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The Age of Chivalry. Objectives: Know what chivalry is. Know the different stages of knighthood. Know what a knight was and why he was important. Have.

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Presentation on theme: "The Age of Chivalry. Objectives: Know what chivalry is. Know the different stages of knighthood. Know what a knight was and why he was important. Have."— Presentation transcript:

1 The Age of Chivalry

2 Objectives: Know what chivalry is. Know the different stages of knighthood. Know what a knight was and why he was important. Have a general idea of how they warred in the Middle Ages (don’t need to know specifics).

3 Chivalry Chivalry is a complex set of ideas which demanded that a knight fight bravely in defense of three masters. His earthly feudal lord His heavenly lord His chosen lady

4 Chivalry was also the code of conduct by which a knight was supposed to abide. So again, it meant (1) Be loyal to his feudal lord, (2) obey God, and (3) be nice to the ladies. Some took it seriously, others didn’t. It tended to break down especially towards the later Middle Ages. The Middle Ages wasn’t a time of fairy tale castles and noble, honorable knights. It was a nasty time of political intrigue, bloody wars, and brutish men exercising their limited power in order to gain more power. Just like any other time.

5 The Age of Chivalry The code of chivalry for knights glorified combat and romantic love, or love expressed by words or deeds. Chivalry has shaped modern ideas of romance in Western cultures. Think almost every Disney movie.

6 Troubadours Troubadours were poet-musicians at the castle-courts of Europe. They composed short songs about the joys and sorrows of romantic love Troubadours, then and now.

7 The Role of Women The Church viewed women as inferior to men. Romantic love placed women on a pedestal Again, Romantic love is the attempt to express love with word or deeds. As Middle Ages progress, noblewomen possess less power than they had in earlier years. Importantly, women could not inherit land.

8 The prospective knight went through three stages: 1.Page Younger years. Would go off to other noble’s castle, learn war arts. 2.Squire Was Robin to a knight’s Batman. His assistant/lackey. The knight had a lot of heavy and expensive equipment. The squire took care of it. 3.Knight When he becomes a full-fledged soldier who officially enters into a feudal arrangement with a lord.

9 Knights Tournaments in the Middle Ages A Tournament was a series of mounted and armoured combats, fought as contests, in which a number of knights competed and the one that prevailed through the final round or who finished with the best record was declared the winner and awarded a prize, or purse of money. These were, “military exercises carried out, not in the spirit of hostility but solely for practice and the display of prowess". The Tournaments were the favorite sport of Medieval Knights. The tournaments kept the knight in excellent condition for the role he would need to play during medieval warfare. Tournaments were exciting and colorful pageants. Hundreds of Knights participated in this popular entertainment of the Middle Ages.

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11 The point of a knight is that he was a mounted soldier And he was a professional soldier. We’re long past the days of the citizen soldier. The knight was also heavily armed and armored. This was due to an effective saddle and, more importantly, the stirrup. The stirrup strangely didn’t exist in Europe until the 8 th century. It was introduced by invaders from Central Asia. Without it, you couldn’t be too heavy or use weapons like lances, that would risk knocking you off your horse. With stirrups, you could support yourself in the saddle, stand up, turn around, etc.

12 The knights were the most important part of the army. They were also expensive. Suits of armor, the weaponry, and large war horses that could carry them all weren’t cheap and the knight had to buy everything on his own. That’s one reason why the knight was granted his own land and revenue. You had to be able to afford being a knight.

13 So, chivalry’s boring. Let’s talk about the armor and weapons of the Middle Ages instead.

14 Armor 1.Chainmail We’ve seen this before. It’s a bunch of interlocked rings. It’s good against slashing attacks, but bad against stabbing attacks and blunt force.

15 The chainmail would be long and a piece would sometimes cover the head. This is mostly replaced by plate armor, but was still worn by some lesser soldiers. Was also often worn underneath the plate armor for extra protection, especially where there were gaps at the armor’s joints.

16 2.Plate armor Actually come into use rather late in the Middle Ages, around the 1200’s. Especially the full suits.

17 The plate armor was very good against slashing and cutting weapons. This spurred the development of different weapons, specifically smashing weapons that would disorient the soldier and special thrusting swords designed to exploit the armor’s weaknesses.

18 3.Shields Triangular shields meant to repel blows.

19 Weapons Swords 1.Longswords Became popular around the 1300’s. The blade length could be around 4 feet. Could be used one or two-handed and for slashing or thrusting.

20 2.Claymore Primarily Scottish sword. Lighter and shorter than standard longsword.

21 That’s not a sword! This is a sword!

22 3.Broadswords Long, heavy, broad-bladed swords. Designed to be swung with force and penetrate armor.

