Problem & Suggestion Only competition among people ”Natural Aooni”, who kill both Aooni group and Players group is needed Mission is too simple Different mission for each member X-man system One member for each Aooni group and Players group is trap
Game Play Map is randomized 20 ~ 30 maps are linked randomly. (but limited map resources) When start, Players group receives mission Ex : find secret jewel, meet NPC etc. Usually no mission for Aooni group (just kill players) Natural Aooni appears at random time and space Appears more frequently as time elapses
How to victory If Players group success all missions then win If all players are killed by Aooni or Natrual Aooni then lose Ex : find secret jewel, meet NPC etc. Usually no mission for Aooni group (just kill players) If all Aoonis are killed by Players or Natural Aooni then win Player can kill Aoonis with some items
Technical Issues Network game is very hard!! Synchronization challenges But offline multiplayer mode as a alternative is boring Therefore..
Alternative : vs CPU Replace Player group and Aooni group as CPU Of course fun factor decreases No “Natural Aooni” Challenge : algorithm Not that hard, but movements have to seem natural
Shooting Arcade Shooting game + RPG + User match
Original Rules Player aims to destroy all enemy planes. Enemy planes shots several bullet, which damages player when touched Player can get several item (usually powerups such as bomb etc)
Original Rules Player meets several stages with various enemies Usually there is a boss at the end of stage Sometimes games carries with small or large scale of stories
Problems There are numerous shooting games but its principle is essentially same Game is focused on either difficulty (bullet) or visual performance (graphic) After once cleared, users are interested in scoring (repeating with same course)
Suggestion RPG concept is added Enemy = Monster (HP/MP/ATT/DF) One may gather golds and buy items which makes various effects to player Important : all player goods are saved as internet! (like common online RPG games) Dynamic stage mapping Each stage is reconstructed time to time by some algorithm Supports online trade Also important factor of RPG games Make users want to be strong – addiction(?)
Technological Issue Graphic, fast collision detection algorithm It is not that easy to keep 50~60 fps with various effects and many number of bullets Development environment is important Optional : resources (images, icons for enemy, items etc)
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