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12 3 - 4 56 Lose 3 movement cards per hit. Repair restores 2 movement cards. Lose 1 movement card for each hit. Hit to gun AND scout plane destroyed if.

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Presentation on theme: "12 3 - 4 56 Lose 3 movement cards per hit. Repair restores 2 movement cards. Lose 1 movement card for each hit. Hit to gun AND scout plane destroyed if."— Presentation transcript:

1 12 3 - 4 56 Lose 3 movement cards per hit. Repair restores 2 movement cards. Lose 1 movement card for each hit. Hit to gun AND scout plane destroyed if on deck. Damage Zones Hits 2 nd hit gun destroyed Bismarck  Repairs Scout Plane = 1 Repair Point Boiler Hit = 2 Repair Points or Fire Hull Damage = 3 Repair Points Gun Range11 Fire Control+1 Flank Speed4 Armor-2 Scout PlaneYes OIL 56 FUEL UNITS 48 GUN SALVOS HIT FIX SUNK 1st 2nd 3rd SCOUT SUNK FIRE

2 12 6 Lose 3 movement cards per hit. Repair restores 2 movement cards. Lose 1 maneuver card. On a 4, lose 1 movement card AND scout plane destroyed if on deck. Damage Zones Hits 2 nd hit gun destroyed Prinz Eugen 3 - 4 2 nd hit gun destroyed 5  Repairs Scout Plane = 1 Repair Point Boiler Hit = 2 Repair Points or Fire Hull Damage = 3 Repair Points Gun Range10 Fire Control0 Flank Speed5 Armor0 Scout PlaneYes OIL 35 FUEL UNITS 40 GUN SALVOS HIT FIX SUNK 1st 2nd 3rd SUNK SCOUT FIRE

3 12 3 - 4 56 Lose 3 movement cards per hit. Repair restores 2 movement cards. Lose 1 movement card for each hit.2 nd hit gun destroyed. Damage Zones Hits 2 nd hit gun destroyed HMS HOOD  Repairs Scout Plane = Not used Boiler Hit = 2 Repair Points or Fire Hull Damage = 3 Repair Points Gun Range11 Fire Control+1 Flank Speed4 Armor0 Scout PlaneNo 48 GUN SALVOS HIT FIX SUNK 1st 2nd 3rd SUNK OIL 35 FUEL UNITS FIRE

4 12 3 - 5 6 Lose 3 movement cards per hit. Repair restores 2 movement cards. Lose 1 movement card. On a 5, lose 1 movement card AND scout plane destroyed if on deck. Damage Zones Hits 2 nd hit gun destroyed HMS Prince of Wales  Repairs Scout Plane = 1 Repair Point Boiler Hit = 2 Repair Points or Fire Hull Damage = 3 Repair Points Gun Range10 Fire Control0 Flank Speed3 Armor Scout PlaneYes 48 GUN SALVOS HIT FIX SUNK 1st 2nd 3rd SUNK SCOUT OIL 35 FUEL UNITS FIRE

5 12 6 Lose 3 movement cards per hit. Repair restores 2 movement cards. Damage Zones Hits 2 nd hit gun destroyed. 2 nd hit gun destroyed HMS king George V  Repairs Scout Plane = 1 Repair Point Boiler Hit = 2 Repair Points or Fire Hull Damage = 3 Repair Points Gun Range10 Fire Control0 Flank Speed3 Armor Scout PlaneYes 48 GUN SALVOS HIT FIX SUNK 1st 2nd 3rd SUNK SCOUT Lose 1 movement card. On a 5, lose 1 movement card AND scout plane destroyed if on deck. 3 - 5 OIL 35 FUEL UNITS FIRE

6 1 2 4 - 6 Lose 3 movement cards per hit. Repair restores 2 movement cards. Lose 1 movement card for each hit. Hit to gun AND scout plane destroyed if on deck Damage Zones Hits 2 nd hit gun destroyed HMS RODNEY 3 2 nd hit gun destroyed  Repairs Scout Plane = 1 Repair Point Boiler Hit = 2 Repair Points or Fire Hull Damage = 3 Repair Points Gun Range12 Fire Control+2 Flank Speed0 Armor-2 Scout PlaneYes 48 GUN SALVOS HIT FIX SUNK 1st 2nd 3rd SUNK SCOUT OIL 35 FUEL UNITS FIRE


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