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M Y C AREER R ESEARCH By Daria Parsina. T HE R ESULTS OF M Y C AREER C LUSTER S URVEY My number one result was Arts-A/V Technology- Communications.

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Presentation on theme: "M Y C AREER R ESEARCH By Daria Parsina. T HE R ESULTS OF M Y C AREER C LUSTER S URVEY My number one result was Arts-A/V Technology- Communications."— Presentation transcript:

1 M Y C AREER R ESEARCH By Daria Parsina

2 T HE R ESULTS OF M Y C AREER C LUSTER S URVEY My number one result was Arts-A/V Technology- Communications

3 M Y TOP 3 C AREERS Multimedia Artist and Animator Industrial Designer Crafts and Fine Artist

4 C AREER R ESEARCH : C AREER D ESCRIPTION Multimedia Artists and Animators - Create special effects, animation, or other visual images using film, video, computers, or other electronic tools and media for use in products or creations, such as computer games, movies, music videos, and commercials. Industrial Designer - Develop and design manufactured products, such as cars, home appliances, and children's toys. Combine artistic talent with research on product use, marketing, and materials to create the most functional and appealing product design.

5 C AREER R ESEARCH : C AREER D ESCRIPTION (C ONT.) Crafts and Fine Artists - Create or reproduce hand-made objects for sale and exhibition using a variety of techniques, such as welding, weaving, pottery, and needlecraft.

6 T ASKS OF A M ULTIMEDIA A RTIST AND A NIMATOR Design complex graphics and animation, using independent judgment, creativity, and computer equipment. Create two-dimensional and three-dimensional images depicting objects in motion or illustrating a process, using computer animation or modeling programs. Make objects or characters appear lifelike by manipulating light, color, texture, shadow, and transparency, or manipulating static images to give the illusion of motion. Assemble, typeset, scan and produce digital camera-ready art or film negatives and printer's proofs. Apply story development, directing, cinematography, and editing to animation to create storyboards that show the flow of the animation and map out key scenes and characters. Script, plan, and create animated narrative sequences under tight deadlines, using computer software and hand drawing techniques.

7 T ASKS OF AN I NDUSTRIAL DESIGNER ( CONT.) Create basic designs, drawings, and illustrations for product labels, cartons, direct mail, or television. Create pen-and-paper images to be scanned, edited, colored, textured or animated by computer. Develop briefings, brochures, multimedia presentations, web pages, promotional products, technical illustrations, and computer artwork for use in products, technical manuals, literature, newsletters and slide shows. Use models to simulate the behavior of animated objects in the finished sequence. Create and install special effects as required by the script, mixing chemicals and fabricating needed parts from wood, metal, plaster, and clay. Participate in design and production of multimedia campaigns, handling budgeting and scheduling, and assisting with such responsibilities as production coordination, background design and progress tracking. Convert real objects to animated objects through modeling, using techniques such as optical scanning. Implement and maintain configuration control system

8 T ASKS OF AN I NDUSTRIAL D ESIGNER Prepare sketches of ideas, detailed drawings, illustrations, artwork, or blueprints, using drafting instruments, paints and brushes, or computer-aided design equipment. Direct and coordinate the fabrication of models or samples and the drafting of working drawings and specification sheets from sketches. Modify and refine designs, using working models, to conform with customer specifications, production limitations, or changes in design trends. Coordinate the look and function of product lines. Confer with engineering, marketing, production, or sales departments, or with customers, to establish and evaluate design concepts for manufactured products. Present designs and reports to customers or design committees for approval, and discuss need for modification. Evaluate feasibility of design ideas, based on factors such as appearance, safety, function, serviceability, budget, production costs/methods, and market characteristics. Read publications, attend showings, and study competing products and design styles and motifs to obtain perspective and generate design concepts.

9 T ASKS OF AN I NDUSTRIAL D ESIGNER (C ONT.) Research production specifications, costs, production materials and manufacturing methods, and provide cost estimates and itemized production requirements. Design graphic material for use as ornamentation, illustration, or advertising on manufactured materials and packaging or containers. Develop manufacturing procedures and monitor the manufacture of their designs in a factory to improve operations and product quality. Supervise assistants' work throughout the design process. Fabricate models or samples in paper, wood, glass, fabric, plastic, metal, or other materials, using hand or power tools. Investigate product characteristics such as the product's safety and handling qualities, its market appeal, how efficiently it can be produced, and ways of distributing, using and maintaining it. Develop industrial standards and regulatory guidelines. Participate in new product planning or market research, including studying the potential need for new products. Advise corporations on issues involving corporate image projects or problems.