23 4.Others Some swords were designed to relatively small triangular blades that were specifically designed to exploit gaps in the plate armor. In fact some styles of swordplay were oriented around aiming for armor gaps. Thus, they would have looked quite different (and perhaps sillier than) from normal swordplay styles.

24 Battle Axe Between 1 and 5 pounds. Usually one bladed and one-handed, but sometimes had two-bladed, two-handed models. Could be swung with force to penetrate mail and armor.

25 Some models had spikes on the back or top. This was for penetrating armor at a point as well as making the axe offensive from every direction.

26 The handle was most often iron or wood with iron bands. This was to keep the handle from breaking from use or from getting chopped by an enemy’s weapon. The axe blades all have that curved design so that it’s easier for the blade to slide out of flesh post-slash. You don’t your weapon getting stuck in somebody.

27 Bludgeon Weapons 1.War hammer Hammer about 5 pounds and of varying length. Had a hammer on one side and a spike on the other. You could use the hammer to seriously disorient somebody in armor (and kill anybody else) and the spike could easily pierce armor. Could also use the spike as a hook for reins or armor.

28 2.Mace Simple club-type weapon. Used to disorient armored foes and kill the rest. If spiked, could penetrate armor. Advantage in that there was no “front” or “back” to the weapon so it didn’t matter which was it was facing when you swung it. Didn’t need a lot skill to use either and was relatively cheap.

29 3.Flail Spiked ball attached to a stick by a chain. Could provide more force than mace or hammer due to leverage. Didn’t transfer vibration to user. Hard to block since chain will curve around shield or other defense. Good defensive use since people won’t get in its way. But it was tiring to use (had to be in constant motion) and could be dangerous to friends.

30 Polearms 1.Lance Used underarm by knights in charges and could break almost any infantry formation. Made out of wood with spear tip. Between 9 and 14 feet long.

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32 2.Pikes Basically, some kind of very long spear, about 10 to 15 feet in length. Good for distance work, especially against mounted knights. Provided for a stiff defense but bad for close-in work.

33 3.Halberd/glaive/voulge Like a pike, but includes an axe or blade portion. Halberd

34 Voulge

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36 Glaive

37 The halberd could also be swung with extreme force and could easily cleave armor and helmets. Didn’t take a lot of skill to use either. Note the hooks on some of them. That’s so that even if you missed with the spike or blade, you could hook the knight’s armor and drag him off his mount. You might also snag the horse or his reins and again neutralize the mounted knight’s advantage.

38 Range Weapons 1.Longbow Wooden bows popularized in England. Typically about 6.5 feet in length. Effective range of about 250 yards. Fired in mass volleys for distance and at shorter distances for accuracy. With proper arrowhead, could easily pierce armor at short distances.

39 2.Crossbows Fired small projectiles called bolts that were shorter but heavier than arrows. Could have a draw weight of up to 350 pounds. Because of this, there were specialized methods for pulling back the string. Some used cranks and gears. The simplest method involved you putting your foot in that loop at the end, hooking the string with a special tool on your belt and then pulling your body up.

40 Advantages Didn’t take the skill to use that a normal bow did. Could be kept cocked and ready. Extremely powerful and armor-piercing.

41 Siege Weapons 1.Battering ram A log, sometimes with a metal tip. Suspended by rope or chains within sheltered structure to protect soldiers from arrows and other nasty stuff. Wheel it up to the door or gate, pull back and swing.

42 2.Siege tower Wheeled tower that would be pushed towards castle walls. Often with archers and crossbowmen to fend off attackers. Would get to wall and drop gangplank, allowing soldiers inside to pour over the walls.

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44 3.TrebuchetTrebuchet Like a hybrid catapult and sling. Projectile (could be stone, beehives, Greek fire, various corpses [bonus if diseased], grapeshot, etc.) would be launched either over the walls or at them with the purpose of breaking them down. Used counterweight and rope system that produced great leverage and force – much greater than a standard torsion catapult. Modern recreations can easily launch cars several hundred yards. The big ones could be used two or three times an hour. Smaller ones could be used several times per minute.

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47 Castle builders responded with defensive efforts. 1.Moats Artificial bodies of water around the castle. This prevented the undermining of walls, kept siege towers away and, if wide enough, could keep artillery like trebuchets out of range. 2.Battlements Notched structures at the top of walls that, as a wall, formed a parapet. Allowed both defense of defenders while allowing them spaces to shoot arrows.

48 3.Turrets These are the rectangular or circular tower structures that are often at castle corners. Allow defenders at the top and there are often small slit windows in the tower that allow archers to shoot out of them. Early versions were rectangular. They start using circular ones because then archers have a wider angle of fire. The corners of the rectangular ones limit the available firing angle.

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