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Virtual Moneyball: A Baseball League Simulator By Ryan Kroening.

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Presentation on theme: "Virtual Moneyball: A Baseball League Simulator By Ryan Kroening."— Presentation transcript:

1 Virtual Moneyball: A Baseball League Simulator By Ryan Kroening

2 Project Description What is the true value of a baseball player? What really wins baseball games? Create an application to simulate managing a baseball team through several seasons Provide the user (Dr. Quinn) with the ability to manage one team against a certain amount of computer opponents Allow the user to alter his team as well as the management philosophies/focus of the other teams. Simulate the outcome of each season based on player statistics with some randomness Include basic reporting features to organize the results of the simulations

3 Initial Challenges Access vs. SQL Server Ease of data management vs. ease of programming Deployment Issues Level of Detail Focus on the player or the team? Game or Season? Modeling

4 The Model

5 The Model (simplified) In brief: Users control multiple leagues Leagues are made up of multiple teams and exist over multiple seasons Each season consists of the results of a static schedule Teams are made up of players drafted in different ways Players have certain stats associated with them The value of each statistic is determined by the league

6 What I’ve Done So Far Worked Out “Initial Challenges” Created a Team Management Program and Basic Simulator Created a League Setup Program Neat Features User login/encryption A better random number generator (a better mousetrap)

7 What I Still Need to Do Drafting Players Create a Main Menu Screen Reports Determine Cutoff Point Fancy Things Up

8 Questions or Comments? Thoughts on the Model? Ways of Implementing Remaining Features? Additional Features: Not Really Necessary


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