10 T ASKS OF AN C RAFTS AND F INE A RTIST Confer with customers to assess customer needs or obtain feedback. Sketch or draw objects to be crafted. Fabricate patterns or templates to guide craft production. Create prototypes or models of objects to be crafted. Advertise products and work, using media such as internet advertising and brochures. Develop product packaging, display and pricing strategies. Create functional or decorative objects by hand, using a variety of methods and materials. Cut, shape, fit, join, mold, or otherwise process materials, using hand tools, power tools, and/or machinery. Attend craft shows to market products. Select materials for use based on strength, color, texture, balance, weight, size, malleability and other characteristics. Apply finishes to objects being crafted. Develop concepts or creative ideas for craft objects. Set specifications for materials, dimensions, and finishes. Research craft trends, venues, and customer buying patterns in order to inspire designs and marketing strategies. Develop designs using specialized computer software.

11 R EQUIRED E DUCATION FOR M ULTIMEDIA A RTISTS AND A NIMATORS Education - Most of these occupations require a four-year bachelor's degree, but some do not. Training - Employees in these occupations usually need several years of work-related experience, on-the-job training, and/or vocational training. Experience - A considerable amount of work- related skill, knowledge, or experience is needed for these occupations. For example, an accountant must complete four years of college and work for several years in accounting to be considered qualified.

12 R EQUIRED E DUCATION FOR I NDUSTRIAL D ESIGNER Education - Most of these occupations require a four-year bachelor's degree, but some do not. Training - Employees in these occupations usually need several years of work-related experience, on-the-job training, and/or vocational training. Experience - A considerable amount of work- related skill, knowledge, or experience is needed for these occupations. For example, an accountant must complete four years of college and work for several years in accounting to be considered qualified.

13 R EQUIRED E DUCATION FOR C RAFTS AND F INE A RTIST Education - These occupations usually require a high school diploma. Training - Employees in these occupations need anywhere from a few months to one year of working with experienced employees. A recognized apprenticeship program may be associated with these occupations. Experience - Some previous work-related skill, knowledge, or experience is usually needed. For example, a teller would benefit from experience working directly with the public.

14 K NOWLEDGE R EQUIRED FOR A M ULTIMEDIA A RTIST AND A NIMATOR English Language - Knowledge of the structure and content of the English language including the meaning and spelling of words, rules of composition, and grammar. Computers and Electronics - Knowledge of circuit boards, processors, chips, electronic equipment, and computer hardware and software, including applications and programming. Design - Knowledge of design techniques, tools, and principles involved in production of precision technical plans, blueprints, drawings, and models. Communications and Media - Knowledge of media production, communication, and dissemination techniques and methods. This includes alternative ways to inform and entertain via written, oral, and visual media. Fine Arts - Knowledge of the theory and techniques required to compose, produce, and perform works of music, dance, visual arts, drama, and sculpture.

15 K NOWLEDGE R EQUIRED FOR AN I NDUSTRIAL D ESIGNER Clerical - Knowledge of administrative and clerical procedures and systems such as word processing, managing files and records, stenography and transcription, designing forms, and other office procedures and terminology. Physics - Knowledge and prediction of physical principles, laws, their interrelationships, and applications to understanding fluid, material, and atmospheric dynamics, and mechanical, electrical, atomic and sub- atomic structures and processes. Chemistry - Knowledge of the chemical composition, structure, and properties of substances and of the chemical processes and transformations that they undergo. This includes uses of chemicals and their interactions, danger signs, production techniques, and disposal methods. English Language - Knowledge of the structure and content of the English language including the meaning and spelling of words, rules of composition, and grammar. Mathematics - Knowledge of arithmetic, algebra, geometry, calculus, statistics, and their applications. Production and Processing - Knowledge of raw materials, production processes, quality control, costs, and other techniques for maximizing the effective manufacture and distribution of goods. Computers and Electronics - Knowledge of circuit boards, processors, chips, electronic equipment, and computer hardware and software, including applications and programming. Engineering and Technology - Knowledge of the practical application of engineering science and technology. This includes applying principles, techniques, procedures, and equipment to the design and production of various goods and services. Mechanical - Knowledge of machines and tools, including their designs, uses, repair, and maintenance. Design - Knowledge of design techniques, tools, and principles involved in production of precision technical plans, blueprints, drawings, and models.

16 R EQUIRED K NOWLEDGE FOR A C RAFTS AND F INE A RTISTS Administration and Management - Knowledge of business and management principles involved in strategic planning, resource allocation, human resources modeling, leadership technique, production methods, and coordination of people and resources. Clerical - Knowledge of administrative and clerical procedures and systems such as word processing, managing files and records, stenography and transcription, designing forms, and other office procedures and terminology. Mathematics - Knowledge of arithmetic, algebra, geometry, calculus, statistics, and their applications. English Language - Knowledge of the structure and content of the English language including the meaning and spelling of words, rules of composition, and grammar. Sales and Marketing - Knowledge of principles and methods for showing, promoting, and selling products or services. This includes marketing strategy and tactics, product demonstration, sales techniques, and sales control systems.

