Stencyl Visual Programming Dr. Gary Liu
Sections: 1: Game Development Concepts 2: Stencyl and Game Mechanics 3: Stencyl Story and Aesthetics 4: stencyl Publishing and Money Talk
What Is Game Development? Game Development Game Design Programming Music Animation Scripting
Game Components Mechanics Story Aesthetics Technology What Does A Game Have? Shell identified four basic elements of most games, including mechanics, story, aesthetics, and technology. Mechanics cover the goal, space, rule, and actions of all objects inside a game. Story and aesthetics add entertainment value, the look and feel of a real world, and interactivity.
Game Components Formal Dramatic System Dynamics What Does A Game Have? Fullerton et al. recommended that games include formal elements, dramatic elements, and system dynamics. Formal elements include players, objectives, procedures, rules, resources, conflict, boundary, and outcome. Dramatic elements include challenge, play, premise, character, story, and world building. System dynamics include properties, behaviors, and interactions of objects within a game and the interactive experiences between players and the game.
Instructional Strategy Phase 1 Phase 2 Phase 3 Game Mechanics Story Aesthetics
What Is Game Development?
Game Mechanics: Target 1. Create a sprite and add costumes 2. Program the animation of the sprite 3. Create the random movement
Game Mechanics: Shoot 1. Create the sprite to shoot out. 2. Give the original location of the sprite. 3. Program the sprite to shoot toward the mouse pointer.
Game Mechanics: Aim 1. Draw an aim 2. Make it go with the mouse. 3. Give order to shoot
Story: Premise and Background
Create a sprite as the premise and program it to appear and disappear at the beginning.
Aesthetics: Sound and Music
Aesthetics: Drama
Aesthetics: Score Use Math to record and track hits and use logics to determine game phases.
End of Section 1
Section 2: An Indie Game
Why Stencyl?
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A Platform Game A platform game (or platformer) is a video game which involves guiding an avatar to jump between suspended platforms, over obstacles, or both to advance the game.video gameavatar
Mechanics: Platform
Mechanics: Main Actor
Mechanics: Collision
Mechanics: Collision of tile
Mechanics: collision of tile
Mechanics: Testing
Mechanics: Enemy/Reward
Mechanics: Enemy Group
Mechanics: rewards
Test Mechanics
End of Section 2
Section 3: Story and Aesthetics
Story: Background
Aesthetics: A List 1. Kill the Collided Actors: how to pick up fruitsKill the Collided Actors 2. Random Drop: something falls from skyRandom Drop 3. Disappear: dead actor vanishesDisappear 4. Relocate: re-positioning the actor if got hitRelocate 5. Shake Screen: special effect to shake the screenShake Screen 6. Sound Effect: jumping and hitting soundsSound Effect 7. Sound Track: music of the entire gameSound Track
Kill the Collided
Kill The Collided
Aesthetics: Random Drop
Random Drop
Disappear
Relocation
Shake Screen
Sound Effect
Sound Effects Import OGG (for desktop games) or MP3 (for all games) sound files
Sound Effects Use channels to have more control (32 channels) Sound effects are easy to understand
End of Section 3
Section 4: Polish & Publish
Aesthetic: Duplicate Scene
New Level: change scene size, add tiles, add actors
New Levels
New Level
Aesthetic: Pause
Pause
Game Over
Alternative Game Over
Publish
Money Talk
End of Section 4