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Conan: Rescue the Princess System Overview Presentation Presented To: Initech Presented By: OutSource Inc.

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Presentation on theme: "Conan: Rescue the Princess System Overview Presentation Presented To: Initech Presented By: OutSource Inc."— Presentation transcript:

1 Conan: Rescue the Princess System Overview Presentation Presented To: Initech Presented By: OutSource Inc

2 Presentation Overview  Introduce the team  Presentation objective  Current project progress  Conan game requirements  Conan game architecture

3 Team Members  Mike Mallinson Project Manager, Lead Quality Assurance  Billy Logan Lead Documenter, Lead Requirements Analysist  Richard Peters Lead Designer, Lead Developer

4 Presentation Objective  Display the current project progress  Obtain customer feedback and approval  Respond to any customer questions

5 Project Progress 4. Final Product 3. User Manual 2. Detailed Design 1. Requirements Analysis

6 Conan Overview  Conan must fight his way through a series of rooms in a castle to find the Princess.  Upon finding the princess he will fight the King.  Defeating the King allows the Princess to join your party and causes the Prince to swear a vendetta against you as he flees for his life.  Now Conan must battle his way out of the castle while protecting the Princess.

7 Requirements: Map  A linear series of rooms for Conan to progress through.  The exit to each room is locked and contains a key for the door.  Each room is a maze and employs a “Fog of War” technique so Conan must explore to find the key and exit.  Battles are encountered randomly with an increased probability of an encounter with each step.

8 Requirements: Battle  Display statistics of Conan (and the Princess)  Prompt the user for an action on Conan’s turn.  Actions include: Attack - Damage the enemy based off Conan’s strength Berserker – Attack 10 times in rapid succession (once per room) Defend – Reduce the damage received Item – Use an item to restore health Run – Flee from battle

9 Layer Decomposition Manages interaction with the user Manages characters, items and the internal game dynamics Manages storing and retrieving saved game data - - -

10 Domain Layer: Class Tree Game Battle Enemy AreaCharacter Inventory Item Princess

11 Summary  Project is currently on schedule and on budget  Game requirements have been briefly described  Basic game design layout has been discussed

12 Questions and Concerns


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