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Defining games. Why even define games? Check for what is a game, what is not a game – Ok, but why? Define borders, but also define possible directions.

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Presentation on theme: "Defining games. Why even define games? Check for what is a game, what is not a game – Ok, but why? Define borders, but also define possible directions."— Presentation transcript:

1 defining games

2 Why even define games? Check for what is a game, what is not a game – Ok, but why? Define borders, but also define possible directions and possibilities of games evolution Define questions to ask about games… Right… and, perhaps, who should be asking those questions… Definitions can be positive (what is a game) or negative (what is not a game) Positive definitions are made up of lists of elements all games must "have" to be called games (hence – they tend to be quite paradoxical) Negative definitions are often more precise, e.g. we tend to think about games as "having" universal elements, such as play, rules, structure, competition, but finding examples of activities or artifacts that have those elements that build up a positive definition but are decidedly not games help fine-tune the definition

3 game / play / work Play – no rules and free-form – Always? Play – no goal – Really? Play – fluidity Game – rules, structure, competition, outcome, etc. Work Game is not work – In what sense, though? Is game play? Is play game?

4 Historical definitions Johan Huizinga, 1950 [...] a free activity standing quite consciously outside ”ordinary” life as being ”not serious”, but at the same time absorbing the player intensely and utterly. It is an activity connected with no material interest, and no profit can be gained by it. It proceeds within its own proper boundaries of time and space according to fixed rules and in an orderly manner. It promotes the formation of social groupings which tend to surround themselves with secrecy and to stress their difference from the common world by disguise or other means.

5 Historical definitions Roger Caillois, 1961 [...] an activity which is essentially: Free (voluntary), separate [in time and space], uncertain, unproductive, governed by rules, make-believe.

6 Historical definitions Bernard Suits, 1978 To play a game is to engage in activity directed towards bringing about a specific state of affairs, using only means permitted by rules, where the rules prohibit more efficient in favor of less efficient means, and where such rules are accepted just because they make possible such activity.

7 Historical definitions Avedon & Sutton Smith, 1981 At its most elementary level then we can define game as an exercise of voluntary control systems in which there is an opposition between forces, confined by a procedure and rules in order to produce a disequilibrial outcome.

8 Historical definitions Chris Crawford, 1981 I perceive four common factors: representation ["a closed formal system that subjectively represents a subset of reality"], interaction, conflict, and safety ["the results of a game are always less harsh than the situations the game models"]. representation… careful… fishy…

9 Historical definitions David Kelley 1988 a game is a form of recreation constituted by a set of rules that specify an object to be attained and the permissible means of attaining it.

10 Historical definitions Katie Salen & Eric Zimmerman 2003 A game is a system in which players engage in an artificial conflict, defined by rules, that results in a quantifiable outcome.

11 Other definitions Jane McGonigal, 2011 When you strip away the genre differences and the technological complexities, all games share four defining traits: a goal, rules, a feedback system, and voluntary participation.

12 Game definition for dummies? Game is an artifact produced by game developers. Well, not as stupid as you may think… Work of art is an artifact produced by an artist, recognized as art by the Art World (George Dickie).

13 "Classic Game Definition" Jesper Juul’s Classic Game Definition, Half-real, 2005, pp.36. 1.Rules: games are rule-based. 2.Variable, quantifiable outcome: games have variable, quantifiable outcomes. 3.Valorization of outcome: the different potential outcomes of the game are assigned different values, some positive and some negative 4. Player effort: the player exerts effort in order to influence the outcome (games are challenging). 5. Player attached to outcome: the player is emotionally attached to the outcome of the game in the sense that a player will be winner and “ happy ” in case of a positive outcome, but a loser and “ unhappy ” in case of a negative outcome. 6. Negotiable consequences: the same game [set of rules] can be played with or without real-life consequences

14 Juul's definition A game is a rule-based formal system with a variable and quantifiable outcome, where different outcomes are assigned different values, the player exerts effort in order to influence the outcome, the player feels attached to the outcome, and the consequences of the activity are optional and negotiable.

15 Paradoxical? Think how strange it is, that all these are games: – Purely deterministic games Physical skill based (yet these may be difficult to find, when physics is at play, you have to factor in chance) Memory based Analysis based Etc. – Partially deterministic, partially chance based games – Chance games

16 Once again, games and work "Game vs. work" (as "game vs. play") offer borderline cases which may help define games more properly. – In a way – in case you ever wondered why gamification is so ineffective and bad for you... – In a way – in case you ever wondered why gamification is so effective and good for you… How can one phenomenon be two or three different things at the same time for different people? – e.g. Professional sports vs. amateur sports (can we say even, that a professional football match is not a game?) – Yo-yo and other "toys" – Are we just "playing around" with those definitions?

17 Think language Remember about polysemy, though "This is not a game." "Game the system" "The game is the game. Always." But: "It's all in the game." "It's a part of the game." "It's game over for Tony." "War games" "Love games" "Hunger games" "They're playing us." "He's playing with you." "Play or get played." "Play dead"

18 So, are there games? Game definitions and game theories often tend to discuss abstract qualities of games, treated as a whole. This seems strange… (The real) Game theory... it's about games but not really, is it? It's not about WoW, for example… So perhaps videogames ARE really different from other games, and they need a different definition? Definitions tend to overlook the significance of all of the "surroundings" of the defined object. E.g. it's agreed that games do not need to be violent, but to study games comprehensively studies of game violence are needed. Hence – interdisciplinary approaches on the one hand and "game studying", on the other Remember, in a perfect world it should always be different (or is it) to deal with: – Sociology of games, psychology of games, history of games, health aspects of games, xxxxx of games, – Game studies (or whatever they are "supposed to be") But is it? Again – think sport…

19 Reading assignment Ian Bogost, Video Games are a Mess http://bogost.com/writing/videogames_are_a_ mess/


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