NOT add smoke to this factory!
Round Five– 1774 Add 5 houses (total 25) 1 church 1 pub 1 store You may draw additional roads and 1 more bridge
Round Six– 1774 (still) Add 5 new factories
Round Seven– 1780 Add 5 tenements
Round 8– 1781 Add 1 store 1 pub 1 church 1 school (for boys of families wealthy enough to send kids to school) Workers work 6 days a week and Sundays are the only day of rest. People flock to churches– make them convenient for the tired feet of the workers
Round 9– 1782 Add 2 more pubs Destroy 5 houses Add 4 tenements
Round 10– 1783 Add 2 nice homes Add 1 more factory Add 15 houses for management personnel
Round 11– 1785 Add 10 factories with smoke Add smoke to all pre-existing factories Add 1 more nice house Add 5 houses Add 1 tenement
Round 12– 1800 Add 1 new coal mine Add 1 new iron bridge to replace the old wooden one Add 5 more houses
Round 13– 1815 Add 1 more coal mine Draw 1 cemetery
Round 14– 1820 Add 1 major railroad connecting your factories to your coal mines The railroad should be one continuous line Draw one railroad station on the railroad line You may draw additional bridges if necessary (no more than 2) Add 5 more houses for railroad workers
Round 15– 1827 Add 1 jail Add 2 pubs Add 2 tenements
Round 16– 1835 Add 20 street lamps
Round 17– 1838 Add 2 hospitals 1 more cemetery
Round 18– 1840 Add 1 more railroad line passing east to west through your town Add 1 more railroad station Add 1 tenement for the new RR workers
Round 19– 1842 Add 1 theater and 1 museum Add 2 private schools (put a “P” on the school) Add 1 restaurant Add 1 nice house
Round 20– 1845 Add 1 cemetery Add 1 jail 1 hospital to accommodate the victims of urban life
Round 21– 1850 Add 20 houses 5 tenements 2 stores 1 church 5 factories 1 pub 3 nice houses