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3 Shields Hit Rolled Damage 3 6 1 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 WeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 Ion Cannons*0-32D6 4-61D6 * Hits are rolled.

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Presentation on theme: "3 Shields Hit Rolled Damage 3 6 1 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 WeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 Ion Cannons*0-32D6 4-61D6 * Hits are rolled."— Presentation transcript:

1 3 Shields Hit Rolled Damage 3 6 1 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 WeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 Ion Cannons*0-32D6 4-61D6 * Hits are rolled against ship systems PD Batteries**0-21D6 **only against attacking Fighters Heading Speed 1 2 3 4 5 6 7 8 Reef Home MC80 Star Cruiser Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver

2 3 Shields Hit Rolled Damage 3 6 1 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 Heading Speed 1 2 3 4 5 6 7 8 WeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 Ion Cannons*0-32D6 4-61D6 * Hits are rolled against ship systems PD Batteries**0-21D6 **only against attacking Fighters Home One Mon Calamari Star Cruiser Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver

3 3 Shields Hit Rolled Damage 3 6 1 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 Heading Speed 1 2 3 4 5 6 7 8 Hephaestus Sullustan Assault Carrier Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver WeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 PD Batteries**0-21D6 **only against attacking Fighters Range To Hit Torpedo Battery†0-23 to 6 Front Arc Only3-54 to 6 6-85 or 6 96 only † Roll a D6 per hit - die roll is the damage done, ignore shields!

4 4 Waverunner MC30 Frigate Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver WeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 ADAF Batteries**0-31D6 **only against attacking Fighters or Fighters attacking a friendly ship within 0-3 Range To Hit Torpedo Battery†0-23 to 6 Front Arc Only3-54 to 6 6-85 or 6 96 only † Roll a D6 per hit - die roll is the damage done, ignore shields! Heading Speed 1 2 3 4 5 6 7 8 Shields Hit Rolled Damage 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2

5 4 Shields Hit Rolled Damage 3 6 1 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 Shadow MC40 Light Cruiser Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Heading Speed 1 2 3 4 5 6 7 8 9 10 WeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 Ion Cannons*0-32D6 4-61D6 * Hits are rolled against ship systems ADAF Batteries**0-31D6 **only against attacking Fighters or Fighters attacking a friendly ship within 0-3

6 22 Heading 1 2 3 4 5 6 7 8 9 10 Speed Attacks go against the bow Attacks go against the stern section Choose WeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 Ion Cannons*0-32D6 4-61D6 *Hits are rolled against ship systems PD Batteries**0-21D6 **only against attacking Fighters RangeTo Hit Torpedo Battery†0-23 to 6 Front Arc Only3-54 to 6 6-85 or 6 96 only † Roll a D6 per hit - die roll is the damage done, ignore shields! ShieldsHit Rolled Damage 361 25,61 151 62 04,51 62 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Choose Viscount Star Defender

7 4 Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 WeaponsRangeRoll Laser Cannons0-32D6 4-61D6 Blasters*0-32D6 * Can fire at fighters range 3 like PD, but needs a fire control ADAF Batteries**0-31D6 **only against attacking Fighters or Fighters attacking a friendly ship within 0-3 Heading Speed 1 2 3 4 5 6 7 8 Avenger Rebel Nebulon-B Escort Cruiser Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver

8 4 Heading Speed 1 2 3 4 5 6 7 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Haven Rebel Assault Frigate WeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 PD Batteries**0-21D6 **only against attacking Fighters Range To Hit Torpedo Battery†0-23 to 6 Front Arc Only3-54 to 6 6-85 or 6 96 only † Roll a D6 per hit - die roll is the damage done, ignore shields! Shields Hit Rolled Damage 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2

9 6 Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 WeaponsRangeRoll Laser Cannons0-32D6 4-61D6 Blasters*0-32D6 * Can fire at fighters range 3 like PD, but needs a fire control PD Batteries**0-21D6 **only against attacking Fighters Heading Speed 1 2 3 4 5 6 7 8 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Tantive IV Corellian Corvette

10 6 Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 Heading Speed 1 2 3 4 5 6 7 8 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Ladyluck Corellian Gunship WeaponsRangeRoll Blasters*0-32D6 * Can fire at fighters range 3 like PD, but needs a fire control Range To Hit Torpedo Battery†0-23 to 6 Front Arc Only3-54 to 6 6-85 or 6 96 only † Roll a D6 per hit - die roll is the damage done, ignore shields!

