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SCRATCH, VISUAL PROGRAMMING & CIRCUITS By Sharissa, Cherie & Amy.

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Presentation on theme: "SCRATCH, VISUAL PROGRAMMING & CIRCUITS By Sharissa, Cherie & Amy."— Presentation transcript:

1 SCRATCH, VISUAL PROGRAMMING & CIRCUITS By Sharissa, Cherie & Amy

2 OUR LESSON… This is the first lesson in a Science/IT/Tech Ed unit. Lessons to follow could explore the relationship between programming and circuits through gaming. This lesson is adaptable for Grade 7 science, Grade 8 IT, and Grade 8 Tech Ed. For purposes of this demonstration, this will be a grade 7 science/IT unit. Why did we choose this topic?

3 PRESCRIBED LEARNING OUTCOMES (PLO’S) Technology 8 (1995):  design and construct a control device that senses, switches, or regulates  solve problems that come up during the design process by using various information sources Information Technology (1995)  demonstrate the ability to install software  apply management skills to complete a project (Grade 8 Information Technology PLO 1995) Grade 7 Science (2013 Draft)  students will know and understand: electrical energy - materials to provide and store energy, current, voltage, resistance, transforming electricity, dangers and applications of electromagnetism and electromagnetic inductions  students will make predictions of what the findings of their inquiry will be

4 OUR OBJECTIVES FOR THIS LESSON  Students will be able to name the basic terms used in Scratch  Students will be able to log on to scratch.mit.edu account  Students will be able to manipulate a given scratch program to modify sprite movement and add a sound

5 INTRODUCTION To begin our lesson, we will watch this video to introduce the idea of Scratch. https://scratch.mit.edu/help/videos/

6 ACTIVITY PARTNERS  Each of you has a piece of paper with the name of an animal on it.  To find your activity partner for today, make the noise that your animal makes to call out to your partner!  Hint: You can keep your eyes open!  Once you’ve found your partner, choose a laptop to work on between the two of you. (There will be one group of 3)

7 PART 1: LOG INTO THE SCRATCH WEBSITE  Visit scratch.mit.edu  Log in using the following username and password  Username: DLC3  Password: DLC123

8 PART 2: SCRATCH ASSIGNMENT (GUIDED INQUIRY)  How can you modify your given “Sprite” character to do 3 different actions?  For example, you could add an event, movement or sound.

9 PART 3: PAIR-SHARE  Find another pair in the class.  Share your Sprite!

10 PART 4: DEBRIEF  Challenges  Successes  Possible misconceptions  Adaptations

11 WHERE CAN YOU TAKE THIS?  Discuss the topics of electricity and conductivity.  Dive deeper into programming.  Science labs involving electricity and conductivity.  Students will be able to make their own game using the Makey Makey as a touch control.

12 RESOURCE  Link to our lesson plan Google Doc: https://docs.google.com/document/d/149F8uuybjbg33l31O9V- 1xSNPE1UxXbaMWzCZXlfauo/edit?usp=sharing


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