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Tennis For Two by Willam Higinbotham and the Brookhaven National Laboratory William Higinbotham was a nuclear physicist on the Manhattan Project. The.

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Presentation on theme: "Tennis For Two by Willam Higinbotham and the Brookhaven National Laboratory William Higinbotham was a nuclear physicist on the Manhattan Project. The."— Presentation transcript:

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2 Tennis For Two by Willam Higinbotham and the Brookhaven National Laboratory William Higinbotham was a nuclear physicist on the Manhattan Project. The game was revealed on October 18, 1958. The game was not made for retail. Used a oscilloscope as a screen. http://www.gamespot.co m/gamespot/features/ video/hov/p4_01.html

3  1889 The Nintendo Company is formed  1947 Sony is formed  1954 The Sega company is formed  1972 Magnavox unveils the fist home video game system 100,000 units sold  1972 The Atari company is formed by a man named Bushnell.  1972 Pong is released by Atari  1976 cartridges are released for at home system.  1976 Protest against violent games begins with Death Race 2000  1976 Atari sold to Warner Communications for $28 million  1977 Chuck E Cheese pizza parlor formed  1978 Nintendo releases there first video game  1979 Atari releases Lunar Lander and Asteroids  1980 Space Invaders invades homes

4 Theron Grant

5 By Victor Olavarri http://www.youtube.com/watch?v=Vps NES_zVj4&feature=fvw

6  “A new study from Economists Incorporated reports that the video game industry added $4.95 billion to the U.S. Gross Domestic Product last year.” (The Entertainment Software Association).

7 USA Figures: (Billions) Television: $50 Film: $40 Video Games: $11.7 Magazines: $40 Newspaper: $40 Music: $10

8  “Spending on in- game advertising is supposed to grow to between $732 million and $1.8 billion by 2010”(Techcrunc h)

9  Videogames used to be primarily played by males  There were very few female characters  With the development of new games, and technology, the gender gap is being closed.

10 GUYSGIRLS  Violent games  Competitive games  Ego-Shooter (COD)  Action Adventure (Mafia)  Sport (FIFA-Soccer 2002)  Simulation (Comanche 4)  Peaceful games  Buildup games (Sims)  Role-play (Baldur’s Gate)  Adventure (Monkey Island)  Casual (Bejeweled)

11  Non-Gamers are transforming to Gamers  "There's A Soldier In All Of Us“ "There's A Soldier In All Of Us“  Identity and how you create a “new one”  Not as big of a gap between young and old.  Technological advancement has helped with creating a wider target market for video games.  Wii, X-Box Kinect, PS3 Move Joe Teska

12 Wii All You Can Be  History of Gaming in the Military  How the Military is Using Gaming  The Future of Gaming in the Military Justin Dirks

13 History of Gaming in the Military  Early Military Warfare Simulation  Sand Tables Justin Dirks

14 How the Military is Using Gaming  Recruitment  Training  Rehab http://cnettv.cnet.com/military-using-video-games/9742-1_53-50033773.html Justin Dirks

15 The Future of Gaming in the Military  Technology  Future Warfare  Cost Justin Dirks

16 Gaming and Medical Technology Gaming allows a bigger sense of urgency Forces doctors to find faster solutions Saving lives Kyle Wiren

17  Advance technology  Makes surgeries more precise  Keeps surgeries easier and cleaner  Faster work  Less mistakes  Patient gaming  Physical therapy  Other medical games  Rehabilitation Kyle Wiren


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