11 4 Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Lorna Converted Freighter WeaponsRangeRoll Blasters*0-32D6 * Can fire at fighters range 3 like PD, but needs a fire control Range To Hit Torpedo Battery†0-2*3 to 6 Front Arc Only † Roll a D6 per hit - die roll is the damage done, ignore shields! **Range is based on the fighter that has the sensor lock. Speed 1 2 3 4 5 6 7 No Fire Control! Must use a Rebel fighter for fire control to fire torpedoes at a target within range of this ship! Heading

12 MoveReaction Move A-wing Squadron #4 Attack Range is 2 Attacking enemy fighters - Roll D6 +1 Attacking ships – Roll D6 Shielded - level 1 Shields when being attacked damage rolls of 4 miss! Speed 1 2 3 4 5 6 7 8 Speed 1 2 3 4 5 6 7 8 Pursuit / Dogfight

13 Heading MoveReaction Move ACE A-wing Squadron #4 Attack Range is 2 Aces roll one more attack dice than the # of fighters Attacking enemy fighters - Roll D6 +1 Attacking ships – Roll D6 Shielded - level 1 Shields when being attacked damage rolls of 4 miss! Speed 1 2 3 4 5 6 7 8 Speed 1 2 3 4 5 6 7 8 Pursuit / Dogfight

14 Heading Reaction Move Y-wing Gold Squadron Attack Range is 2 Attacking enemy fighters - Roll D6 Attacking ships – Roll D6 +2 Shielded - level 1 Shields when being attacked damage rolls of 4 miss! Heading Move Speed 1 2 3 4 5 Speed 1 2 3 4 5

15 Heading Reaction Move Y-wing Squadron #5 Attack Range is 2 Attacking enemy fighters - Roll D6-1 Attacking ships – Roll D6 +1 Shielded - level 1 Shields when being attacked damage rolls of 4 miss! Heading Move Speed 1 2 3 4 5 Speed 1 2 3 4 5

16 Heading Reaction Move X-wing Squadron #6 Attack Range is 2 Attacking enemy fighters - Roll D6 Attacking ships – Roll D6 +1 Shielded - level 1 Shields when being attacked damage rolls of 4 miss! Speed 1 2 3 4 5 6 Heading Move Speed 1 2 3 4 5 6 Pursuit / Dogfight

17 Heading Reaction Move ACE X-wing Squadron Attack Range is 2 Aces roll one more attack dice than the # of fighters Attacking enemy fighters - Roll D6 Attacking ships – Roll D6 +1 Shielded - level 1 Shields when being attacked damage rolls of 4 miss! Speed 1 2 3 4 5 6 Heading Move Speed 1 2 3 4 5 6 Pursuit / Dogfight

18 Heading Reaction Move X-wing Rogue Squadron Attack Range is 2 Aces roll one more attack dice than the # of fighters Attacking enemy fighters - Roll D6+1 Attacking ships – Roll D6+1 Shielded - level 1 Shields when being attacked damage rolls of 4 miss! Speed 1 2 3 4 5 6 Heading Move Speed 1 2 3 4 5 6 Pursuit / Dogfight

19 Heading Reaction Move X-wing Luke Skywalker Attack Range is 2 Attacking enemy fighters - Roll D6+1 Attacking ships – Roll D6 + 2 Shielded - level 2 Shields only hit on a roll of 5 or 6, and only one damage on rolls of 6! Roll one attack die per remaining hit! Speed 1 2 3 4 5 6 Heading Move Speed 1 2 3 4 5 6 Pursuit / Dogfight R2D2 Repair: remove one damage pin and place it here “R2 see what you can do back there!” “The Force is strong in this one”

20 Heading Reaction Move Millennium Falcon Attack Range is 2 Roll D6 per hit point for all attacks except torpedoes! Shielded - level 2 Shields only hit on a roll of 5 or 6, and only one damage on rolls of 6! Torpedo – One shot attack per tube! Roll D6 a 4 or higher is a hit Roll D6 damage for each hit Heading Move Pursuit / Dogfight Lucky: Make attacker re-roll (one time use) “Never tell me the odds!” Speed 1 2 3 4 5 Speed 1 2 3 4 5 Torpedo Loads

21 Heading Reaction Move B-wing Squadron #1 Attack Range is 2 Attacking enemy fighters - Roll D6-1 Attacking ships Torpedo – One shot attack! Roll D6 a 4 or higher is a hit Roll D6 damage for each hit Attacking enemy ships without torpedo – Roll D6+1 Shielded - level 1 Shields when being attacked damage rolls of 4 miss! Speed 1 2 3 4 Move Torpedo Load Speed 1 2 3 4 Heading

