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Idea1 : Net Aooni Arcade Idea2 : Shooting Arcade Project Brainstorming Computer Game 2011 Fall ♣ 2008-11683 Lee Sang Min.

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Presentation on theme: "Idea1 : Net Aooni Arcade Idea2 : Shooting Arcade Project Brainstorming Computer Game 2011 Fall ♣ 2008-11683 Lee Sang Min."— Presentation transcript:

1 Idea1 : Net Aooni Arcade Idea2 : Shooting Arcade Project Brainstorming Computer Game 2011 Fall ♣ 2008-11683 Lee Sang Min

2 Net Aooni Arcade  Based on original Aooni game Aooni (want to kill Hiroshi) Hiroshi (must be alive)

3 Original Rules  Aooni game is horror arcade game  Hiroshi, main character, have to escape the haunted mansion  Aooni, scary blue ghost, appears surprisingly and wants to kill Hiroshi

4 Original Rules  But this arcade game always gives same course to clear  Once cleared, loses attraction  Offline (inactive)

5 Net Aooni already exist  Aooni VS Players

6 Problem & Suggestion  Only competition among people  ”Natural Aooni”, who kill both Aooni group and Players group is needed  Mission is too simple  Different mission for each member  X-man system  One member for each Aooni group and Players group is trap

7 Game Play  Map is randomized  20 ~ 30 maps are linked randomly. (but limited map resources)  When start, Players group receives mission  Ex : find secret jewel, meet NPC etc.  Usually no mission for Aooni group (just kill players)  Natural Aooni appears at random time and space  Appears more frequently as time elapses

8 How to victory  If Players group success all missions then win  If all players are killed by Aooni or Natrual Aooni then lose  Ex : find secret jewel, meet NPC etc.  Usually no mission for Aooni group (just kill players)  If all Aoonis are killed by Players or Natural Aooni then win  Player can kill Aoonis with some items

9 Technical Issues  Network game is very hard!!  Synchronization challenges  But offline multiplayer mode as a alternative is boring  Therefore..

10 Alternative : vs CPU  Replace Player group and Aooni group as CPU  Of course fun factor decreases  No “Natural Aooni”  Challenge : algorithm  Not that hard, but movements have to seem natural

11 Shooting Arcade  Shooting game + RPG + User match

12 Original Rules  Player aims to destroy all enemy planes.  Enemy planes shots several bullet, which damages player when touched  Player can get several item (usually powerups such as bomb etc)

13 Original Rules  Player meets several stages with various enemies  Usually there is a boss at the end of stage  Sometimes games carries with small or large scale of stories

14 Problems  There are numerous shooting games but its principle is essentially same  Game is focused on either difficulty (bullet) or visual performance (graphic)  After once cleared, users are interested in scoring (repeating with same course)

15 Suggestion  RPG concept is added  Enemy = Monster (HP/MP/ATT/DF)  One may gather golds and buy items which makes various effects to player  Important : all player goods are saved as internet! (like common online RPG games)  Dynamic stage mapping  Each stage is reconstructed time to time by some algorithm  Supports online trade  Also important factor of RPG games  Make users want to be strong – addiction(?)

16 Technological Issue  Graphic, fast collision detection algorithm  It is not that easy to keep 50~60 fps with various effects and many number of bullets  Development environment is important  Optional : resources (images, icons for enemy, items etc)

17 Thank you for attention


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