Local Search and Optimization Chapter 4 Mausam (Based on slides of Padhraic Smyth, Stuart Russell, Rao Kambhampati, Raj Rao, Dan Weld…) 1.

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Presentation transcript:

Local Search and Optimization Chapter 4 Mausam (Based on slides of Padhraic Smyth, Stuart Russell, Rao Kambhampati, Raj Rao, Dan Weld…) 1

Outline Local search techniques and optimization – Hill-climbing – Gradient methods – Simulated annealing – Genetic algorithms – Issues with local search 2

Local search and optimization Previous lecture: path to goal is solution to problem – systematic exploration of search space. This lecture: a state is solution to problem – for some problems path is irrelevant. – E.g., 8-queens Different algorithms can be used – Depth First Branch and Bound – Local search 3

Goal Satisfaction Optimization reach the goal node Constraint satisfaction optimize(objective fn) Constraint Optimization You can go back and forth between the two problems Typically in the same complexity class © Mausam4

Local search and optimization Local search – Keep track of single current state – Move only to neighboring states – Ignore paths Advantages: – Use very little memory – Can often find reasonable solutions in large or infinite (continuous) state spaces. “Pure optimization” problems – All states have an objective function – Goal is to find state with max (or min) objective value – Does not quite fit into path-cost/goal-state formulation – Local search can do quite well on these problems. 5

Trivial Algorithms Random Sampling – Generate a state randomly Random Walk – Randomly pick a neighbor of the current state Both algorithms asymptotically complete. © Mausam6

Hill-climbing (Greedy Local Search) max version function HILL-CLIMBING( problem) return a state that is a local maximum input: problem, a problem local variables: current, a node. neighbor, a node. current  MAKE-NODE(INITIAL-STATE[problem]) loop do neighbor  a highest valued successor of current if VALUE [neighbor] ≤ VALUE[current] then return STATE[current] current  neighbor min version will reverse inequalities and look for lowest valued successor 7

Hill-climbing search “a loop that continuously moves towards increasing value” – terminates when a peak is reached – Aka greedy local search Value can be either – Objective function value – Heuristic function value (minimized) Hill climbing does not look ahead of the immediate neighbors Can randomly choose among the set of best successors – if multiple have the best value “climbing Mount Everest in a thick fog with amnesia” 8

“Landscape” of search Hill Climbing gets stuck in local minima depending on? 9

Example: n-queens Put n queens on an n x n board with no two queens on the same row, column, or diagonal Is it a satisfaction problem or optimization? 10

Hill-climbing search: 8-queens problem Need to convert to an optimization problem h = number of pairs of queens that are attacking each other h = 17 for the above state 11

Search Space State – All 8 queens on the board in some configuration Successor function – move a single queen to another square in the same column. Example of a heuristic function h(n): – the number of pairs of queens that are attacking each other – (so we want to minimize this) 12

Hill-climbing search: 8-queens problem Is this a solution? What is h? 13

Hill-climbing on 8-queens Randomly generated 8-queens starting states… 14% the time it solves the problem 86% of the time it get stuck at a local minimum However… – Takes only 4 steps on average when it succeeds – And 3 on average when it gets stuck – (for a state space with 8^8 =~17 million states) 14

15 Hill Climbing Drawbacks Local maxima Plateaus Diagonal ridges

Escaping Shoulders: Sideways Move If no downhill (uphill) moves, allow sideways moves in hope that algorithm can escape – Need to place a limit on the possible number of sideways moves to avoid infinite loops For 8-queens – Now allow sideways moves with a limit of 100 – Raises percentage of problem instances solved from 14 to 94% – However…. 21 steps for every successful solution 64 for each failure 16

Tabu Search prevent returning quickly to the same state Keep fixed length queue (“tabu list”) add most recent state to queue; drop oldest Never make the step that is currently tabu’ed Properties: – As the size of the tabu list grows, hill-climbing will asymptotically become “non-redundant” (won’t look at the same state twice) – In practice, a reasonable sized tabu list (say 100 or so) improves the performance of hill climbing in many problems 17

Escaping Shoulders/local Optima Enforced Hill Climbing Perform breadth first search from a local optima – to find the next state with better h function Typically, – prolonged periods of exhaustive search – bridged by relatively quick periods of hill-climbing Middle ground b/w local and systematic search © Mausam18

Hill-climbing: stochastic variations Stochastic hill-climbing – Random selection among the uphill moves. – The selection probability can vary with the steepness of the uphill move. To avoid getting stuck in local minima – Random-walk hill-climbing – Random-restart hill-climbing – Hill-climbing with both 19

Hill Climbing: stochastic variations  When the state-space landscape has local minima, any search that moves only in the greedy direction cannot be complete  Random walk, on the other hand, is asymptotically complete Idea: Put random walk into greedy hill-climbing 20

Hill-climbing with random restarts If at first you don’t succeed, try, try again! Different variations – For each restart: run until termination vs. run for a fixed time – Run a fixed number of restarts or run indefinitely Analysis – Say each search has probability p of success E.g., for 8-queens, p = 0.14 with no sideways moves – Expected number of restarts? – Expected number of steps taken? If you want to pick one local search algorithm, learn this one!! 21

Hill-climbing with random walk At each step do one of the two – Greedy: With prob p move to the neighbor with largest value – Random: With prob 1-p move to a random neighbor Hill-climbing with both At each step do one of the three – Greedy: move to the neighbor with largest value – Random Walk: move to a random neighbor – Random Restart: Resample a new current state © Mausam22

