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Modeling and Simulation Dr. X. Decision Systems Not serious games.

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Presentation on theme: "Modeling and Simulation Dr. X. Decision Systems Not serious games."— Presentation transcript:

1 Modeling and Simulation Dr. X

2 Decision Systems

3 Not serious games

4 Topics  Design a serious game from scratch  Simulations for compliance training

5 Discovery  Choose Objective and Premise  Task Analysis  Identify Performance Gap  Performance Objectives

6 Research and Preparation  Describe the Original System  Identify the Observable Elements  Gather Data

7 Design Phase  Message Design  Instructional Strategies  Assessment Design  Interface Design  Gameplay and Game Mechanics  Program Structure  Evaluation of the Design

8 Create Conceptual Model  Gestalt – The Concept of Bread  Ingredient Histories  Bacterial Growth  Egg Salad Algorithm

9 How to make bread

10 How to make egg salad

11 Create Operational Model  Artisitc Assets  Animation  Sound  Programming Phase

12 Graphical assets

13 Sprites

14 Cooking Simulation!

15 Testing  Playtesting  Post Mortem  Downloadable Sprite Graphics  Downloadable Sound Effects  Sound Editing Tools  Animation Tools

16 References  The Guide to Computer Simulations and Games, Katrin Becker, J.R. Parker.


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