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CNM 190 Advanced Digital Animation Dan Garcia, EECS (co-instructor) Brian A. Barsky, EECS (co-instructor) Jeremy Huddleston, EECS (TA)

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Presentation on theme: "CNM 190 Advanced Digital Animation Dan Garcia, EECS (co-instructor) Brian A. Barsky, EECS (co-instructor) Jeremy Huddleston, EECS (TA)"— Presentation transcript:

1 CNM 190 Advanced Digital Animation Dan Garcia, EECS (co-instructor) Brian A. Barsky, EECS (co-instructor) Jeremy Huddleston, EECS (TA)

2 Pixar Production Pipeline

3 http://inst.eecs.berkeley.edu/~selfpace/ C10 Hearst Field Annex; 642-9920 3/16CNM190 : Advanced Digital Animation Story-driven process Pixar filmmaking process is story-driven Pixar filmmaking process is story-driven use traditional skills like storytelling, drawing, painting and sculpture use traditional skills like storytelling, drawing, painting and sculpture allows the work to be easily shared, keeps it informal and encourages experimentation allows the work to be easily shared, keeps it informal and encourages experimentation Technology serves the needs of the story Technology serves the needs of the story Story determines what to put in the film and technology responds Story determines what to put in the film and technology responds

4 http://inst.eecs.berkeley.edu/~selfpace/ C10 Hearst Field Annex; 642-9920 4/16CNM190 : Advanced Digital Animation World, Character, Story The story process is moved forward by designs for the world & characters of the film The story process is moved forward by designs for the world & characters of the film The world has its own rules, that limit what the characters can do The world has its own rules, that limit what the characters can do Building unique worlds is at the heart of animation Building unique worlds is at the heart of animation The characters have things they want and need, that push the limits of the world The characters have things they want and need, that push the limits of the world Characters should feel like they live beyond the frame of the film Characters should feel like they live beyond the frame of the film

5 http://inst.eecs.berkeley.edu/~selfpace/ C10 Hearst Field Annex; 642-9920 5/16CNM190 : Advanced Digital Animation Design Everything is design Everything is design alternate cycles of planning and implementation alternate cycles of planning and implementation avoid ‘waterfall design’ where all design is complete before implementation begins avoid ‘waterfall design’ where all design is complete before implementation begins don’t do any manufacturing don’t do any manufacturing that happens at Technicolor after print is finished that happens at Technicolor after print is finished

6 http://inst.eecs.berkeley.edu/~selfpace/ C10 Hearst Field Annex; 642-9920 6/16CNM190 : Advanced Digital Animation Timeline & Departments four year design process four year design process Planning — all four years Planning — all four years Story, Art, Editorial Story, Art, Editorial Implementation — the last two years Implementation — the last two years Editorial Editorial Modeling, Articulation, Shading, Digital Paint Modeling, Articulation, Shading, Digital Paint Layout, Set Dressing, Animation, Lighting Layout, Set Dressing, Animation, Lighting Rendering Rendering

7 http://inst.eecs.berkeley.edu/~selfpace/ C10 Hearst Field Annex; 642-9920 7/16CNM190 : Advanced Digital Animation Story, Art & Editorial Three departments are the focus of design Three departments are the focus of design Story creates storyboards Story creates storyboards Drawings that are a comic strip version of the film’s important moments Drawings that are a comic strip version of the film’s important moments Art creates inspirational images, character and set designs, colorscripts and lighting pastels Art creates inspirational images, character and set designs, colorscripts and lighting pastels Refined images that establish the look and feel of the film Refined images that establish the look and feel of the film Editorial creates story reels Editorial creates story reels A rough draft form of the film made using the storyboard drawings, scratch dialog and borrowed music A rough draft form of the film made using the storyboard drawings, scratch dialog and borrowed music The goal of the planning process is a solid story reel The goal of the planning process is a solid story reel

8 http://inst.eecs.berkeley.edu/~selfpace/ C10 Hearst Field Annex; 642-9920 8/16CNM190 : Advanced Digital Animation Objects & Shots The implementation of the film is split between making objects and using those objects to make shots The implementation of the film is split between making objects and using those objects to make shots Everything in the film (every character, prop and location) must be created first Everything in the film (every character, prop and location) must be created first Nothing is free; if it is in the film, it must be imagined and built Nothing is free; if it is in the film, it must be imagined and built Shots are created by populating each scene in the story with the correct objects Shots are created by populating each scene in the story with the correct objects Only once the cast is on the set with their props can we begin the visual storytelling Only once the cast is on the set with their props can we begin the visual storytelling

