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Under construction Caroline Steiner & Michael Beham.

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Presentation on theme: "Under construction Caroline Steiner & Michael Beham."— Presentation transcript:

1 Under construction Caroline Steiner & Michael Beham

2 Task Solution and Algorithms Challanges & Problems Live Demo Summary

3 Overview Solution and Algorithms Challanges & Problems Live Demo Summary

4  Players are magicians  In factory  Want to kill each other  No weapons, but spells  And objects in factory

5  Basic Interaction  Walking, Turning, Jumping, Cower  Spells  Balls  Wind  Tornado  Explosion  Throw object  Earthquake

6  Microsoft Kinect and Kinect SDK  OpenGL and GLSL  nVidia Cuda  Autodesk Maya + FBX  nVidia PhysX

7 Overview Task Challanges & Problems Live Demo Summary

8 Collison Detection Boundingboxes Forcefields Kinect Solving Track Skeleton Positons Calculate Bones Detect Poses Rendering Scene Particles (Sorting and Rendering)

9  Walking:  Right Feet in height  Turning Shoulders to go left/right  Kinect recognize Ground Plane:  Jump  Cower  Viewdirection  Turn Shoulders to look left/right

10  HandTracking  Detecting Hands movements for Right hand Left hand Both hands  Detected Moves Push forward Whip to the side

11  Particle System  Depth of field  Shadows  Motionblur  Parallax Mapping  Transparency

12 Overview Task Solution and Algorithms Live Demo Summary

13  PhysX  Effects  Integration into the scene  Modelling the scene  CUDA on different graphics hardware

14  Calculating Joints Orientation  Lot to do  „Easy“ problems got hard  Using too much time with effects

15 What‘s working?What‘s missing?  Rendering  Detecting  Animation  Rigid body animation  Make game ready  Solving some Problems Will finish it next week(s)

16 Overview Task Solution and Algorithms Challanges & Problems Summary

17 Overview Task Solution and Algorithms Challanges & Problems Live Demo

18  Integration to game is missing  Lot effects and spells


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