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Learning Media Programme Wim Westera, CELSTEC, Open University of the Netherlands.

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Presentation on theme: "Learning Media Programme Wim Westera, CELSTEC, Open University of the Netherlands."— Presentation transcript:

1 Learning Media Programme Wim Westera, CELSTEC, Open University of the Netherlands

2 Books Letters TV Telephone Audiocassettes Laserdisk CLV,CAV Videocassettes Audio CD’s CD-I CD-ROM Bulletin Board Mercator (CMS) LMS Studienet (Web, RCA’s, streaming) Edubox DVD-V Blackboard …ELO2B… Media production unit Educational media at OU.NL Learning Media Programme

3 Changing needs of society Initial learning Supply driven Teacher-controlled Formal School Face to face School Uniform schedule Uniform product Content Lifelong learning Demand driven Learner-empowered Non-formal Workplace Any device Anywhere Anytime Any tempo Personalised Support

4 Emerging media technologies Wideband internet Wireless and mobile networking Virtual representations Multi-user environments Social software Ambient intelligence Tangible interfacing Speech processing ….

5 Media’s impact

6

7 Media Literacy

8 Learning Media Programme Assumptions: Learning from experience Mixed reality environments Personal media Personalised and contextualised support services Objective: “…to establish new methods for the arrangement of rich-media, multi-channel learning arenas that are efficient, versatile, flexible, challenging, adaptive, personalised, pervasive and context sensitive…”

9 Facts and figures Start September 2008 Internationally reviewed Runs for 6 years Total 13 fte (ca. 80%, 10 fte externally funded) (2009) 40% R&D, 60% Solutions & Training Explorative task: new media technologies for learning and teaching CELSTEC Laboratory for Open Innovation

10 Enhancing distance education 1.Traditional deskwork 2.Laboratory work 3.Shared work 4.Field work Deskwork Shared work Fieldwork Labwork Programme Themes: Immersive media Social media Mobile media

11 Immersive media for learning Absorbing, rich media environments Virtual laboratories/virtual practicals Real world complexity, Realtime awareness Serious games Computational dynamics/ simulations Role play/multi-user models Mixed and augmented virtuality

12 Social media for learning Collective expertise and creativity of learners User-generated content Data mashups Content tagging/annotation Aggregation of mashup tools and services Socio-cultural codes Media literacy

13 Mobile media for learning Ubiquitous, adaptive and contextualised access Cross media authoring and delivery Ubiquitous access Location-based learning Contextualised, personalised learning Mixed & augmented reality learning

14 Main Projects MACE: Searching and learning in Architecture I-COPER: Adapting learning standards to HE needs SHARETEC: Harvesting infrastructure for teacher training LO’s GRAPPLE: Adaptive Personalized Learning Environments SKILLS LABS: Serious game development in HE OPENSCOUT: open user-generated content in management education and training STELLAR: Extending technology-enhance learning community

15 Solutions, services and training Infrastructure: VLE-pilots, standards, authoring tools, repositories Content development: Online games, IMS-LD, cross media delivery, mixed reality designs Investigations: Software benchmark, usability, feasiblity, strategy dev. Training: Serious game design workshop, Mobile learning workshop, OAI-PMH workshop, Collaborative authoring workshop

16 CELSTEC Laboratory

17 Widened scope of CELSTEC lab 1.Media technologies for experimentation 2.Shared facilities for Otec/Celstec programmes 3.Open collaboration with external parties 4.Hot desking arrangements 5.A stage in the innovation cycle

18 Stage in the innovation cycle R&DExperiments ImplementationAppliance Directed by Celstec Directed by partners Celstec staffPartner staff Laboratory

19 Thank you for your attention wim.westera@ou.nl


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