Presentation is loading. Please wait.

Presentation is loading. Please wait.

Life of a Project Virtual Patients Year 1: from multimedia developer’s perspective Sunhea Choi and Lizzie Ault 6 th July 2009.

Similar presentations


Presentation on theme: "Life of a Project Virtual Patients Year 1: from multimedia developer’s perspective Sunhea Choi and Lizzie Ault 6 th July 2009."— Presentation transcript:

1 Life of a Project Virtual Patients Year 1: from multimedia developer’s perspective Sunhea Choi and Lizzie Ault 6 th July 2009

2 2 InitiationDesignDevelopment Evaluation and Maintenance Life of a Project

3 Development process

4 4 Initiation & gathering requirements Why? –We need to know what to make! How? –Ask Questions Why is the resource needed? Who is it for? What is it for? Where is it going to be used? Output –Project initiation document aims of the project, scope, target audience and requirements (user, data, usability, functionality, etc) Pitfalls –If analysis is skipped then the product will not meet requirements.

5 5 InitiationDesignDevelopment Evaluation and Maintenance Life of a Project Initiation Initiation document Requirements

6 6 InitiationDesignDevelopment Evaluation and Maintenance Life of a Project Initiation Learning design Graphic design eLearning solution Initiation document Requirements Research & evaluation design

7 Design: eLearning solution Why? –We need to make sure it will work. How? –The fundamentals of eLearning Learning theories The nature of the subject (Medicine) Technology Output –eLearning solution including design and implementation specifications –eLearning curriculum Pitfalls –Finding a balance

8 Design: learning design Why? –So that the user can learn what they need to How? –Break the content down into units/modules/chapters/scenes –Choose style/tone of delivery –Determine navigation –Decide on types of activities –Write script/description/narration –Write Questions Output –Learning design outline, scripts, navigation structure Pitfalls –Check content – proofread and check accuracy –Finalise script before beginning next stage Extract from the script for Locomotor 1

9 Design: graphic design Why? –Increase effectiveness for learning How? –Establish a look and feel –Design interactions –Integrate embedded resources –Content layout –Design activities Output –Visual design guidelines –Interface design Graphical element from visual design ideas

10 Design: storyboard Why? –So that the eLearning developer knows what to make How? –Script and interface design brought together –Should show: appearance, content, interactions, activities, question types –Pilot study – PowerPoint showing every page/section. –Full implementation – word document Output –Multimedia storyboard Pitfalls –Accessibility –Efficiency Screenshots of storyboards in PowerPoint and word from Nutrition Screenshot from Locomotor storyboard

11 11 InitiationDesignDevelopment Evaluation and Maintenance Life of a Project Initiation Learning design Graphic design eLearning solution eLearning solution & curriculum design Learning design, script, navigation Visual design guidelines, interface design Storyboard Initiation document Requirements Research & evaluation design

12 Study design using qualitative and/or quantitative methods to evaluate if the eLearning solution met the requirements Academic report on literature review, research methodologies and recommendation Pitfalls –Ethics, data collection –Being prepared for changes to the project requirements

13 13 InitiationDesignDevelopment Evaluation and Maintenance Life of a Project Initiation Learning design Graphic design eLearning solution eLearning solution & curriculum design Learning design, script, navigation Interface design Storyboard Initiation document Requirements Research & evaluation design

14 InitiationDesignDevelopment Evaluation and Maintenance Life of a Project Media creation & Implementation Testing eLearning solution & curriculum design Learning design, script, navigation Interface design Storyboard Initiation document Requirements

15 Development: Media Creation & Implementation Why? –Because when you click the button something needs to happen. How? –Media creation Voiceovers recorded, animations created –Implementation Interactions, navigation, questions and activities, and embedded resources and information Output –eLearning materials to test Pitfalls –Lack of communication beforehand Elements from multimedia and implementation development

16 Testing Why? –So that we know it works How? –Usability and navigation –Content Accuracy Spelling and grammar –Test as it should be used –Try to break it! Pitfalls –Timing –Implementing a small section first to test –Communication between designers and developers

17 InitiationDesignDevelopment Evaluation and Maintenance Life of a Project eLearning materials eLearning solution & curriculum design Learning design, script, navigation Interface design Storyboard Initiation document Requirements

18 Evaluation and Maintenance Why? –We need to know… Was the resource effective? Has it made an impact? Has it improved teaching and learning? How? –Gathering feedback –Assessing effectiveness and impact on learning Output –Findings on usability, learning effects of the eLearning solution and impact on teaching and learning Pitfalls and lessons learnt. –Timing Evaluation researcher

19 Evaluation and Maintenance Life of a Project Completed eLearning solution Evaluation results on the solution InitiationDesignDevelopment eLearning materials eLearning solution & curriculum design Learning design, script, navigation Interface design Storyboard Initiation document Requirements

20 Further information www.som.soton.ac.uk/learn/elearning

21 Thank you Any questions?


Download ppt "Life of a Project Virtual Patients Year 1: from multimedia developer’s perspective Sunhea Choi and Lizzie Ault 6 th July 2009."

Similar presentations


Ads by Google