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(Working Title)‏ 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype.

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Presentation on theme: "(Working Title)‏ 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype."— Presentation transcript:

1 (Working Title)‏ 1. Introduction to the Game 2. Technical Details 3. Demo of the Prototype

2 Idea Development Destruction of Buildings...

3 Idea Development...with Alien Balls

4 Idea Development Multiplayer

5 Idea Development Push The Opponents Out of The Field

6 Idea Development ++ += +

7 Final Idea

8 Game Border Status Display Player Ball Destructable Buildings Particle Systems Abyss Power-Up in Action

9 Final Idea -Goal: Push the Other Players Out of The City - Multiplayer Party Game - Easy to Pick Up And Play

10 Power-Ups Hookshot Fire Bomb Ice Ball Hyperspace Energy Bumper Bouncy Ball Rocket Launcher Mines

11 Hookshot

12 Fire Bomb

13 Ice Ball

14 Hyperspace

15 Energy Bumper

16 Bouncy Ball

17 Rocket Launcher

18 Mines

19 Technical Elements Game Logic Basic Physical Simulation Rendering System Particle Systems Building Physics AI

20 Game Logic Defines game rules Gamestate management Power-ups Dead players Controller input …

21 Basic “Physical Simulation” Crucial for the gameplay Collision detection Ball physics Power up physics Rope physics  Prototype High targets –Deformable terrain

22 Rendering System Hierarchical scene organization Shadows Render Path Manager High targets –Shadow volumes that affect particles –Ambient occlusion (Extra)

23 Particle Systems Building destruction Power-ups Explosions … React on space warps (explosions)   Prototype

24 Building Physics Just visuals, no influence on gameplay Not necessary correct physical simulation  Protoype

25 AI Agent AI = Enemies in SinglePlayer Pedestrians for a living city –High Target

26 Functional minimum Prototype without special effects (see demo in a second)‏

27 Low target 3D buildings instead of boxes Particle effects 2-3 simple weapon power ups Basic sound effects

28 Desired target Complete 3D content with shaders Overall look similar to concept art Shadows Music Balanced gameplay which is fun More power ups

29 High target Crowd simulation for cars and people The ground is deformable Single player mode with basic AI

30 Extras Advanced AI Ambient Occlusion Complex physics


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