Simulated Annealing Simulated Annealing = physics inspired twist on random walk Basic ideas: – like hill-climbing identify the quality of the local improvements – instead of picking the best move, pick one randomly – say the change in objective function is  – if  is positive, then move to that state – otherwise: move to this state with probability proportional to  thus: worse moves (very large negative  ) are executed less often – however, there is always a chance of escaping from local maxima – over time, make it less likely to accept locally bad moves – (Can also make the size of the move random as well, i.e., allow “large” steps in state space) 23

Physical Interpretation of Simulated Annealing A Physical Analogy: imagine letting a ball roll downhill on the function surface – this is like hill-climbing (for minimization) now imagine shaking the surface, while the ball rolls, gradually reducing the amount of shaking – this is like simulated annealing Annealing = physical process of cooling a liquid or metal until particles achieve a certain frozen crystal state simulated annealing: – free variables are like particles – seek “low energy” (high quality) configuration – slowly reducing temp. T with particles moving around randomly 24

Simulated annealing function SIMULATED-ANNEALING( problem, schedule) return a solution state input: problem, a problem schedule, a mapping from time to temperature local variables: current, a node. next, a node. T, a “temperature” controlling the prob. of downward steps current  MAKE-NODE(INITIAL-STATE[problem]) for t  1 to ∞ do T  schedule[t] if T = 0 then return current next  a randomly selected successor of current ∆E  VALUE[next] - VALUE[current] if ∆E > 0 then current  next else current  next only with probability e ∆E /T 25

Temperature T high T: probability of “locally bad” move is higher low T: probability of “locally bad” move is lower typically, T is decreased as the algorithm runs longer i.e., there is a “temperature schedule” 26

Simulated Annealing in Practice – method proposed in 1983 by IBM researchers for solving VLSI layout problems (Kirkpatrick et al, Science, 220: , 1983). theoretically will always find the global optimum – Other applications: Traveling salesman, Graph partitioning, Graph coloring, Scheduling, Facility Layout, Image Processing, … – useful for some problems, but can be very slow slowness comes about because T must be decreased very gradually to retain optimality 27

Local beam search Idea: Keeping only one node in memory is an extreme reaction to memory problems. Keep track of k states instead of one – Initially: k randomly selected states – Next: determine all successors of k states – If any of successors is goal  finished – Else select k best from successors and repeat 28

Local Beam Search (contd) Not the same as k random-start searches run in parallel! Searches that find good states recruit other searches to join them Problem: quite often, all k states end up on same local hill Idea: Stochastic beam search – Choose k successors randomly, biased towards good ones Observe the close analogy to natural selection! 29

Hey! Perhaps sex can improve search? 30

Sure! Check out ye book. 31

Genetic algorithms Twist on Local Search: successor is generated by combining two parent states A state is represented as a string over a finite alphabet (e.g. binary) – 8-queens State = position of 8 queens each in a column Start with k randomly generated states (population) Evaluation function (fitness function): – Higher values for better states. – Opposite to heuristic function, e.g., # non-attacking pairs in 8-queens Produce the next generation of states by “simulated evolution” – Random selection – Crossover – Random mutation 32

String representation Can we evolve 8-queens through genetic algorithms? 33

Evolving 8-queens ? Sorry! Wrong queens 34

Genetic algorithms Fitness function: number of non-attacking pairs of queens (min = 0, max = 8 × 7/2 = 28) 24/( ) = 31% 23/( ) = 29% etc 4 states for 8-queens problem 2 pairs of 2 states randomly selected based on fitness. Random crossover points selected New states after crossover Random mutation applied 35

Genetic algorithms Has the effect of “jumping” to a completely different new part of the search space (quite non-local) 36

Comments on Genetic Algorithms Genetic algorithm is a variant of “stochastic beam search” Positive points – Random exploration can find solutions that local search can’t (via crossover primarily) – Appealing connection to human evolution “neural” networks, and “genetic” algorithms are metaphors! Negative points – Large number of “tunable” parameters Difficult to replicate performance from one problem to another – Lack of good empirical studies comparing to simpler methods – Useful on some (small?) set of problems but no convincing evidence that GAs are better than hill-climbing w/random restarts in general 37

Optimization of Continuous Functions Discretization – use hill-climbing Gradient descent – make a move in the direction of the gradient gradients: closed form or empirical 38

39

Gradient Descent Assume we have a continuous function: f(x 1,x 2,…,x N ) and we want minimize over continuous variables X1,X2,..,Xn 1. Compute the gradients for all i:  f(x 1,x 2,…,x N ) /  x i 2. Take a small step downhill in the direction of the gradient: x i  x i - λ  f(x 1,x 2,…,x N ) /  x i 3. Repeat. How to select λ – Line search: successively double – until f starts to increase again 40

Newton-Raphson applied to function minimization Newton-Raphson method: roots of a polynomial – To find roots of g(x), start with x and iterate x  x – g(x)/g’(x) – To minimize a function f(x), we need to find the roots of the equation f’(x)=0 x  x – f’(x)/f’’(x) If x is a vector then – x  x – f’(x)/f’’(x) Equivalent to fitting a quadratic function for f in the local neighborhood of x.  f(x)H f (x) Hessian is costly to compute (n 2 double derivative entries for an n-dimensional vector)  approximations 41