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Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin Patricia Pinard Tuesday April 6, 2004.

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Presentation on theme: "Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin Patricia Pinard Tuesday April 6, 2004."— Presentation transcript:

1 Kidz Korner A Gesture-Based Immersive Environment Geneviève Bertrand Jonathan Gravel-Guérin Patricia Pinard Tuesday April 6, 2004

2 1. Introduction Kidz Korner is an interactive adventure story using gesture-based interactions.  Purpose Use a computer-augmented environment to enhance children’s imagination and coordination  Scope Research and entertainment

3 2. Existing Systems  KidsRoom  Disney’s Aladdin

4 3. Design Criteria A beginner user should:  Locate the right on-screen keys at their second visit  Bypass 75% of the obstacles at their second visit  Make less then 3 gesture errors  Succeed in completing the adventure at their second visit

5 4. Storyboard Initial Design Decisions Feedback  Crouching gesture  Buttons location  Repeat the tutorial

6 5. Prototype First Computer Prototype

7 5. Prototype Feedback From Choreography Assistant  Strengths Simple gestures Adequate representation of time Control of the game Tutorials  Weaknesses Lack of context User’s progress not visible No option to restart a new game No confirmation upon exit

8 6. Alpha System

9 Feedback on the Alpha System  Strengths Tutorials Shortcut to skip the tutorial Confirmation messages  Weaknesses Lack of feedback on gestures Inconsistency in buttons’ appearance

10 7. Beta System Implementation in the SRE lab  Gesture-based interface

11 7. Beta System Known Limitations  Tracking of the vertical (y) coordinate Usage Scenario  Video demonstration

12 8. Future Improvements A step further...  Enhanced graphics  Better interaction between children and the system

13 9. Conclusion  Design Techniques Iterative process User-centered design  HCI Principles Error prevention Visibility of system status (feedback) Consistency

14 9. Conclusion Questions ?


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