CS 110 Computer Architecture Lecture 9: Finite State Machines, Functional Units Instructor: Sören Schwertfeger School of.

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CS 110 Computer Architecture Lecture 9: Finite State Machines, Functional Units Instructor: Sören Schwertfeger School of Information Science and Technology SIST ShanghaiTech University 1 Slides based on UC Berkley's CS61C

Levels of Representation/Interpretation lw $t0, 0($2) lw $t1, 4($2) sw $t1, 0($2) sw $t0, 4($2) High Level Language Program (e.g., C) Assembly Language Program (e.g., MIPS) Machine Language Program (MIPS) Hardware Architecture Description (e.g., block diagrams) Compiler Assembler Machine Interpretation temp = v[k]; v[k] = v[k+1]; v[k+1] = temp; Logic Circuit Description (Circuit Schematic Diagrams) Architecture Implementation Anything can be represented as a number, i.e., data or instructions 2

Type of Circuits Synchronous Digital Systems consist of two basic types of circuits: Combinational Logic (CL) circuits – Output is a function of the inputs only, not the history of its execution – E.g., circuits to add A, B (ALUs) Sequential Logic (SL) Circuits that “remember” or store information aka “State Elements” E.g., memories and registers (Registers) 3

Uses for State Elements Place to store values for later re-use: – Register files (like $1-$31 in MIPS) – Memory (caches and main memory) Help control flow of information between combinational logic blocks – State elements hold up the movement of information at input to combinational logic blocks to allow for orderly passage 4

Accumulator Example Want: S=0; for (i=0;i<n;i++) S = S + X i Why do we need to control the flow of information? Assume: Each X value is applied in succession, one per cycle After n cycles the sum is present on S 5 SUM XiXi S

First Try: Does this work? 6 No! Reason #1: How to control the next iteration of the ‘for’ loop? Reason #2: How do we say: ‘S=0’? Feedback

Second Try: How About This? 7 Rough timing … Register is used to hold up the transfer of data to adder Time High (1) Low (0) High (1) Low (0) Rounded Rectangle per clock means could be 1 or 0 High (1) Low (0) Square wave clock sets when things change

Model for Synchronous Systems 8 Collection of Combinational Logic blocks separated by registers Feedback is optional Clock signal(s) connects only to clock input of registers Clock (CLK): steady square wave that synchronizes the system Register: several bits of state that samples on rising edge of CLK (positive edge-triggered) or falling edge (negative edge-triggered)

Register Internals n instances of a “Flip-Flop” Flip-flop name because the output flips and flops between 0 and 1 D is “data input”, Q is “data output” Also called “D-type Flip-Flop” 9

Flip-Flop Operation Edge-triggered d-type flip-flop – This one is “positive edge-triggered” “On the rising edge of the clock, the input d is sampled and transferred to the output. At all other times, the input d is ignored.” Example waveforms:

Flip-Flop Timing Edge-triggered d-type flip-flop – This one is “positive edge-triggered” “On the rising edge of the clock, the input d is sampled and transferred to the output. At all other times, the input d is ignored.” Example waveforms (more detail):

Camera Analogy Timing Terms Want to take a portrait – timing right before and after taking picture Set up time – don’t move since about to take picture (open camera shutter) Hold time – need to hold still after shutter opens until camera shutter closes Time click to data – time from open shutter until can see image on output (viewscreen) 12

Hardware Timing Terms Setup Time: when the input must be stable before the edge of the CLK Hold Time: when the input must be stable after the edge of the CLK “CLK-to-Q” Delay: how long it takes the output to change, measured from the edge of the CLK 13

Accumulator Timing 1/2 Reset input to register is used to force it to all zeros (takes priority over D input). S i-1 holds the result of the i th -1 iteration. Analyze circuit timing starting at the output of the register.

Accumulator Timing 2/2 reset signal shown. Also, in practice X might not arrive to the adder at the same time as S i-1 S i temporarily is wrong, but register always captures correct value. In good circuits, instability never happens around rising edge of clk.