22 Reaction Move SoroSuub Squadron #1 Attack Range is 2 Roll D6 for all attacks Shielded - level 1 Shields when being attacked damage rolls of 4 miss! Speed 1 2 3 4 5 6 Heading Move Speed 1 2 3 4 5 6 Pursuit / Dogfight

23 Outrider Attack Range is 2 Roll D6 per hit point for all attacks except torpedoes! Shielded - level 2 Shields only hit on a roll of 5 or 6, and only one damage on rolls of 6! Torpedo – One shot attack per tube! Roll D6 a 4 or higher is a hit Roll D6 damage for each hit Heading Reaction Move Heading Move Pursuit / Dogfight Speed 1 2 3 4 5 Speed 1 2 3 4 5 Crack Shot: May re-roll one attack “Don’t get your servos in a twist” Torpedo Load

24 3 Shields Hit Rolled Damage 3 6 1 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 WeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 Ion Cannons*0-32D6 4-61D6 * Hits are rolled against ship systems PD Batteries**0-21D6 **only against attacking Fighters Admonitor Imperial Star Destroyer II Heading Speed 1 2 3 4 5 6 7 8 9 10 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver

25 3 Shields Hit Rolled Damage 3 6 1 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 WeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 Ion Cannons*0-32D6 4-61D6 * Hits are rolled against ship systems PD Batteries**0-21D6 **only against attacking Fighters Tyrant Imperial Star Destroyer Heading Speed 1 2 3 4 5 6 7 8 9 10 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver

26 3 WeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 Ion Cannons*0-32D6 4-61D6 * Hits are rolled against ship systems PD Batteries**0-21D6 **only against attacking Fighters Speed 1 2 3 4 5 6 Shields Hit Rolled Damage 3 6 1 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 Heading Black Asp Interdictor Cruiser Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Gravity Well Generator – prevents hyperdrive engagement

27 3 Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 HeadingWeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 Blasters*0-32D6 * Can fire at fighters range 3 like PD, but needs a fire control PD Batteries**0-21D6 **only against attacking Fighters Range To Hit Torpedo Battery†0-23 to 6 Front Arc Only3-54 to 6 6-85 or 6 96 only † Roll a D6 per hit - die roll is the damage done, ignore shields! Enforcer Acclamator Cruiser Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Speed 1 2 3 4 5 6 7 8

28 3 Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 HeadingWeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 PD Batteries**0-21D6 **only against attacking Fighters Range To Hit Torpedo Battery†0-23 to 6 Front Arc Only3-54 to 6 6-85 or 6 96 only † Roll a D6 per hit - die roll is the damage done, ignore shields! Ravager Acclamator Cruiser II Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Speed 1 2 3 4 5 6 7 8

29 3 Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 HeadingWeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 Blasters*0-32D6 *Can fire at fighters range 3 like PD, but needs a fire control PD Batteries**0-21D6 **only against attacking Fighters Range To Hit Torpedo Battery†0-23 to 6 Front Arc Only3-54 to 6 6-85 or 6 96 only † Roll a D6 per hit - die roll is the damage done, ignore shields! Intrepid Imperial Battle Cruiser Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Speed 1 2 3 4 5 6 7 8

30 4 Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 WeaponsRangeRoll Laser Cannons0-32D6 4-61D6 Blasters*0-32D6 * Can fire at fighters range 3 like PD, but needs a fire control ADAF Batteries**0-31D6 **only against attacking Fighters or Fighters attacking a friendly ship within 0-3 Heading Speed 1 2 3 4 5 6 7 8 Warsprite Imperial Escort Cruiser Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver

31 3 Heading Speed 1 2 3 4 5 6 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Conqueror Imperial Dreadnought WeaponsRangeRoll Laser Cannons0-32D6 4-61D6 PD Batteries**0-21D6 **only against attacking Fighters Range To Hit Torpedo Battery†0-23 to 6 Front Arc Only3-54 to 6 6-85 or 6 96 only † Roll a D6 per hit - die roll is the damage done, ignore shields! Shields Hit Rolled Damage 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2

32 4 Shields Hit Rolled Damage 1 5 1 6 2 0 4,5 1 6 2 WeaponsRangeRoll Laser Cannon0-32D6 4-61D6 Blasters*0-32D6 * Can fire at fighters range 3 like PD, but needs a fire control ADAF Batteries**0-31D6 **only against attacking Fighters or Fighters attacking a friendly ship within 0-3 Heading Speed 1 2 3 4 5 6 7 8 Black Star Imperial Escort Cruiser Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver

