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Mobile Learning at the Hirshhorn Museum. Empower Teens to take Control of Their own Learning Process.

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Presentation on theme: "Mobile Learning at the Hirshhorn Museum. Empower Teens to take Control of Their own Learning Process."— Presentation transcript:

1 Mobile Learning at the Hirshhorn Museum

2 Empower Teens to take Control of Their own Learning Process

3 Balance of Low and Hi-Tech Activities to Reach all Learners

4 Making our Expectations Clear Use of the Social Network

5 Teens make New Friends as They Work Together in Teams, Creating a Fun Environment

6 Technology is a Tool, Not the Focus Scaffold Every Activity

7 Develop Incentives

8 Process Workshops

9 iDesign – Hirshhorn Lobby After-school Program: Mar 1 – May 17, 2011 Tools: Laptops, Google SketchUp, Adobe Photoshop, MLI Social Network, Mobile Devices, Hirshhorn Exhibitions, and Visiting Architects Products: Displays of participants’ designs and photo essays of their experiences in assisting the architects in the final Lobby presentation Learned: How to use complex computer software as part of the creative and collaborative process with peers and pros, leading to the design of a large-scale public space

10 weART Wiki Series – Building Phase Weekend Program: Nov 6 & 13, 2010 Tools: Laptops, Wiki-Building Platform, Mobile Devices, MLI Social Network, and Hirshhorn Exhibitions Products: Personalized teen wiki space with dedicated contributors and moderators Learned: How to collaborate with the entire group to construct a wiki site with a unified vision and then to actually build and maintain the site over time.

11 weART Wiki Series – Collective Understanding Weekend Program: Afterschool Program – Nov 16 & 18, Nov 30 & Dec 2, Dec 7 & 9, 2010, Mar 16 & 18, Apr 6 & 8, 2011 Tools: Laptops, weART wiki, Mobile Devices, MLI Social Network, and Hirshhorn Exhibitions Products: Hirshhorn-specific entries in the wiki that set the standards for excellence on the site Learned: How to use a combination of mobile device applications, research and writing skills, and interpretive insight to contribute to the larger wiki initiative

12 Product Workshops Process Workshops

13 Mobile Video Series – City of Ruins After-school Program: Oct 17 – Nov 24, 2010 Tools: Mobile Devices, Laptops, Adobe Premiere Elements, QR Codes, MLI Social Network, Off-Site “Ruins,” Hirshhorn Exhibitions, and Visiting Artists Products: Original video piece that compliments works in the Hirshhorn and displays teens personal expression Learned: How to follow a video production project from conception to screening and create a piece that shows a unique vision and is also reflective of existing ideas

14 Mobile Video Series – Liquid Alphabet 5 Day Workshop: Apr 18 – 22, 2011 (DCPS Spring Break) Tools: Laptops, Adobe Illustrator, Adobe Flash, Mobile Devices, MLI Social Network, Hirshhorn Exhibitions, and the real “Liquid Archive” Products: Original vector drawings and an animation constructed from them and Amorales’ “Liquid Archive” Learned: How use vector-based drawing techniques to rotoscope photographs and apply those images into a basic Flash animation

15 Game Design Studio – Process and Product After-school Program: Feb 9 & 11, 16 & 18, 23 & 25, Mar 2 & 4, 9 & 11, 2011 Tools: Laptops, Game-Building Platforms, Mobile Devices, MLI Social Network, and Hirshhorn Exhibitions and Curators Products: Games on several platforms created for and by teens that support art interpretation in the museum Learned: How to construct a unique game experience that makes substantive use of the selected platform and connects directly to art interpretation in the Hirshhorn

16 Podcast Tour Series – Collection in Focus Weekend Program: Feb 12 & 19, Mar 26 & Apr 2, May 7 & 14, 2011 Tools: Laptops, Microphones, Audio Mixing Software, Mobile Devices, MLI Social Network, QR Codes, Web Forums, and Hirshhorn Exhibitions Products: Series of teen-focused podcast tours, each relating to at least 5 artworks, and an active web forum that accumulates feedback from podcast responders Learned: How to record and present an enlightening podcast discussion that generates listener feedback and how to monitor that feedback in an online forum

17 Social Learning Product Workshops Process Workshops

18 Process Workshops Product Workshops Social Learning

19


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