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Multimedia e-learning design After analysis (audience, needs, goals, content, resource requirements and schedule), you are ready for design But don’t skimp.

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Presentation on theme: "Multimedia e-learning design After analysis (audience, needs, goals, content, resource requirements and schedule), you are ready for design But don’t skimp."— Presentation transcript:

1 Multimedia e-learning design After analysis (audience, needs, goals, content, resource requirements and schedule), you are ready for design But don’t skimp on analysis! Why emphasize getting analysis right?

2 Outputs of multimedia design Produce a complete specification of all media elements and interactivity Explicit enough that developers know exactly what to implement Products of e-learning design: 1) User interface design 2) Content design

3 User interface design Develop a mock-up of look and feel Indicate all functions Write developer guidelines—standardizing screen layouts, text, graphics, audio, video, and conventions for interactivity See CIMEL guidelinesCIMEL guidelines www.gsu.edu/~wwwitr/docs/idguide/index.html www.gsu.edu/~wwwitr/docs/idguide/index.html

4 Content design: flowcharts Navigational maps or flowcharts show overall structure of piece See Lopuck’s flowchart: p. 12 and p. 13p. 12 p. 13 Structure may be linear, hierarchical, multi-linear, web graph, or composite

5 Content design: storyboards Storyboards show scenes of a story in pictorial form, screen by screen What earlier media uses storyboards? See examples from Lopuck and UM Each sketch may come with text describing non-pictorial details and interactivity Cates’ template standardizes details Cates’ template

6 Scripts Like movie or TV scripts Provide complete details in textual form See Jennifer Birch’s scriptJennifer Birch’s script Scripts may incorporate some graphics (another example)another example CIMEL project’s script writing guidelinesscript writing guidelines

7 Iterative design (1) First iteration describes high level navigational structure and key scenes Rough, initial storyboards (as in UM example) may be useful Show key scenes: Lopuck calls these “places” or “environments” for action

8 Iterative design (2) Successive iterations show more detail See more details in Lopuck Develop script and/or storyboards that show each scene, screen by screen Cates’ template shows details to be considered for complete storyboard design


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