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11/27/2015 draft-bocci-bryant-ms-pw-architecture-00.txt An Architecture for Multi-Segment Pseudo Wire Emulation Edge-to-Edge draft-bocci-bryant-pwe3-ms-pw-architecture-00.txt.

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Presentation on theme: "11/27/2015 draft-bocci-bryant-ms-pw-architecture-00.txt An Architecture for Multi-Segment Pseudo Wire Emulation Edge-to-Edge draft-bocci-bryant-pwe3-ms-pw-architecture-00.txt."— Presentation transcript:

1 11/27/2015 draft-bocci-bryant-ms-pw-architecture-00.txt An Architecture for Multi-Segment Pseudo Wire Emulation Edge-to-Edge draft-bocci-bryant-pwe3-ms-pw-architecture-00.txt Matthew Bocci (Alcatel) Stewart Bryant (Cisco)

2 11/27/2015 draft-bocci-bryant-ms-pw-architecture-00.txt Objectives & Key Issues Objectives –Document the main network scenarios for MS-PW applicability –Define architectural framework: Specify which protocol functions that we need Key Issues –Applicability of MS-PWE3 vs. L2VPN –Protocol Layering Model –Network reference Models –PE Reference Model –Protocol Stack Reference Model Gaps

3 11/27/2015 draft-bocci-bryant-ms-pw-architecture-00.txt Applicability & Domain of MS PWE3 A MS-PW is a single PW that for technical or administrative reasons is segmented into a number of concatenated hops. From perspective of U-PE, MS-PW is indistinguishable from SS-PW. MS-PW abstracts complex PWs from the construction of a L2VPN PWE3 does not do: PSN tunnel setup, PSN tunnel maintenance and routing, U-PE discovery PWE3 does do: S-PE selection to reach a U-PE U-PE S-PE MS-PW

4 11/27/2015 draft-bocci-bryant-ms-pw-architecture-00.txt Protocol Layering Model Same as RFC 3985 except: –Pseudo-wires may be considered to be a separate layer to the PSN tunnel. –Independent of the PSN tunnel routing, operations, signalling and maintenance. –Design of PW domains should not imply the underlying PSN routing domains are the same. MS-PW will reuse protocols of the PSN

5 11/27/2015 draft-bocci-bryant-ms-pw-architecture-00.txt Network Reference Models Native | | Native Service | | Service (AC) | | | | | | (AC) | V V V V V V | | +----+ +-----+ +----+ +----+ | |UPE1|=========|SPE1 |=========|UPE2| | +----+ | |-------|....PW.Seg't1........PW Seg't3.....|----------| | | CE1| | | | | | | | | |CE2 | | |-------|....PW.Seg't2.......|PW Seg't4.....|----------| | +----+ | | |=========| |=========| | | +----+ ^ +----+ +-----+ +----+ ^ | Provider Edge 1 ^ Provider Edge 2 | | | | | PW switching point | | | Intra-provider & inter-provider

6 11/27/2015 draft-bocci-bryant-ms-pw-architecture-00.txt PE Reference Model Pre-processing in U-PEs as RFC 3985 Processing in S-PEs: –No native service processing –Egress PW label mapping based on ingress label –Static or dynamic config –1:1 mapping between ingress and egress PW +------------------------------------------+ | S-PE Device | +------------------------------------------+ Ingress | | | | Egress PW instance | Single | | Single | PW Instance X PW Instance + Forwarder + PW Instance X | | | | +------------------------------------------+

7 11/27/2015 draft-bocci-bryant-ms-pw-architecture-00.txt Protocol Stack Reference Model +----------------+ |Emulated Service| |(e.g., TDM, ATM)| +----------------+ | Payload | | Encapsulation | +----------------+ +--------+ +----------------+ |PW Demultiplexer| |PW Demux| |PW Demultiplexer| +----------------+ +--------+ +----------------+ | PSN Tunnel, | | PSN | | PSN Tunnel, | | PSN & Physical | |Physical| | PSN & Physical | | Layers | | Layers | | Layers | +-------+--------+ +--------+ +----------------+ |.......... |.......... | | / \ | / \ | +==========/ PSN \===/ PSN \==========+ \ domain 1 / \ domain 2 / \__________/ \__________/ `````````` `````````` Remove PSN1 demux Add PSN2 demux Apply policies

8 11/27/2015 draft-bocci-bryant-ms-pw-architecture-00.txt Other Issues Control Plane: –Can be static or dynamic Gaps in current version of the draft: –Maintenance reference model –Security issues

9 11/27/2015 draft-bocci-bryant-ms-pw-architecture-00.txt Conclusions Architecture is fundamental to the solution –Would like to achieve consensus as early as possible Please provide comments and text to improve the draft!


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