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GAMES IN THE CLASSROOM. WHY GAMES? Popularity of games in today’s technological world High motivation for playing games.

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Presentation on theme: "GAMES IN THE CLASSROOM. WHY GAMES? Popularity of games in today’s technological world High motivation for playing games."— Presentation transcript:

1 GAMES IN THE CLASSROOM

2 WHY GAMES? Popularity of games in today’s technological world High motivation for playing games

3 SIMULATION ASPECT Games simulate (imitate) hands-on learning environments. Risk-free – allow trial and error before moving on to the real thing Allow for practice rather than simple memorization

4 GAMES AND TRADITIONAL LEARNING Unlike real hands-on training, game-based learning is low-cost, standardized, and low-risk. Unlike lecture-based learning, games are engaging, can adapt to individuals’ needs, and provide feedback.

5 KEYS TO USING GAMES EFFECTIVELY Students test their prior knowledge. Motivation drives learning. Learners master one skill before moving on. Students receive feedback when they make mistakes.

6 4 PRINCIPLES OF GAMES-BASED LEARNING Subset Principle – simplified version of reality Active Learning Principle – students actually use the needed skills Probing Principle – students have the opportunity to choose and learn through experience Practice Principle – students have engaging practice

7 WHY NOW? Digital technology is more readily available. “Digital natives” grow up with video games and have less attention for traditional learning.


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