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Review assessment two and three Design and develop an interactive, multimedia application to meet the documented requirements of an identified client.

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Presentation on theme: "Review assessment two and three Design and develop an interactive, multimedia application to meet the documented requirements of an identified client."— Presentation transcript:

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2 Review assessment two and three Design and develop an interactive, multimedia application to meet the documented requirements of an identified client. The goal of this project is to show that you can: Make informed choices about media in order to achieve a specific and clearly articulated communication goal. Design and create a platform for the delivery of the media which conforms to good practice standards for user-interface design. Make effective use of multimedia development tools like Adobe Flash Plan, design and deliver the product with defined limits of time and resource. Create a multimedia application that achieves defined aims.

3 Review assessment two and three You will need to create an interactive multimedia application and supporting documentation. The project may focus around the animation elements or around the interactive side, but both must be included and integrated. Past work has included: an interactive test a website a hypermedia story a game

4 Review assessment two The report document should include the following: The goal or purpose of the multimedia application (who is the client? what do they need the application to do or communicate?). Research done on relevant multimedia applications (how have others approached the design or use of multimedia applications?) Intellectual property information. The sources of materials such as photographs or sounds must be recorded, along with your permission to use them. A brief summary of the software used and the process planning and development. A reflection on the end product and process (Does the final multimedia application meet the intended goals? was the software suitable? were there problems that you found interesting or frustrating? would you do things differently the next time?).

5 Assessment two discussion questions What sort of project are you thinking of doing? (Website, game, interactive test, multimedia story)

6 Assessment two discussion questions What sort of project are you thinking of doing? (Website, game, interactive test, multimedia story) How are you going to pull the different elements together? (Software choice)

7 Assessment two discussion questions What sort of project are you thinking of doing? (Website, game, interactive test, multimedia story) How are you going to pull the different elements together? (Software choice) Who are you building it for? / Who are your users?

8 Assessment two discussion questions What sort of project are you thinking of doing? (Website, game, interactive test, multimedia story) How are you going to pull the different elements together? (Software choice) Who are you building it for? / Who are your users? How will the users access your work?

9 Assessment two discussion questions What sort of project are you thinking of doing? (Website, game, interactive test, multimedia story) How are you going to pull the different elements together? (Software choice) Who are you building it for? / Who are your users? How will the users access your work? How will you approach the design / will it reflect design principles?

10 What is interactivity?

11 ‘Technically the ability for the user to intervene in the computing process and see the effects of the intervention in real time.’ (Lister et al. 2003, p.388)

12 What is interactivity? ‘Technically the ability for the user to intervene in the computing process and see the effects of the intervention in real time.’ (Lister et al. 2003, p.388) ‘the extent to which users can participate in modifying the form and content of a mediated environment in real time’ (Steur, 1992, p.84)

13 What is interactivity? ‘Technically the ability for the user to intervene in the computing process and see the effects of the intervention in real time.’ (Lister et al. 2003, p.388) ‘the extent to which users can participate in modifying the form and content of a mediated environment in real time’ (Steur, 1992, p.84) ‘the degree to which two or more communication parties can act on each other, on the communication medium, and on the messages and the degree to which such influences are synchronized’ (Liu and Shrum, 2005, p.105) User – computer / user – user / user - message

14 What is interactivity? Interactivity is not just about clicking buttons.

15 What is interactivity? Interactivity is not just about clicking buttons. Cognitive interactivity Functional interactivity Explicit interactivity Beyond-the-object interactivity (Salen and Zimmerman, 2004, p.55-56) Art as interactive (Manovich, 2003, p.56)

16 What are the requirements for interactivity?

17 The user needs to actively participate (not passive) It requires a ‘medium’ through which to participate (with capacity for interaction) It requires meaningful ‘feedback’ in relation to the user’s actions The process of interaction should initiate a change in the medium Negative feedback (stable) positive feedback (unstable)

18 Defining multimedia and hypermedia? Multimedia: ‘the seamless integration of data, text, images and sound within a single digital information environment.’ (Fieldman, 1991, p.6 quoted in Wise, 2000, p.2)

19 Defining multimedia and hypermedia? Multimedia: ‘the seamless integration of data, text, images and sound within a single digital information environment.’ (Fieldman, 1991, p.6 quoted in Wise, 2000, p.2) Hypermedia: ‘a work that is made up from discreet units of material in which each one carries a number of pathways to other units. The work is a web of connections which the user explores using the navigational aids of the interface design. Each discreet ‘node’ in the web has a number of entrances and exits and links.’ (Lister et al. 2003, p.24) ‘the idea of hypertext spills over into the term ‘hypermedia’ to describe the effects of hypertextual methods of organisation on all mediated forms.’ (Lister et al. 2003, p.26)

20 Defining multimedia and hypermedia? What are the key quality’s of multimedia and hypermedia?

21 Defining multimedia and hypermedia? What are the key quality's of multimedia and hypermedia? They combine the affordances of different media (Sum more than parts) They create links of association (connected meaning)

22 What is an interface?

23 ‘The symbolic software that enables humans to use computers, and to access the many layers of underlying code that causes the software to function (e.g. the desktop).’ (Lister et al. 2003, p.388)

24 What is an interface? What are the qualities of a good user interface?

25 What is an interface? What are the qualities of a good user interface? Meets the user’s needs Attractive Easy to use

26 Principles of User Interface Design

27 Structure - Organize the user interface purposefully (clear, consistent and meaningful)

28 Principles of User Interface Design Simplicity - Make tasks simple (common tasks bar, clear language, shortcuts)

29 Principles of User Interface Design Visibility - Make related options for a task visible without clutter (reduce unneeded information)

30 Principles of User Interface Design Feedback - Show the users their actions are having an effect (changes of state, loading bar)

31 Principles of User Interface Design Tolerance - Allow for mistakes and misuse (undo - redo, errors, predicting reasonable interaction)

32 Principles of User Interface Design Reuse - consistency through reuse (design, layout, behaviours)

33 Key things to consider Does your interface and design reflect the users and

34 Key things to consider Does your interface and design reflect the users and support their goals? Is your interface and design easy to learn and enjoyable to use?

35 Key things to consider Does your interface and design reflect the users and support their goals? Is your interface and design easy to learn and enjoyable to use? Is your interface and design consistent?

36 Key things to consider Does your interface and design reflect the users and support their goals? Is your interface and design easy to learn and enjoyable to use? Is your interface and design consistent? Does your interface and design generate a dialog with the user?

37 Key things to consider Does your interface and design reflect the users and support their goals? Is your interface and design easy to learn and enjoyable to use? Is your interface and design consistent? Does your interface and design generate a dialog with the user? Is your interface problem free?

38 Key things to consider Does your interface and design reflect the users and support their goals? Is your interface and design easy to learn and enjoyable to use? Is your interface and design consistent? Does your interface and design generate a dialog with the user? Is your interface problem free? Does your interface and design reflect the client?

39 Discussion - website reviews (good or bad) Duchamp http://www.understandingduchamp.com/http://www.understandingduchamp.com/ Lings Cars http://www.lingscars.com/http://www.lingscars.com/ Wikipedia http://en.wikipedia.org/wiki/Main_Pagehttp://en.wikipedia.org/wiki/Main_Page Fabric Land http://www.fabricland.co.uk/http://www.fabricland.co.uk/ Portfolio http://www.subsens.com/graphiste- pekin.htmlhttp://www.subsens.com/graphiste- pekin.html

40 This weeks task Create a hypertext story / game in Mediator


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