17 K NOWLEDGE REQUIRED FOR A CRAFTS AND FINE ARTISTS ( CONT.) Customer and Personal Service - Knowledge of principles and processes for providing customer and personal services. This includes customer needs assessment, meeting quality standards for services, and evaluation of customer satisfaction. Production and Processing - Knowledge of raw materials, production processes, quality control, costs, and other techniques for maximizing the effective manufacture and distribution of goods. Design - Knowledge of design techniques, tools, and principles involved in production of precision technical plans, blueprints, drawings, and models. Mechanical - Knowledge of machines and tools, including their designs, uses, repair, and maintenance. Fine Arts - Knowledge of the theory and techniques required to compose, produce, and perform works of music, dance, visual arts, drama, and sculpture.

18 R ESEARCH C AREER O UTLOOK : N ATURE O F W ORK Multimedia Artists and animator-Multimedia artists and animators create animation and visual effects for television, movies, video games, and other forms of media. Industrial designer- Industrial designers develop the concepts for manufactured products, such as cars, home appliances, and toys. They combine art, business, and engineering to make products that people use every day. Industrial designers focus on the user experience in creating style and function for a particular gadget or appliance. Crafts and Fine Artists- Craft and fine artists use a variety of materials and techniques to create art for sale and exhibition. Craft artists create handmade objects, such as pottery, glassware, textiles or other objects that are designed to be functional. Fine artists, including painters, sculptors, and illustrators, create original works of art for their aesthetic value, rather than for a functional one.

19 W ORKING C ONDITIONS Multimedia Artists and Animators - Multimedia artists and animators held about 68,900 jobs in 2012. In 2012, about 57 percent of workers were self-employed. Industrial Designers - Industrial designers work in offices in a variety of industries. Although industrial designers work primarily in offices, they may travel to testing facilities, design centers, clients’ exhibit sites, users’ homes or workplaces, and places where the product is manufactured. Crafts and Fine Artists - About half of all craft and fine artists are self-employed; others are employed in various private sector industries or in government.

20 J OB O UTLOOK Multimedia Artist and Animator - Employment of multimedia artists and animators is projected to grow 6 percent from 2012 to 2022, slower than the average for all occupations. Projected growth will be due to increased demand for animation and visual effects in video games, movies, and television. Industrial Designers - Employment of industrial designers is projected to grow 4 percent from 2012 to 2022, slower than the average for all occupations. Consumer demand for new products and new product styles should sustain the demand for industrial designers. Crafts and Fine Artists - Employment of craft and fine artists is projected to grow 3 percent from 2012 to 2022, slower than the average for all occupations. Employment growth of artists depends in large part on the overall state of the economy, because purchases of art usually are optional.

21 E ARNINGS Multimedia Artist and Animator - The median annual wage for multimedia artists and animators was $61,370 in May 2012. Industrial Designer - The median annual wage for industrial designers was $59,610 in May 2012. Crafts and Fine Artist - The median annual wage for craft and fine artists was $44,380 in May 2012.

22 F UTURE C AREER Y EARLY W AGES

23 C ITATION I NFORMATION http://www.careeronestop.org/Videos/CareerandC lusterVideos/career-and-cluster-videos.aspx http://mappingyourfuture.org/planyourcareer/car eership/index.cfm http://www.bls.gov/ooh/ http://www.onetonline.org/ http://www.careerinfonet.org/Occupations/select_ occupation.aspx?next=occ_rep&level=&optstatus =111111111&id=1&nodeid=2&stfips=26&jobfam =29

24 C REATIVE COMMON Attribution 4.0 International This license is acceptable for Free Cultural Works. You are free to: Share — copy and redistribute the material in any medium or format Adapt — remix, transform, and build upon the material for any purpose, even commercially. The licensor cannot revoke these freedoms as long as you follow the license terms. Under the following terms: Attribution — You must give appropriate credit, provide a link to the license, and indicate if changes were made. You may do so in any reasonable manner, but not in any way that suggests the licensor endorses you or your use. No additional restrictions — You may not apply legal terms or technological measures that legally restrict others from doing anything the license permits. Notices: You do not have to comply with the license for elements of the material in the public domain or where your use is permitted by an applicable exception or limitation. No warranties are given. The license may not give you all of the permissions necessary for your intended use. For example, other rights such as publicity, privacy, or moral rights may limit how you use the material.


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