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1 VR Games Design for Rehabilitation  Simulated Motor Patterns: Coordinate Arm and Shoulder Movement Coordinate Thumb and Index Movement Coordinate Wrist.

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Presentation on theme: "1 VR Games Design for Rehabilitation  Simulated Motor Patterns: Coordinate Arm and Shoulder Movement Coordinate Thumb and Index Movement Coordinate Wrist."— Presentation transcript:

1 1 VR Games Design for Rehabilitation  Simulated Motor Patterns: Coordinate Arm and Shoulder Movement Coordinate Thumb and Index Movement Coordinate Wrist and Arm Movement Isolated Finger Movement Hand Opening Bimanual Operation Body Balance Stroke Traumatic Brain Injury Spinal Cord Injury Motor Impairments

2 2 VR Games Design for Rehabilitation  Bimanual Operation  Life Tasks  Holding Object  Lifting Object  Game Simulation

3 3 VR Games Design for Rehabilitation  Variables Defining Difficulty Levels  Clinical Interface for Therapist Unequal Moving Scale Among Hands Unequal Force Sensation Among Hands Size of Target Zone

4 4 VR Games Design for Rehabilitation  Body Balance  Life Tasks  Swinging  Stepping  Game Simulation (I)

5 5 VR Games Design for Rehabilitation  Variables Defining Difficulty Levels  Clinical Interface for Therapist Size of Rectangle Frame Orientation of Rectangle Frame Velocity of Plane

6 6 VR Games Design for Rehabilitation  Body Balance  Life Tasks  Swinging  Stepping  Game Simulation (II) (Jasmin F. Patry, 1999)

7 7 VR Games Design for Rehabilitation  Variables Defining Difficulty Levels Forward Boundary Line Left Turn Boundary Right Turn Boundary Backward Boundary Line

8 8 VR Games Design for Rehabilitation  Hand Opening  Life Tasks  Grasping  Dropping  Game Simulation (Lei Li and S.C. Yeh)

9 9 VR Games Design for Rehabilitation  Variables Defining Difficulty Levels Flexion of Fingers Defining Hand Opening Position of Target

10 10 VR Games Design for Rehabilitation  Coordinated Thumb and Index Movement  Life Tasks  Pinch  Squeeze  Game Simulation Pinch Test (S.C. Yeh and Lei Li)

11 11 VR Games Design for Rehabilitation  Variables Defining Difficulty Levels  Clinical Interface for Therapist Weight of Cube Friction Size (Wayne Zhu)

12 12 VR Games Design for Rehabilitation  Coordinated Arm and Shoulder Movement  Life Tasks  Reaching  Catching  Game Simulation (I) Reaching Test

13 13 VR Games Design for Rehabilitation  Variables Defining Difficulty Levels  Clinical Interface for Therapist Yaw Pitch Ratio of Arm Length

14 14 VR Games Design for Rehabilitation  Coordinated Arm and Shoulder Movement  Life Tasks  Reaching  Catching  Game Simulation (II) Ball Catching

15 15 VR Games Design for Rehabilitation  Variables Defining Difficulty Levels  Clinical Interface for Therapist Roll Ratio of Arm Length Velocity

16 16 VR Games Design for Rehabilitation  Coordinated Wrist and Arm Movement  Life Tasks  Twisting  Supination  Game Simulation (I)

17 17 VR Games Design for Rehabilitation  Variables Defining Difficulty Levels  Clinical Interface for Therapist Size of Rectangle Frame Orientation of Rectangle Frame Velocity of Plane

18 18 VR Games Design for Rehabilitation  Coordinated Wrist and Arm Movement  Life Tasks  Twisting  Supination  Game Simulation (II) Lei Li and S.C. Yeh

19 19 VR Games Design for Rehabilitation  Variables Defining Difficulty Levels Size of Source Tank Size of Target Tank Volume of Water to Move

20 20 VR Games Design for Rehabilitation  Isolated Finger Movement  Life Tasks  Pointing  Pressing  Game Simulation

21 21 VR Games Design for Rehabilitation  Variables Defining Difficulty Levels  Clinical Interface for Therapist Weight of Cube Distribution Density of Sphere 3D Position of Cube


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