9 http://inst.eecs.berkeley.edu/~selfpace/ C10 Hearst Field Annex; 642-9920 9/16CNM190 : Advanced Digital Animation Objects The shape and shading are created separately for every object The shape and shading are created separately for every object Modeling and Articulation deals with shape and how the shape moves Modeling and Articulation deals with shape and how the shape moves These are primarily 3D skills These are primarily 3D skills Shading and Painting works on surface Shading and Painting works on surface These are primarily 2D skills These are primarily 2D skills

10 http://inst.eecs.berkeley.edu/~selfpace/ C10 Hearst Field Annex; 642-9920 10/16CNM190 : Advanced Digital Animation Modeling & Articulation Modeling & Articulation handles the shape of the objects, and how they can be moved Modeling & Articulation handles the shape of the objects, and how they can be moved Modeling is like sculpture, inside the computer — it creates the static shape of the object Modeling is like sculpture, inside the computer — it creates the static shape of the object The model does not bend The model does not bend Articulation or rigging provides the ‘hinges/joints’ in the model that allow it to be positioned Articulation or rigging provides the ‘hinges/joints’ in the model that allow it to be positioned The rigged model can be posed (… and in the hands of an animator, can act) The rigged model can be posed (… and in the hands of an animator, can act) Props and sets get less articulation than characters Props and sets get less articulation than characters

11 http://inst.eecs.berkeley.edu/~selfpace/ C10 Hearst Field Annex; 642-9920 11/16CNM190 : Advanced Digital Animation Shading & Painting Shading and painting deal with the surface color and texture of the object Shading and painting deal with the surface color and texture of the object A procedural shader is a computer program that represents how light interacts with a surface A procedural shader is a computer program that represents how light interacts with a surface Shaders can provide surface deformation as well as color — they can make a smooth model look bumpy Shaders can provide surface deformation as well as color — they can make a smooth model look bumpy Digital painting allows textures or other paint marks to be applied directly to surfaces Digital painting allows textures or other paint marks to be applied directly to surfaces Once a surface has been shaded, digital paint can be used to rough it up or add other naturalistic details Once a surface has been shaded, digital paint can be used to rough it up or add other naturalistic details

12 http://inst.eecs.berkeley.edu/~selfpace/ C10 Hearst Field Annex; 642-9920 12/16CNM190 : Advanced Digital Animation Shots Objects are assembled into shots Objects are assembled into shots Layout sets up the basic blocking for character and camera movement Layout sets up the basic blocking for character and camera movement Layout is informed by the storyboards and story reel Layout is informed by the storyboards and story reel Set Dressing ensures each shot is well framed by the set and props Set Dressing ensures each shot is well framed by the set and props Dressing may also build the set used by Layout Dressing may also build the set used by Layout Animation moves each object Animation moves each object Animation provides the acting in 1/24 ths of a second Animation provides the acting in 1/24 ths of a second Lighting illuminates the shot to focus the action and to help create the mood Lighting illuminates the shot to focus the action and to help create the mood Lighting is directed by images created by Art Lighting is directed by images created by Art

13 http://inst.eecs.berkeley.edu/~selfpace/ C10 Hearst Field Annex; 642-9920 13/16CNM190 : Advanced Digital Animation Animation Animate means “to bring to life” Animate means “to bring to life” Animation uses the hinges/joints in the object’s rig — “avars” or articulated variables — to change its location & position over time Animation uses the hinges/joints in the object’s rig — “avars” or articulated variables — to change its location & position over time Animators are actors who can break down a performance into poses Animators are actors who can break down a performance into poses Each pose attempts to capture the essence of the character's thoughts and feelings Each pose attempts to capture the essence of the character's thoughts and feelings

14 http://inst.eecs.berkeley.edu/~selfpace/ C10 Hearst Field Annex; 642-9920 14CNM190 : Advanced Digital Animation Rendering Rendering is the final step in the implementation pipeline Rendering is the final step in the implementation pipeline Rendering is like taking a digital picture of the world inside the computer Rendering is like taking a digital picture of the world inside the computer The renderer produces a 2D image of the 3D scene in the computer The renderer produces a 2D image of the 3D scene in the computer A film comprises 120,000 or more rendered 2D images, each onscreen for 1/24 th of a second A film comprises 120,000 or more rendered 2D images, each onscreen for 1/24 th of a second


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