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Mark Gill BSc HND DipHE Lecturer in Games Development 10080384.

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Presentation on theme: "Mark Gill BSc HND DipHE Lecturer in Games Development 10080384."— Presentation transcript:

1 Mark Gill BSc HND DipHE Lecturer in Games Development 10080384

2 Who plays games? 59% of all 6-65 year olds are gamers in the UK 100% of 6-10 year olds are gamers 3 Billion hours a week gaming worldwide

3 What is gamification? “Gamification, defined as the use of game-mechanics, dynamics, and frameworks to promote desired behaviours.”

4 Gamification “The use of game elements and game design techniques in non game context” Nike running app Reward cards Nectar points Virtual classrooms

5 Why use Gamification in education? Progress recording Improved communication Motivation and engagement Interactive student centred learning Promote goal setting and achievement Promote control over students own learning Game elements driving positive learning behaviours

6 Drive engagement 4 main ways to drive engagement 1. Accelerated feedback cycles 2. Clear Goals and rules of play 3. A compelling narrative 4. Challenging but achievable tasks

7 Engagement and progression loops Motivation Action Feedback Small challenges Part of the whole

8 Gamification in practice Some schools are using gamification techniques in the classroom. The course is portrayed as a “quest”, where students can earn points for different activities, such as commenting on a blog, and collect badges at particular levels. Each week Prof Johnson recognises those students who have climbed a level… Temple U. Fox School of Business

9 TED Talk on Gamification http://www.youtube.com/watch?feature=player_embe dded&v=4qlYGX0H6Ec http://www.youtube.com/watch?feature=player_embe dded&v=4qlYGX0H6Ec 1:40 -3:38

10 Concepts of gaming we can harness Progression Levels - ramp up and unlock content Points/score - increase the running numerical value of work In game currency - earn virtual currency for tasks Investment Achievements- Earn public recognition for completing work Appointments- Check and receive new challenges Collaboration- work with others to accomplish goals Further learning- Create something of personal interest popularity- be incentivised to shared and involve others

11 Cascading information theory Continually unlock information Bonuses - Receive unexpected rewards Countdowns - tackle challenges within a limited time Loss Aversion - avoid loosing what you have gained Infinite play - learn to keep persisting rather than give up Synthesis of skills - Use multiple skills at once Goal setting - Set goals to help progression Discovery -navigate through a learning environment to find knowledge

12 What are the key features? Rewards - we all like to win Rankings -xp/ leader boards Communication -avenues of communication Feedback - direct fast feedback loops Avatars - exploration of roles and self projection Individualised Learning plans Visual mapping and progression Access to Study materials and guides

13 Rewards and rankings Progress charted with tasks to complete Xp gained through tasks building up to “levels” Scores tallied on tables against peers Rewards for the class as a whole doing well Rewards for consolidated effort Rewards for most improved Rewards for helping others Those at the top cannot progress without working in a group Reward achievers with virtual medals or trophies

14 Two main types of gamification Instructor lead Quick instant feedback Adaptable to learners needs Computer based Autonomous Individually paced

15 Instructor lead Set missions, challenges or quests Planned Interactive activities Include choice, chance and reward Developing scoring systems Links to a holistic plan (scoreboard / leaderboard)

16 Computer based Utilise existing software Social media ARGS (alternate reality games) VR (Virtual reality) VLE (Virtual Learning environments) Develop a VLE for students

17 VLE Second Life Example http://www.youtube.com/watch?v=HPDgEcHGzRQ 1.10 Fold it http://www.youtube.com/watch?v=iYMU5cMTdeY YEA SCIENCE!

18 In use today Class dojo http://www.youtube.com/watch?v=KaeNSYJvrn0&feat ure=player_embedded http://www.youtube.com/watch?v=KaeNSYJvrn0&feat ure=player_embedded Goalbook Student ILP teams and social media http://vimeo.com/27145045 Course Hero http://www.youtube.com/watch?v=CEaTk9q6gCw&fe ature=player_embedded http://www.youtube.com/watch?v=CEaTk9q6gCw&fe ature=player_embedded

19 Summary Gamification can give a familiar, friendly framework to learners allowing them to positively chart their own success. Try gamify a workbased activity and see the difference

20 Gamification.org/education http://gamification.org/education


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