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Recording sound: people, environment and equipment Tom Castle David Nathan Rob Kennedy.

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Presentation on theme: "Recording sound: people, environment and equipment Tom Castle David Nathan Rob Kennedy."— Presentation transcript:

1 Recording sound: people, environment and equipment Tom Castle David Nathan Rob Kennedy

2 Outline 1.Situations 2.Psychoacoustics and sound stage 3.Microphones 4.Recorders 5.Methods and principles 6.Audio signals 7.Today’s practical 8.Defining digital audio 9.Compression 10.Carriers 11.Digitisation 12.Editing and converting 13.Principles

3 1. Situations

4 Situations (External) environment  access  electricity  external noise sources

5 ... Environment (ext)  external noise sources (cont’d) examplepossibilities for dealing with it traffic  investigate, record in quiet time  face away  use damping materials  see also General principles kids  get them involved  show something to satisfy curiosity animals  choose time of day  see also General principles weather (thunder, rain etc)  try to minimise problems

6 Environment (close-up) Internal environment  Machines examplepossibilities for dealing with it Refrigerator  Survey what comes on intermittently  Turn off  Avoid! Motors, switching  Avoid electrical interference Fans  Unexpected noise introduced

7 ... Environment (close-up)  Yourself! overlap, shuffling papers, mic handling, table thumping  Other people  Mobile phones (calling and polling)  Room acoustics (and what to do about it)  reflection vs absorption  isolation

8 2. Psychoacoustics and sound stage

9 Psychoacoustics  The microphone is not like the lens!  And doesn't have a brain attached!  Will pick up in all directions  Can't distinguish wanted and unwanted  Vision for your ears  Your brain recognises and rejects sounds  Recording process removes many cues  Therefore need to optimise recording process at point of capturing sound waves

10 “Sound stage”  Listening as a “hallucination”  Purpose of audio - for a human listener, who has:  ears  brain  spatial location  Our normal approach to recording is unscientific; reduces events to data  What is “fidelity”?

11 “Sound stage”  Spatial information is an essential part of audio  We are amazingly attuned to it  We should record in stereo ... or even ORTF (binaural)  listen to an example

12 3. Microphones

13 Microphones  Even more critical in the digital era  quality increase  mics are analogue  Types  dynamic vs condenser  mono, stereo, binaural  directionality OMNI

14 ... Microphones CARDIOID

15 ... Microphones DIRECTIONAL/ SHOTGUN/ HYPERCARDIOID

16 ORTF 17cm 110°

17 ... Microphones  Quality  Placement  locating  mounting and handling

18 ... Microphones  Connections and cables  plugs  types of cables  wiring for multiple, stereo/mono  Prices  Power sources  see http://www.hrelp.org/archive/advice/microphones.html

19 Microphone usage principles  Monitor what you will record and what you are recording and what you recorded  The Inverse square law is your friend

20 4. Recorders

21 Recorders  Recorders in context  Types and their strengths/weaknesses/implications  Quality parameters  accuracy (freq response, distortion, s/n ratio)  reliability  features  versatility  battery life and power sources

22 ... Recorders  Connections  Media types, costs, properties, implications  Formats (see later)

23 5. Methods and principles

24 Methods  Quick guide to settings – levels, formats, AGC  A second recorder?  Using assistance  Monitor  Rehearsal  Playback to participants  Copying and backup  Handling and re-using media

25 General principles  Consistency principle  juxtapositions  optimise use of equipment  efficient processing  Microphone choice  Monitoring  Familiarity and skills with equipment  Power and batteries  A range of equipment, not the “perfect item”!

26 6. Audio signals

27 Audio properties  First analogue ... then digital

28 Signal parameters  Pitch kHz - human voice  fundamental 100 (m) – 200 (f) Hz  formants 800 Hz – 4+ kHz  harmonics, other, up to 15 kHz  Amplitude (power) dB  a relative and logarithmic measure  0 dB is reference point; sound of mosquito flying at 3m  max human is about 140 dB (pain at 120)  each 6 dB step perceived as doubling/halving volume

29 ... Signal parameters  Signal to noise  ratio of wanted to unwanted sound data  the bigger the number the better  Digital means sampling (measuring)  where and when that is done  sampling rate  sample resolution (bit depth)  bit rate (for compressed data)  mono vs stereo

30 ... Signal parameters  Signal to noise  ratio of wanted to unwanted sound data  the bigger the number the better

31 7. Today’s practical

32 Today’s practical  Aim: to create a set of recordings  to compare equipment and processes with outcomes  to evaluate later (and perhaps to transcribe)  In groups, make a rough plan  roles  what to record  equipment?  When you record  be aware; try to anticipate the result  collect some metadata

33 8. Defining digital audio

34 Digital audio AnalogueDigital (identify and measure points)

35 ... Digital audio

36 Resolution  Sample rate (Hz)  Sample size (bits)  What do they mean?  11KHz, 8 bit  44.1 KHz, 16 bit  48 KHz, 24 bit  192 KHz, 48 bit  Implications for  quality  file size  compatibility, usage...

37 Encoding  “Codecs”  File formats

38 9. Compression

39  Compression  Reasons  Types  open and proprietary formats (eg MP3 vs ATRAC)  lossy and non-lossy (most are lossy)  repeated compression unpredictable  Remember to distinguish sound information content from its encoding and its carrier Compression

40 10. Carriers

41 So you’ve recorded some audio?  Carrier  types  label... or not  preserve  track use of content  You may or may not need to digitise/redigitise/capture it

42 11. Digitising

43 Digitising  Where is it actually done?  Involves either  digitisation (capturing/ingesting)  re-digitisation (capturing)  copying (may involve transcoding, e.g. ATRAC)

44 Digitising  Where were your recordings digitised?

45 Digitisation: results and quality  What does the result depend on?  player and digitising devices  settings  levels  cables, connections, environment

46 Digitisation: results and quality  So where can quality be lost?  (ignoring original recording issues)  poor treatment of carriers  unknown properties of carriers (unlabeled etc)  choice of output port, settings (level, format etc)  choice of input port, settings etc  quality of player and digitising devices  connections/cables, interference from other devices or mains supply

47 Files  Naming  Versions

48 12. Editing and converting

49 Editing  Why?  select  modify content  “sweeten” for production  restore, e.g. remove hum, hiss etc.  create products  Software  Audacity, Audition, SoundForge, Peak LE

50 Converting  Why?  What  Sample rate  Sample size (bit depth)  Encoding  Compression } all different parameters

51 13. Principles

52 Some broad principles  Evaluate and compare (use decent closed headphones)  Keep originals at original resolution  Don’t “upsample” or convert compressed material  Understand the basics of the maths, esp files sizes (orders of magnitude!)  Find uses for audio!


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