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The Internet (The History Channel) (Straubhaar & LaRose)

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Presentation on theme: "The Internet (The History Channel) (Straubhaar & LaRose)"— Presentation transcript:

1 The Internet (The History Channel) (Straubhaar & LaRose)

2 History The internet is a global network of computer-based communication. The internet was first envisioned in the 1950s by MIT scientist J. C. R. Licklider. After the Soviet Union launched the Sputnik satellite in 1957, President Eisenhower established the Advanced Research Projects Agency (ARPA) to keep pace with Soviet space technology.

3 Development Queuing Theory –Leonard Kleinrock worked with queuing theory to study how information arrives, remains, and leaves locations. –Queuing theory works based on: Demand Access: Having access to information only at the time it is required. Distributed Control: All nodes in a system share control of information transmission.

4 Development Unlike telephones which rely on a system of “circuit switching,” the internet relies on a system of “packet switching” in which information may share avenues of transmission. –Circuit Switching: Dedicated lines of communication –Packet Switching: Information is transmitted through a network of avenues based on demand access and distributed control.

5 Development Inspired by an article authored by Claude Shannon (1952), Paul Baran sought to develop a packet switching method called “hot potato” routing.

6 Development “Hot Potato” packet switching: –Packets (pieces of a file) are assigned headers (address & return address) and transmitted through a network connected by nodes which distribute them from place to place based on the availability of memory.

7 Development Computer scientist Bob Taylor devised a way to use a single terminal to access multiple computer mainframes. In 1969, Dr. Larry Roberts of ARPA created the ARPAnet by combining multiple computers into a single network through Interface Message Processors (IMPs) which could communicate with one another (see diagram on following slide).

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9 Development Bob Metcalfe invented the “ethernet” capable of linking together a Local Area Network (LAN). Ray Tomlinson invented E-mail in 1971 by combining message files with mailbox files.

10 Development Vinton Cerf and Robert Kahn developed the protocols necessary to join networks into larger networks. –Internet Protocol (IP): Specifies how files are broken into packets and how they are addressed. –Transmission Control Protocol (TCP): Controls the movement of information from one network device to another through retransmission.

11 Development Networks are combined through “gateways” to form the internet as a network of networks.

12 Development In 1992, Congress passed a bill transferring the ARPAnet to the private sector. Tim Berners-Lee started the World Wide Web by developing Hypertext Markup Language (HTML) needed for linking files.

13 Development Mark Andreessen developed the first web browser, “Mosaic,” which was later marketed as “Netscape Navigator.”

14 How it Works Visiting a website: 1.You enter an address (uniform resource locator - URL) into your browser. 2.The address of the website is translated into the numerical IP (Internet Protocol) address of its server by the Domain Name Service (DNS) protocol and sent to the modem.

15 How it Works Visiting a website: 3.The request is formatted in Hypertext Markup Language (HTML) and routed through the modem to the Internet Service Provider (ISP). 4.The request arrives at the server which responds by deploying the webpage as a series of data packets which are assigned the Transmission Control Protocol (TCP) necessary for reconfiguration at your computer.

16 How it Works 5.The packets and TCP information are sent through various routers to your IP (Internet Protocol) address where the webpage is reassembled as an HTML file.

17 Sectors The Internet has several industry sectors: –Hardware: Computer manufacturing (e.g. Dell, Gateway, Mac). –Software: Program manufacturing (e.g. Microsoft, Adobe, Macromedia, Nuance) –Content Providers: Website manufacturing (e.g. web designers) –Internet Service Providers: Provide connection to the internet (e.g. AOL, MSN).

18 Content Electronic Publishing –(e.g. Online editions of newspapers.) Entertainment –(e.g. TV stations and movie websites.) Online Games –(e.g. The Sims, Halo, EverQuest) Portals

19 Implications The internet will absorb all previous media systems. –“Hardware,” such as television sets and radio receivers already exist as applications (e.g. RealPlayer, Windows Media Player, QuickTime, WinAmp) –Broadcast transmissions will be replaced or duplicated by webcast transmissions once the image quality of streaming video becomes equivalent with HDTV.


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