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Technology in Architecture

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Presentation on theme: "Technology in Architecture"— Presentation transcript:

1 Technology in Architecture
Lecture 16 Historic Overview Acoustical Design Sound in Enclosed Spaces Reverberation

2 Historic Overview Greek Theatre Open air Direct sound path
No sound reinforcement Minimal reverberation M: p. 1061, F.23.17a

3 Historic Overview 1st Century AD Vitruvius: “10 Books of Architecture”
Sound reinforcement Reverberation M: p. 1061, F.23.17b

4 Acoustical Design—Architect’s Role
Source Path Receiver slight major design primarily interest influence

5 Acoustical Design Relationships
Site Location Orientation Planning Internal Layout

6 Site Factory: Close to RR/Hwy Seismic

7 Site Rest Home: Traffic Noise Outdoor Use Contact/Isolation

8 Location Take advantage of distance/barriers Distance

9 Location Take advantage of distance/barriers Acoustical Barriers

10 Orientation Orient Building for Acoustical Advantage
Playground School Note: Sound is 3-dimensional, check overhead for flight paths

11 Consider Acoustical Sensitivity of Activities
Planning Consider Acoustical Sensitivity of Activities Noisy Quiet Barrier

12 Consider Acoustical Sensitivity of Activities
Planning Consider Acoustical Sensitivity of Activities Critical Non-Critical Noise

13 Internal Layout Each room has needs that can be met by room layout
SR-6: p.116 F.5-12

14 Acoustical Fundamentals—Sound
Mechanical vibration, physical wave or series of pressure vibrations in an elastic medium Described in Hertz (cycles per second) Range of hearing: 20-20,000 hz

15 Sound Power Energy radiating from a point source in space.
Expressed as watts M: p1027, F.22.9

16 Sound power distributed over an area
Sound Intensity Sound power distributed over an area I=P/A I: sound (power) intensity, W/cm2 P: acoustic power, watts A: area (cm2)

17 Level of sound relative to a base reference
Intensity Level Level of sound relative to a base reference “10 million million: one” M: p. 1026, T.22.3

18 Extreme range dictates the use of logarithms
Intensity Level Extreme range dictates the use of logarithms IL=10 log (I/I0) IL: intensity level (dB) I: intensity (W/cm2) I0: base intensity (10-16 W/cm2, hearing threshold) Log: logarithm base 10

19 Intensity Level Scale Change
Changes are measured in decibels scale change subjective loudness 3 dB barely perceptible 6 dB perceptible 7 dB clearly perceptible Note: round off to nearest whole number

20 Intensity Level—The Math
If IL1=60 dB and IL2=50dB, what is the total sound intensity? 1. Convert to intensity IL1=10 log (I1/I0) IL2=10 log (I2/I0) 60=10 log(I1/10-16) 50=10 log(I2/10-16) 6.0= log(I1/10-16) 5.0= log(I2/10-16) 106=I1/ =I2/10-16 I1= I2=10-11

21 Intensity Level—The Math
If IL1=60 dB and IL2=50dB, what is the total sound intensity? 2. Add together I1+I2=1 x x 10-11 ITOT=11 x W/cm2

22 Intensity Level—The Math
If IL1=60 dB and IL2=50dB, what is the total sound intensity? 3. Convert back to intensity ILTOT= 10 Log (ITOT/I0) ILTOT=10 Log (11 x )/10-16 ILTOT=10 (Log 11 + Log 105 ) ILTOT=10 ( ) = dB

23 Intensity Level Add two 60 dB sources ΔdB=0, add 3 db to higher
IL=60+3=63 dB M: p. 1029, F.22.11

24 Sound Pressure Level Amount of sound in an enclosed space
SPL=10 log (p2/p02) SPL: sound pressure level (dB) p: pressure (Pa or μbar) p0: reference base pressure (20 μPa or 2E-4 μbar)

25 Perceived Sound Dominant frequencies affect sound perception
M: p. 1022, F.22.8

26 Sound Meter—”A” Weighting
Sound meters that interpret human hearing use an “A” weighted scale dB becomes dBA

27 Sound In Enclosed Spaces—Sound Absorption
Amount of sound energy not reflected M: p. 1047, , F.23.2

28 Sound Absorption Absorption coefficient α=Iα/Ii
Iα=sound power intensity absorbed (w/cm2) Ii=sound power impinging on material (w/cm2) 1.0 is total absorption

29 Sound Absorption Absorption coefficient M: p. 1045, T.23.1

30 Sound Absorption Absorption A=Sα S=surface area (ft2 or m2)
A=total absorption (sabins) S=surface area (ft2 or m2) α=absorption coefficient sabins (m2)= sabins (sf)

31 Sound Absorption Total Absorption Σα=S1α1 + S2α2 + S3α3 +…+Snαn or
ΣA=A1 + A2 + A3 +…+An

32 Sound Absorption Average Absorption αavg=ΣA/S αavg <0.2 “live”
αavg >0.4 “dead” M: p. 1050, F.22.6

33 Reflection in enclosed spaces
Acoustical phenomena M: p. 1063, F.23.20 M: p. 1064, F.23.21

34 Ray diagrams Trace the reflection paths to and from adjoining surfaces
angle of incidence = angle of reflection I R

35 Ray diagrams Trace the reflection paths to receiver
Reflected sound path ≤ Direct sound path+55 Note: check rear wall and vertical paths Note: SR-6=RR-7 SR-6: p.116, F.5-12

36 Reflection in enclosed spaces
Auditorium sound reinforcement M: p. 1065, F.23.23

37 Reverberation Persistence of sound after source has ceased
M: p. 1047, F.23.2

38 Reverberation Time Period of time required for a 60 db drop after sound source stops TR= K x V/ΣA TR: reverberation time (seconds) K: 0.05 (English) (0.049 in SR-6) or 0.16 (metric) V: volume (ft3 or m3) ΣA: total room absorption, sabins (ft2 or m2)

39 Reverberation Time Application Volume M: p. 1058, F.23.13 ft3x1000
M: p. 1058, F.23.13

40 Reverberation Example
Compile data Material Absorption Coefficient Material Surface Area SR-6: p.121

41 Reverberation Example
Compare to requirements and adjust ft3x1000 M: p. 1058, F.23.13

42


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