The Cryptid Proposed Final. The Game Initial Goals o Setting o Investigators o The Child o The Spirit o Gameplay.

Slides:



Advertisements
Similar presentations
CUBIE ETD Independent Study Stephanie. A GAME An iOS running game 2D Unity Simple interaction – Tab to Jump 3-peoples team Lucien – Designer Peter – Artist.
Advertisements

BSc Honours Project Introduction CSY4010
ITEC 370 Lecture 24 Lifecycles. Review Questions? –Grades for Requirements/Design Doc F give prototype demonstration –Testing plan for your software Maintenance.
GoodGames Storyboard. Games: More than You’d Imagine. What’s in a Game? Who Makes Games? Are you Game? Animated icon Navigation icons, select individual.
Stranger in a Strange Land 10 Things Console Developers Need to Know About Going Mobile Matt Small Vector Unit.
Milestone 3 – final presentation Programmers & Designers: Sarah Fahlesson, Andreas Lundström Graphics Artists: Erik Öhman, Peter Mörtberg.
Hindsight. Agenda Project structure Initial Planning Communication Motivation The art team Lead art – own work Comparison with other project structures.
Game Development Roll a World. Programming Our Architecture Where to start? Use the architecture already made? CBaseGravity (singleton) Thinks every.
Hindsight. Overview Project structure Initial Planning Communication Motivation The art team Lead art – own work.
IS Consulting Process (IS 6005) Masters in Business Information Systems 12 th Mar 2010 Fergal Carton Business Information Systems.
Faculty Information System Team Members Aaron Flocke Geetha Krishnasamy Leena Paulose James Curry.
MMORPG-SIM Massively Multiplayer Simulation Game Creation Main Feature: Uniqueness.
Gearbox Software PRODUCTION PIPELINE – JOBS TITLES – JOB DESCRIPTIONS.
The Game Development Process. Typical Development Cycle Idea Proposal Design Evaluation Coding Testing Release.
Trusted IT Group. The challenge: 40 active, concurrent IT projects  Unsatisfactory Project Delivery.
Process and Prototypes Lecture 3 of Game Mod Workshop Brian Schrank.
Notes on the Game Development Process
Ball State University has a Undergraduate Research supporting Tradition of.
Project Description ICT 305 / 505 Information Systems for Enterprise.
Project Workflow. How do you do it? -Discussion-
Master Class Modules on Computer Graphics and Animation Ahmad Nasri, American University of Beirut (in Collaboration with Dima Schneider) American University.
1 Massive Entertainment Petter Sydow. 2 Starting facts Petter Sydow, Vice President of Product Development Massive Entertainment, Malmö, Sweden World.
9am12pm3pm6pm9pm12am 1am9am12pm3pm6pm9pm12am3am6am9am SLEEP M1: Tech. Demo Navigate empty world using imported art. M1: Tech. Demo Navigate empty world.
The Multimedia Team. Careers in Multimedia u Executive Producer u Production Manager u Multimedia Director/Architect u Art Director u Interface Designer.
Agile Methodologies: Comparative Study and Future Direction 林佳蓁 資工 4B.
Software Process Models.
Notes Over 7.5 A Linear System with No or Many Solutions The graph of system of equations show 3 different situations Two lines intersecting.
Our Art of the Week is … It was chosen by A Y6 CHILD.
The Cryptid Proof of Concept. Game Features A playable ghost child.
BSc Honours Project Introduction CSY4010 Amir Minai Module Leader.
Extreme Programming.
BSc Honours Project Introduction CSY4010 Amir Minai Module Leader.
Slide and bullet transitions have not been set.. How to Train Your Technical Artist  Jeff Hanna Senior Technical Artist THQ/Volition, Inc.
Latifa AlAbdlkarim King Saud University October,2009.
Final presentation saswat, venkat, vivek, vaibhav, jian, revant.
Creating a Game Brent M. Dingle, Ph.D Game Design and Development Program Mathematics, Statistics and Computer Science University of Wisconsin -
PAGE 1 Company Proprietary and Confidential R&D Project Proposal Student Management Information System January 10, 2012.
BSc Honours Project Introduction CSY4010 Amir Minai Module Leader.
How Embedded Tech Artists Can Unite Artists and Programmers Ben Cloward Senior Technical Artist BioWare Ben Cloward Senior Technical Artist BioWare JOINING.
Gameplay Video Goals An exterior and interior level focused on a consistant artstyle. A fully animated character A theatrical experience through sound,
OpEnSp a Ce LCA Proposal Calvin Chin David Couvrette Jung Son Mikiko Jama CSE403 Summer 06.
SW Development Project 2
ANALYSIS PHASE OF BUSINESS SYSTEM DEVELOPMENT METHODOLOGY.
Meghe Group of Institutions Department for Technology Enhanced Learning 1.
Mental Block Post Mortem. The Team Kepera Amun –Programmer –Responsible for the original game concept –Really brought together the gameplay and did most.
Games Project by Josh Damon Andrew Sarah. Peglegs and Parrots The user must destroy enemy ships by firing cannons Trajectory based control system As game.
+ Game Design Careers. + Game Development Developing an interesting video game is a very challenging task. It usually takes many different people working.
BSc Honours Project Introduction CSY4010 Amir Minai Module Leader.
© ExplorNet’s Centers for Quality Teaching and Learning 1 Objective % Understand career planning in a digital media environment.
Chapter 2- Software Development Process  Product Components  Software Project Staff  Software Development Lifecycle Models.
Project Workflow.
AGILE METHODS Curtis Cook CS 569 Spring 2003.
Computer Science Information technology my career
Year 12 – Studio Art Picture?.
Product Manager QA Tester Game Programmer Audio Engineer Animator
Agile Development -- an overview
Solving Linear Inequalities in One Unknown
Mostly known for the creation of The Witcher franchise.
This plan belongs to: Shayleen, MYP 3 Design and Art
BSA 376 Education for Service/snaptutorial.com
Roles and Responsibilities (1/3)
PROPOSAL WRITING TECH COM 1.
Researching Pop Art - Collages & Questions
Final Review.
Сабақ тақырыбы: Теңдеу.
Creative Process The process by which things are created from idea to completion; in art, engineering, music, writing, architecture, construction, science,
<insert title> < presenter name >
Multimedia Skills.
Presentation on <Proposed Solution/Concept Name>
Presentation transcript:

The Cryptid Proposed Final

The Game Initial Goals o Setting o Investigators o The Child o The Spirit o Gameplay

Roles Lead Designer o Game and level design Production Lead o Time planning o RedMine o Scrum Master Lead Programmer o Code standard o Blueprint architecture Art Director o Art standard o Divide work between graphic artists

The Production Process Planning o Feature list o Timeplan Scrum o Weekly planning meetings o Daily morning meetings Feature Evaluation/Bug Hunt o Game Test o Evaluation o Implementation/Fixing Department Meetings o Graphic Artists with Art Director o Programmers with Lead Programmer

Workflow - Programmers Planning o What needs to be done? o How much time will it take? Analysing o How can the problem be solved? Implementing o Implement the solution. Testing o Does the implementation work as expected?

Workflow – Graphic Artists Planning o What needs to be done? o How much time will it take? Creating o Modelling o Texturing o Rigging/Skinning o Animating o Shading Solutions

Show Game Where we ended up

Questions?