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3D Computer Animation Pertemuan 10 Matakuliah : History of Animation Tahun : 2009.

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Presentation on theme: "3D Computer Animation Pertemuan 10 Matakuliah : History of Animation Tahun : 2009."— Presentation transcript:

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2 3D Computer Animation Pertemuan 10 Matakuliah : History of Animation Tahun : 2009

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4 Keyframe animation The tools who can make every parameters changed,such movement, color,morph shape,..est.

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6 Morphing is a special effect in motion pictures and animations that changes (or morphs) one image into another through a seamless transition. Most often it is used to depict one person turning into another through some magical or technological means or as part of a fantasy or surreal sequence. Traditionally such a depiction would be achieved through cross-fading techniques on film. Since the early 1990s, this has been replaced by computer software to create more realistic transitions.

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8 Skeletal animation This technique is used by constructing a series of ‘bones’, The bones therefore form a hierarchySkeletal animation is the standard way to animate characters or mechanical objects for a prolonged period of time. Kinemation was one of the first inverse kinematics packages for 3D computer animation, created for Wavefront Technologies’ package The Advanced Visualizer (TAV). In 1995, Wired described Kinemation as “a huge breakthrough in motion animation”[1]. It was used in the mid-1990s by companies such as Kleiser-Walczak Construction Company (Judge Dredd). Portions of Kinemation were disassembled and re- assembled into Alias-Wavefront’s flagship product Maya.

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10 Physical Animation a law of nature is a scientific generalization based on empirical observations of physical behavior.

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12 Motion capture motion tracking, or mocap is a technique of digitally recording movements for entertainment, sports, and medical applications. In the context of filmmaking (where it is sometimes called performance capture), it refers to the technique of recording the actions of human actors, and using that information to animate digital character models in 3D animation. Motion tracking or motion capture started as a photogrametric analysis tool in biomechanics research in the 1970s and 1980s, and expanded into education, training, sports and recently computer animation for cinema and video games as the technology matured.

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14 Crowd simulation is the process of simulating the movement of a large number of objects or characters, now often appearing in 3D computer graphics for film Matrix, etc. The actual movement and interactions of the crowd is typically done in one of two ways (Particle Motion & Crowd AI)

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