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Dr. Pythagoras Karampiperis Institute of Informatics & Telecommunications National Centre for Scientific Research "Demokritos“ Greece C2Learn - Creative.

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Presentation on theme: "Dr. Pythagoras Karampiperis Institute of Informatics & Telecommunications National Centre for Scientific Research "Demokritos“ Greece C2Learn - Creative."— Presentation transcript:

1 Dr. Pythagoras Karampiperis Institute of Informatics & Telecommunications National Centre for Scientific Research "Demokritos“ Greece C2Learn - Creative Emotional Reasoning Computational Tools Fostering Co-Creativity in Learning Processes 17 September 2013 8 th European Conference on Technology Enhanced Learning

2 What is creativity? « Human creativity is something of a mystery, not to say a paradox. One new idea may be creative, while another is merely new. What’s the difference? And how is creativity possible? » 17 September 2013 The creative mind, Margaret A. Boden 1990, 2004 8 th European Conference on Technology Enhanced Learning

3 Creativity is.. the ability to come up with ideas or artefacts that are new, surprising and valuable. ‘Ideas’ here include concepts, poems, musical compositions, scientific theories, cookery recipes, choreography, jokes, and so on. ‘Artefacts’ include paintings, sculptures, steam engines, vacuum cleaners, pottery, origami, penny whistles, and many other things you can name. 17 September 2013 8 th European Conference on Technology Enhanced Learning

4 17 September 2013 Defining Creativity: Finding Keywords for Creativity Using Corpus Linguistics Techniques Anna Jordanous 2010 Creativity is.. 8 th European Conference on Technology Enhanced Learning

5 What is Computational Creativity? Software capable of human-level creativity – with no (or limited) human intervention But also, the design of software that enhances human creativity (without necessarily being creative itself) 17 September 2013 8 th European Conference on Technology Enhanced Learning

6 Domain Specific Metrics But also.. Novelty difference e.g.. picbreeder.org Impressiveness rarity and recreation effort e.g. image generation Value usefulness 17 September 2013 How to measure Creativity? 8 th European Conference on Technology Enhanced Learning

7 It’s about Co-creativity Human - Human Human - Machine Machine - Machine supported by Computational Tools via Gaming 17 September 2013 The C2Learn Project 8 th European Conference on Technology Enhanced Learning

8 Random Stimulus The main principle of this technique is the introduction of a foreign conceptual element with the purpose of disrupting preconceived notions and habitual patterns of thought. Randomness Re-conceptualization Re-conceptualization involves the use of already established solutions and ideas in new environments. The familiar features of the established solution/ idea will re- inscribe themselves on the unfamiliar environment or appear in a new light. … 17 September 2013 Techniques fostering Creativity 8 th European Conference on Technology Enhanced Learning

9 Example of Creativity Support Tools TechniqueComputational Tool Random Stimulus Random Word Generator Search Engine Wrapper Image Finder Re-conceptualization Resource Discovery Engine Information Summarization Summary Clustering 17 September 2013 8 th European Conference on Technology Enhanced Learning

10 User Feedback on Computational Tools The first release of the Computational Tools Palette is available from:  Win32: https://www.dropbox.com/s/ebgkei4o4cp4tue/CTP.zip  OSX: https://www.dropbox.com/s/s06zpk8py1371ji/CTP.zip  The scenarios produced (5 total) were then presented. 17 September 2013 8 th European Conference on Technology Enhanced Learning

11  C2Learn project workshop  Held in Ellinogermaniki Agogi premises, on the 27 th March 2013  Five groups of 2-3 people (13 participants in total, 11 invited experts and 2 researchers from EA) were asked to collaboratively use a mockup version of the following tools: Random Word Generator, Image Finder, Search Engine Wrapper, and Summary Clustering.  Each group defined an educational scenario utilizing the mockup tools, targeting K12 learners.  The scenarios produced (5 total) were then presented. 17 September 2013 Workshop on Computational Tools Design (1/2) 8 th European Conference on Technology Enhanced Learning

12 17 September 2013 The main conclusions: all provided computational tools could be used by the participated groups in the process of designing a creative educational scenario. moreover, other –not originally foreseen – tools, such as, a Mind-Mapping tool, were suggested by the experts as good candidates for supporting the discussion/ brainstorming process. Workshop on Computational Tools Design (2/2) 8 th European Conference on Technology Enhanced Learning

13  C2Learn Summer School 2013 “Creativity and Games in Education”  Held in Crete, Greece, on the 4 th July 2013  The Computational Tools Palette was provided to participants.  Five groups of 4-5 persons were asked to perform collectively two distinct tasks, whose solution could be assisted by the usage of the computational tools.  Along with the educators (19 teachers of different specialties and class grades; though mainly of secondary education), three (3) educational content designers and one (1) educational game designer also participated. 17 September 2013 Workshop on Computational Tools Usage (1/2) 8 th European Conference on Technology Enhanced Learning

14 The groups were asked to: 1. make up a story on an arbitrary initial theme, using results from the Random Word Generator (5 words) and the Image Finder (3 images) services 2. build a Mind Map with the support of the Information Summarization service (choosing 3 words from the cloud of terms returned). 17 September 2013 Workshop on Computational Tools Usage (2/2) 8 th European Conference on Technology Enhanced Learning

15 17 September 2013 Thank You. Dr. Pythagoras Karampiperis Institute of Informatics & Telecommunications National Centre for Scientific Research "Demokritos“ www.c2learn.eu 8 th European Conference on Technology Enhanced Learning

16 17 September 2013 Random Word Generator The tutor provides an initial seed phrase that describes in broad terms the intended subject of the designed activity. The system responds with a random term (or set of terms) of varying semantic distance from the initial phrase. 8 th European Conference on Technology Enhanced Learning

17 17 September 2013 Search Engine Wrapper The Search Engine Wrapper is used to obtain online information related to a subject defined by the tutor. 8 th European Conference on Technology Enhanced Learning

18 17 September 2013 Image Finder It uses the initial seed to retrieve web images and present them to the user, who is then left to consider the implications and associations with the problem at hand. 8 th European Conference on Technology Enhanced Learning

19 17 September 2013 Resource Discovery Engine It returns information of different modality and relevance to the users, who are expected to adapt the provided information in the context of the particular problem that they are facing. 8 th European Conference on Technology Enhanced Learning

20 17 September 2013 Information Summarisation It provides a tag-cloud consisting of the dominant words found in web pages related to a specific subject. 8 th European Conference on Technology Enhanced Learning

21 17 September 2013 Summary Clustering It discovers the main subjects of online activity/ discussion related to a subject, without explicitly defining them. 8 th European Conference on Technology Enhanced Learning


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