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NO NEED TO WAR-DRIVE UNSUPERVISED INDOOR LOCALIZATION He Wang, Souvik Sen, Ahmed Elgohary, Moustafa Farid, Moustafa Youssef, Romit Roy Choudhury -twohsien.

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Presentation on theme: "NO NEED TO WAR-DRIVE UNSUPERVISED INDOOR LOCALIZATION He Wang, Souvik Sen, Ahmed Elgohary, Moustafa Farid, Moustafa Youssef, Romit Roy Choudhury -twohsien."— Presentation transcript:

1 NO NEED TO WAR-DRIVE UNSUPERVISED INDOOR LOCALIZATION He Wang, Souvik Sen, Ahmed Elgohary, Moustafa Farid, Moustafa Youssef, Romit Roy Choudhury -twohsien 2012.6.25

2 OUTLINE  Introduction  Architecture and Intuition  Design Details  Evaluation  Discussion and Conclusion

3 INTRODUCTION  Indoor localization is still not in the mainstream  Accuracy  Calibration overhead  Simultaneously harness sensor-based dead-reckoning and environment sensing for localization

4 OUTLINE  Introduction  Architecture and Intuition  Design Details  Evaluation  Discussion and Conclusion

5 ARCHITECTURE AND INTUITION  Seed Landmarks (SLMs)  Certain structures in the building that force users to behave in predictable ways stairs, elevators, entrances, escalators.  Dead Reckoning  Accelerometer, Compass, gyro  The error gets reset whenever use crosses any of the landmarks  Organic Landmarks (OLMs)  Cannot be known a priori, and will vary across different buildings

6 UNLOC ARCHITECTURE

7 DEAD-RECKONING ACCURACY Mean error 11.7m Mean error 1.2m

8 LANDMARK DENSITY  WiFi Landmarks  8 and 5 in two floor of engineering building, each of area less than 4m 2  Magnetic/Accelerometer Landmarks  6 and 8 for each floor

9 COMPUTING LANDMARK LOCATIONS  Combine all dead-reckoned estimates of a given landmark  Errors are random and independent

10 OUTLINE  Introduction  Architecture and Intuition  Design Details  Evaluation  Discussion and Conclusion

11 SEED LANDMARKS  Define sensor patterns that are global across all buildings Acc stableAcc not stable

12 DEAD RECKONING  Displacement from accelerometer  Step count * Step size  Step size: counting the number of steps for a known displacement

13 DEAD RECKONING  Relative angular velocity  Juxtaposes the gyroscope and compass

14 ORGANIC LANDMARKS  Distinct patterns  K-means clustering algorithm  Similarity threshold  Small area – 4m 2

15 ORGANIC LANDMARKS  WiFi Landmarks  MAC addresses, RSSI  Similarity f i (a): RSSI of AP a overheard at l i A: set of AP heard at l 1 and l 2  Magnetic and Inertial Sensor Landmarks  Bending coefficient

16 OUTLINE  Introduction  Architecture and Intuition  Design Details  Evaluation  Discussion and Conclusion

17 EXPERIMENT SETTINGS  Google NexusS phones  3 different users in 3 different university buildins  Computer science(1750m 2 ), Engineering(3000m 2 ), North gate shopping mall(4000m 2 )  Every user walked arbitrarily for 1.5 hours Questions:  How many landmarks are detected in different buildings? Are they well scattered?  Do real users encounter these landmarks?  Localization accuracy

18 SLM DETECTION PERFORMANCE  Trace from 2 malls in Egypt

19 DETECTING ORGANIC LANDMARKS  Number of landmarks detected inside different buildings

20 DETECTING ORGANIC LANDMARKS  Number of landmarks and accuracy increase over time

21 LANDMARK SIGNATURE MATCHING  Tradeoff between distinct signature and matching accuracy

22 LOCALIZATION PERFORMANCE

23 OUTLINE  Introduction  Architecture and Intuition  Design Details  Evaluation  Discussion and Conclusion

24 DISCUSSION AND CONCLUSION  Use the information of landmarks to recalibrate user’s location.  Median location errors is 1.69m Disadvantages:  Device limited  Energy


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