History of Games Game Design. 1940 At the World’s Fair, Edward U. Condon designs a computer that plays Nim, where players try to avoid picking up the.

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Presentation transcript:

History of Games Game Design

1940 At the World’s Fair, Edward U. Condon designs a computer that plays Nim, where players try to avoid picking up the last matchstick.

1950 Claude Shannon lays out the basic guidelines for programming a chess-playing computer in an article, “Programming a Computer for Playing Chess” That same year, he and Alan Turing create chess programs

1961 The Raytheon Company develops a computer simulation of global Cold War conflict for the U.S. Joint Chiefs of Staff. Although it is sophisticated and even models the benefits of arms control, the simulation proves too complex for users.

1972 Nolan Bushnell and Al Alcorn of Atari develop an arcade table tennis game. Then they test it in Andy Capps Tavern in Sunnyvale, CA, it stops working because people played it so much it jammed with quarters. Pong was born.

1977 Atari releases the Video Computer System with joystick, interchangeable cartridges, games in color, and switches for selecting games and setting difficulty levels.

1980 A missing slice of pizza inspires Namco’s Toru Iwatani to create Pac-Man, which goes on sale in July That year a version of Pac-Man for Atari 2600 becomes the first arcade hit to appear on a home console.

1981 Video game fans go ape over Nintendo’s Donkey Kong, featuring a character that would become world-famous: Jumpman aka: Mario - the name he took when his creator, Shigeru Miyamoto, makes him the star of his own game by Nintendo.

1989 Nintendo’s Game Boy popularizes handheld gaming. Game Boy charms its users with good game play, ease of use, and long battery life.

1995 Sony releases PlayStation in the US, selling for $100 less than a Sega Saturn. The lower price along with the arrival of Nintendo 64, weakens Sega’s home console business. In 2000 when Sony PlayStation 2 debuts, Sega folds its home console business.

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