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NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering.

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Presentation on theme: "NEXT PROJECT ralph’s pet hotel. Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering."— Presentation transcript:

1 NEXT PROJECT ralph’s pet hotel

2 Assignment #2: Photo-realistic Rendering of Ralph’s Pet Hotel Assignment Objective : Develop skills in 3ds max rendering production Format : Printed, clipped or taped to board, 36 inches in larger dimension Due: Wednesday March 27 th

3 Content: at least the following 20’x40’x15’ more or less At least one window, any size At least one door Signage Service counter Dog play area with screen or fence Dog bowl [Custom decorative light fixture] Electric lighting At least one custom material Seating for human and dog Wall base [Crown molding with profile] [Custom decorative light fixture]

4 Grading criteria: Inclusion of the required elements above. Control of media, and quality of the final print. Difficulty of the modeling, lighting, and materials creation.

5 starting the project: spatial geometry define a project folder save MAX file – it creates many folders set UNITS set Grid and Snap

6 drawing building geometry use Walls use Doors use Windows Boxes for ceiling and floor Hide things for easier work flow

7 spline modeling: common modifiers Extrude Bevel Lathe Sweep

8 spline modeled objects Signage (text + bevel or bevel profile modifier) Dog bowl (spline + Lathe modifier) Crown molding and base with profile (rectangle + sweep modifier) curtains (spline + extrude + melt + wave or ripple) sculptures (shapes + taper or twist)

9 common shape modifiers Bend Shell Squeeze Twist Taper Subdivide + wave

10 shape modeled objects Seating for dogs (sphere + squeeze modifier, or a box + melt + turbosmooth + affect region modifiers) Custom decorative light fixture (use any modeling shapes and modifiers that you like) lighting grid (box + lattice modifier)

11 materials-based objects Dog play area with screen or fence (use the fence tool, or a custom material with an opacity map) Water (plane + noise)

12 Compound objects Standard lighting (ceiling rectangle + cylinders for recessed lights + proboolean subtraction) Toggle Auto-grid for work plane

13 imported furnishings avoid too many polygons! formfonts, turbo squid SketchUp, 3ds max, autocad file formats Many websites out there group for easy manipulation

14 INSERTING A CAMERA

15 types free target insert move into position display in perspective viewport (C)

16 camera controls

17 basic shortcuts F4 toggles edge line display ALT-W maximize viewport V=Viewports mode Ctrl+Right Mouse Button=Modeling mode Shift+Right Mouse Button=Snap mode F9 =render last F10 =open render dialogue window 7 =show statistics 8 =toggle environment and effects dialogue window w =move selection e =rotate selection r =scale selection c =camera view p =perspective view g =toggle the viewport grid on/off s =snaps toggle a =angle snaps toggle Ctrl+c =create camera from perspective view Ctrl+x =expert mode toggle Alt+x =display object as see-through z =zoom selected object Ctrl+Alt+z =zoom extents


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