33 2 Shields Hit Rolled Damage 2 5,6 1 1 5 1 6 2 0 4,5 1 6 2 WeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 Laser Cannon0-32D6 4-61D6 Blasters*0-32D6 *Can fire at fighters range 3 like PD, but needs a fire control PD Batteries**0-21D6 **only against attacking Fighters Speed 1 2 3 4 5 6 7 8 Heading Dominator Venetor Star Destroyer Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver

34 22 Heading 1 2 3 4 5 6 7 8 9 10 Speed WeaponsRangeRoll Turbolasers0-33D6 4-62D6 7-91D6 Ion Cannons*0-32D6 4-61D6 *Hits are rolled against ship systems PD Batteries**0-21D6 **only against attacking Fighters RangeTo Hit Torpedo Battery†0-23 to 6 Front Arc Only3-54 to 6 6-85 or 6 96 only † Roll a D6 per hit - die roll is the damage done, ignore shields! ShieldsHit Rolled Damage 361 25,61 151 62 04,51 62 Fire Control - one required per target Hyperdrive Thrust – first hit half thrust, second hit no thrust or maneuver Iron Fist Super Star Destroyer Attacks go against the bow Attacks go against the stern –starboard side Attacks go against the stern –port side Choose

35 Reaction Move Imperial Shuttle #1 Attack Range is 2 Roll D6 for all attacks Shielded - level 2 shields when being attacked damage rolls of 4 miss, 5 or 6 count as 1 damage! Special Ability Sensor lock – ONE adjacent allied fighter squadron gets +1 attack range. Move Heading Speed 1 2 3 4 Speed 1 2 3 4

36 ACE Tie Fighter Squadron #5 Attack Range is 2 Aces roll one more attack dice than the # of fighters Roll D6 for all attacks Heading Reaction Move Speed 1 2 3 4 5 6 Heading Move Speed 1 2 3 4 5 6 Pursuit / Dogfight

37 Tie Fighter Squadron #11 Attack Range is 2 Roll D6 for all attacks Heading Reaction Move Speed 1 2 3 4 5 6 Heading Move Speed 1 2 3 4 5 6 Pursuit / Dogfight

38 Heading Reaction Move Tie Bomber Squadron #8 Attack Range is 2 Attacking enemy fighters - Roll D6 on a 6 they score one hit Attacking ships Torpedo – One shot attack! Roll D6 score of 4 or higher is a hit Roll D6 damage for each hit No attacks on ships without Torpedoes! Speed 1 2 3 4 5 Speed 1 2 3 4 5 Heading Move Torpedo Load

39 ACE Tie Interceptor Squadron #1 Attack Range is 2 Aces roll one more attack dice than the # of fighters Attacking enemy fighters Roll D6 +1 Attacking ships Roll D6 Heading MoveReaction Move Speed 1 2 3 4 5 6 7 Speed 1 2 3 4 5 6 7 Pursuit / Dogfight

40 Tie Interceptor Squadron #12 Attack Range is 2 Attacking enemy fighters Roll D6 +1 Attacking ships Roll D6 Heading MoveReaction Move Speed 1 2 3 4 5 6 7 Speed 1 2 3 4 5 6 7 Pursuit / Dogfight

41 Tie Defender Squadron #1 Attack Range is 2 Attacking enemy fighters Roll D6 +1 Attacking ships Roll D6+1 Shielded - level 1 Shields when being attacked damage rolls of 4 miss! Heading MoveReaction Move Speed 1 2 3 4 5 6 7 Pursuit / Dogfight Speed 1 2 3 4 5 6 7 8

42 181 st Tie Interceptor Squadron Attack Range is 2 Aces roll one more attack dice than the # of fighters Attacking enemy fighters Roll D6 +2 Attacking ships Roll D6+1 Heading MoveReaction Move Speed 1 2 3 4 5 6 7 Speed 1 2 3 4 5 6 7 Pursuit / Dogfight

43 Tie Phantom Squadron #1 Attack Range is 2 Roll D6 for all attacks Shielded - level 1 Shields when being attacked damage rolls of 4 miss! Special Ability Cloaked – can only be targeted on a turn where they make an attack Heading MoveReaction Move Pursuit / Dogfight Speed 1 2 3 4 5 6 Speed 1 2 3 4 5 6

44 Slave 1 Attack Range is 2 Roll D6 per hit point for all attacks except torpedoes! Shielded - level 2 Shields only hit on a roll of 5 or 6, and only one damage on rolls of 6! Nuclear Mine– placed after move, detonates after reaction move and causes 3D6+1 attacks to any ship or fighter group in a 3X3 area. Heading Reaction Move Heading Move Pursuit / Dogfight Speed 1 2 3 4 5 Speed 1 2 3 4 5 Nuclear Mines “I have something for you”


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