Maximum Clock Frequency What is the maximum frequency of this circuit? 16 Max Delay = CLK-to-Q Delay + CL Delay + Setup Time Hint: Frequency = 1/Period

Critical Paths Timing… Note: delay of 1 clock cycle from input to output. Clock period limited by propagation delay of adder/shifter.

Pipelining to improve performance Timing… Insertion of register allows higher clock frequency. More outputs per second (higher bandwidth) But each individual result takes longer (greater latency)

Recap of Timing Terms Clock (CLK) - steady square wave that synchronizes system Setup Time - when the input must be stable before the rising edge of the CLK Hold Time - when the input must be stable after the rising edge of the CLK “CLK-to-Q” Delay - how long it takes the output to change, measured from the rising edge of the CLK Flip-flop - one bit of state that samples every rising edge of the CLK (positive edge-triggered) Register - several bits of state that samples on rising edge of CLK or on LOAD (positive edge-triggered)

Question What is maximum clock frequency? (assume all unconnected inputs come from some register) A: 5 GHz B: 200 MHz C: 500 MHz D: 1/7 GHz E: 1/6 GHz Clock->Q 1ns Setup 1ns Hold 1ns AND delay 1ns

Finite State Machines (FSM) Intro A convenient way to conceptualize computation over time We start at a state and given an input, we follow some edge to another (or the same) state The function can be represented with a “state transition diagram”. With combinational logic and registers, any FSM can be implemented in hardware.

FSM Example: 3 ones… Draw the FSM… FSM to detect the occurrence of 3 consecutive 1’s in the input. Assume state transitions are controlled by the clock: on each clock cycle the machine checks the inputs and moves to a new state and produces a new output… Input/output

Hardware Implementation of FSM + = ? … Therefore a register is needed to hold the a representation of which state the machine is in. Use a unique bit pattern for each state. Combinational logic circuit is used to implement a function that maps from present state and input to next state and output.

FSM Combinational Logic OutputNSInputPS Truth table… Specify CL using a truth table

Representations of Combinational Logic (groups of logic gates) Truth Table Gate DiagramBoolean Expression Sum of Products, Product of Sums Methods Enumerate Inputs Use Equivalency between boolean operators and gates

Building Standard Functional Units Data multiplexers Arithmetic and Logic Unit Adder/Subtractor

Data Multiplexer (“Mux”) (here 2-to-1, n-bit-wide)

N instances of 1-bit-wide mux How many rows in TT?

How do we build a 1-bit-wide mux?

4-to-1 multiplexer? How many rows in TT?

Another way to build 4-1 mux? Ans: Hierarchically!

Arithmetic and Logic Unit Most processors contain a special logic block called the “Arithmetic and Logic Unit” (ALU) We’ll show you an easy one that does ADD, SUB, bitwise AND, bitwise OR

Our simple ALU

Question Convert the truth table to a boolean expression (no need to simplify): A: F = xy + x(~y) B: F = xy + (~x)y + (~x)(~y) C: F = (~x)y + x(~y) D: F = xy + (~x)y E: F = (x+y)(~x+~y) 34 xyF(x,y)

How to design Adder/Subtractor? Truth-table, then determine canonical form, then minimize and implement as we’ve seen before Look at breaking the problem down into smaller pieces that we can cascade or hierarchically layer

Adder/Subtractor – One-bit adder LSB…

Adder/Subtractor – One-bit adder (1/2)…

Adder/Subtractor – One-bit adder (2/2)

N 1-bit adders => 1 N-bit adder What about overflow? Overflow = c n ? +++ b0b0

Extremely Clever Subtractor xyXOR(x,y) XOR serves as conditional inverter!

In Conclusion Finite State Machines have clocked state elements plus combinational logic to describe transition between states – Clocks synchronize D-FF change (Setup and Hold times important!) Standard combinational functional unit blocks built hierarchically from subcomponents 41