Adventure Racing 101 Adventure Racing (AR) is a multi-sport, team event in which racers navigate their way from checkpoint to checkpoint using a map, compass.

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Presentation transcript:

Adventure Racing 101 Adventure Racing (AR) is a multi-sport, team event in which racers navigate their way from checkpoint to checkpoint using a map, compass and route strategy within a set time length. AR usually takes place in wilderness areas but can be held in urban areas. Typical disciplines: Navigation (map without a compass) Orienteering (map and compass – “bushwhacking”) Road & trail/mountain biking Trekking/trail running Canoeing (sometimes) Other (rock climbing, swimming) What we add: Amazing Race-style challenges

Why Adventure Race Multi-sport challenges Blend of smarts and speed, brains and brawn Fun wilderness experience Challenge/self discovery Teamwork Act like a kid (treasure hunt) Explore new places See ArtPrize at 16 mph!

What to Expect Pre-Race briefing: Explain the course, rules, hand out maps and the passport Passport: Must get signed or punched at every checkpoint. Control points or Checkpoints (CP): All teams must locate the CPs. Some will be manned and some will be a triangle flag with a hole punch Transition Areas (TA for short): Where teams change disciplines and have a chance to replenish supplies No TA in the winter race, but can access car Gear check: Most races will have random locations throughout the course to check if the team and individuals have all mandatory gear Finish: Your performance is based on how many checkpoints you get within a set time limit; 4 hours for the ArtPrize. If you get 30 checkpoints in 3 hours but another team gets 31 checkpoints in 3:59, they finish above you.

Keys to Success in AR Navigation – get good with maps Endurance training – keep your pace Hydration & food – 250 calories/hour; sip/snack small & often Team dynamics & mental strength Urban factors – use the terrain, know the city, dealing w/ crowds Challenges – avoiding lines/limited equipment and stations Following other teams – why and why not

Gear List (ArtPrize Edition) Required Gear per Person Bicycle. Any standard road, mountain, cyclocross or hybrid bike is allowed (no tandems) Bike helmet 40 oz. of water or energy drink Pants/tights and water-resistant jacket Pen/pencil and two pieces of scratch paper (for work on challenges) Compass $10 cash Required Gear per Team Waterproof map case or doubled-up ziplock baggies for map Compass (base plate or sighting type) Mobile phone Additional Gear for “wilderness” races Whistle, emergency blanket, lighter or waterproof matches, fixed blade locking knife, cold/wet weather clothing

Reentrant Spur Saddle Ridge/Slope Basic Features Steep slopes - contours closely spaced Gentle slopes - contours less closely spaced Summits/hilltops –concentric circles (knoll is a smaller hill) Depressions - concentric circles with lines radiating to the center Spurs – bulge off of a ridge line. U-shaped series of lines off high ground. Reentrants (gullies)– Indentations along ridges (marking water drain). V-shaped series of lines off high ground. Saddles – area between summits Ridges - parallel lines sloping down hill Colors Green: woods, brush Blue: water White: light vegetation Brown: contour lines Red/gray: urban areas NOTE – Look for low spots and water. Water flows down hill. Topography and Topo Maps

Compass Elements, How to Use Rotate compass housing to align with the desired direction (“bearing”, e.g., west or 270 degrees) with the direction of travel arrow. Follow the direction of the travel arrow on the compass, keeping the magnetic needle aligned with the orienting arrow on the housing (red in the shed). To determine what direction you are facing, point the direction of travel arrow and rotate the compass housing until the needle is aligned with the orienting arrow.

How to Navigate with Compass & Map To find the Bearing from point X to Y Align the edge of the compass with starting (X) and finishing (Y) points Rotate the compass housing until the orienting lines on the compass line up with the N/S orientation lines on the map. North on the compass degree dial should match North on the map. Read bearing. To “orient the map” Rotate the map and compass together until the red end of the compass needle points north (red in the shed). To go from X-> Y Follow the direction of the travel arrow on the compass (the arrow on the baseplate, not the red end of the compass needle), keeping the needle aligned with the orienting arrow on the housing. Use objects such as trees in the distance to follow rather than always looking down at compass.

Common Mistakes Orienteering only works if you know where you are (X). Ensure that you are lining up the compass with direction of travel arrow pointing from X (where you are) to Y (destination), not Y to X. When you rotate compass housing to line up north/south lines on compass with those on the map, make sure that north on the compass matches north on the map. Make sure you know how far you have to go (distance) -On a 1:24,000 scale map, every 1 cm = 240 meters -On a 1:10,000 scale map, every 1 cm = 100 meters

Strategy ATTACK POINT A location that you are confident that you can identify and take a compass bearing from. Best strategy if the control isn’t on or near a handrail or other large, distinct, easily identifiable feature, choose an Your accuracy in following the bearing decreases as the distance you travel increases. Note: using an attack point is also useful in less challenging situations, where you don’t have to use a compass. HANDRAIL Features that you can follow easily (like a handrail on a staircase). Trails, roads, fences, streams, ditches, the edges of fields, and other long, narrow features just as easily. Takes much less concentration than following a compass bearing. AIMING OFF Deliberately aiming to one side of a feature on or near to confidently predict which side it will appear on. For example, if you aim right at a bend on a stream, but don’t see it when you hit the stream, you won’t know whether to go upstream or downstream to look for it. VISUALIZATION & COLLECTING FEATURES Constantly visualize features in your mind before you get to them, then identify the features as you pass them, and locate or “collect” them on the map. “There should be a reentrant coming up on my right, and then there’ll be a marshy area off to my left”), If necessary, break a long leg up into several shorter sections between identifiable features, even if it means following a zig- zag course. CATCHING FEATURE Lets you know if you’ve gone too far. Look on the map a short distance beyond the CP you are heading for, and pick out a big, distinct feature that you can’t fail to recognize. If you arrive at this catching feature, you will know you have overshot the control, and can turn around and go back. “Catches” you.

Learn to Find a Bearing Worksheet (courtesy Grand Rapids Area Adventure Racing) Find the bearing (number on the compass housing) from the following checkpoints: A: CP25 to CP4. Bearing = _______ B: CP4 to CP9. Bearing = _______ C: CP25 to CP30 Bearing = _______ D: CP30 to CP8 Bearing = _______ E: CP8 to CP14 Bearing = _______

Practice Review more slides from our Navigation 101/201 presentation at: miadventurerace.com/learn-more/tips Attend clinics, get tips online: Ask questions of racers Yankee Springs Permanent Orienteering Course Do it yourself Use online topo maps or a free smartphone gps app (e.g., Terrain Navigator Pro) and take a hike off-trail Draw a line from one point to another, find each feature as you pass by it Create “streamer” courses for each other (or create online and then find features)