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Spring 2007 Design Presentation Jami Brandt Rhonda Hopkins Jason Wilhelm March 5, 2007.

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Presentation on theme: "Spring 2007 Design Presentation Jami Brandt Rhonda Hopkins Jason Wilhelm March 5, 2007."— Presentation transcript:

1 Spring 2007 Design Presentation Jami Brandt Rhonda Hopkins Jason Wilhelm March 5, 2007

2 Project Background Hoop Magic Team asked to create the initial instructional program for the Education Technology Center in the Hoop Magic Sports Academy (HMSA) Project Vision: Foster interest and better equip students to engage in STEM disciplines. Project Mission: Develop gaming prototype allowing students to design and create sports-themed games.

3 Learning through Play Play promotes learning through: –Relaxation –Motivation Do play and work go together? –Yes. Play and work help students be more productive while engaging and rewarding them.

4 Learning through Games Gaming elements and how they impact learning: –Rules –Goals and Objectives –Outcomes and Feedback –Conflict, Competition, Challenge, and/or Opposition –Interaction –Story or Representation

5 Learning through Games Why game-based learning works: –Makes learning difficult things possible and enjoyable –Embeds instructional contentinstructional content –Encourages students to find new ways to succeed –Rules and goals provide direction –Conflict or challenge motivates and inquisitive discovery maintains engagement –Game successes build self-efficacy –Targets students’ learning needs

6 Participatory Design Approach Benefits of this approach –ensures product meets student needs and preferences –students’ honesty motivates to maintain an environment of constant improvement –builds student academic and social confidence –improves student communication skills in a collaborative environment Stages of participatory design: –Discovery –Evaluative –Prototyping

7 Participatory Design Stages Discovery –Determine and verify learner needs and preferences Evaluative –Students evaluate video games –Student interactions, comments, and behaviors are observed and noted Prototyping –Students review and evaluate –Student evaluations guide improvements –Development assisted by programmer

8 Participatory Design Workshops While participating in design, development, and evaluation of the prototype, students will learn how to use new computer skills to develop games while employing problem solving, critical thinking, and time management skills. Technical and Design Workshops: Overview of Activities

9 Design and Development Timeline DateEvent 2/1 – 2/27Team will select:  math and science content  gaming platform 2/5Client meeting and deliverable: Performance analysis 2/5 – 5/7Team will design, develop, and evaluate a gaming prototype with participation by members of the target audience 2/13 – 5/1Conduct workshops 2/13 – 5/1Identify and collect sustainability and capacity building resources 3/5Client meeting: Design 3/6-5/1Implementation model 4/2Client meeting: Flowcharts, storyboards, and formative evaluation plan 5/7Client meeting and deliverables: Final presentation, design document, and prototype

10 HMSA Spring Project Web Site http://immersion.gmu.edu/hoopmagic/spring2007/


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