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Collider IT Project. Project Requirements  Create a fun and addictive online multiplayer game  Implement an Open Source physics engine (box2D)  The.

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Presentation on theme: "Collider IT Project. Project Requirements  Create a fun and addictive online multiplayer game  Implement an Open Source physics engine (box2D)  The."— Presentation transcript:

1 Collider IT Project

2 Project Requirements  Create a fun and addictive online multiplayer game  Implement an Open Source physics engine (box2D)  The game allows user to create objects to build structures and contraptions in order to reach a destination  Create a scoring / high score system via user accounts

3 The Next 3 Weeks (Gantt)

4 Scope and Complexity The Smallest Scope  A basic world consisting of two worlds, one for each player. Players can build boxes only. It will update players across a network in real time.

5 Scope and Complexity (cont.) The Basic Game  Adding a win situation. This is the finishing zone. The player must remain in this zone for a predetermined time.

6 Scope and Complexity (cont.) The Better Game  Add the ability to create more than 1 simple shape such as wheels and ropes

7 Scope and Complexity (cont.) The Better Game (cont.)  Add user accounts with the ability to store user data. Add chat area.

8 Scope and Complexity (cont.) An Awesome Game  Clean the game and make it look professional ready for release.

9 Feasibility Report Economic:  If we build it, people will play it.  However given that this is an open source project with no real-world client, its economic feasibility is somewhat negligible.  If this were for a real world client, such as a flash gaming website, than I believe that this project could be used in a real world setting.

10 Feasibility Report Technical:  The feasibility of:  The interactive real-time worlds.  How the user wins the game.  Using a physics engine.

11 Feasibility Report Other aspects:  Some other issues may include copyrights on imported code.  Box2d is completely open source.  Any other code used in this project will have to be available for use for educational purposes.

12 Risk Analysis  Identifying the Risks:  Game is too complex.  The real-time networking too complex.  Action Script can’t do it.  AS3.0 takes too long to learn.  Box2d takes too long to learn.  A team member may become seriously ill.

13 Risk Analysis 13 High Medium Low MediumHigh Probability Impact Box2d takes too long to learn. AS3.0 takes to long to learn. Real-time networking. Game is too complex. A team member may become seriously ill. AS3.0 can’t do it.

14 Risk Analysis  Assess the Risks:  Game is too complex.  The real-time networking too complex.  Action Script can’t do it.  AS3.0 takes too long to learn.  Box2d takes too long to learn.  A team member may become seriously ill.

15 Risk Analysis  Plan responses to Risks:  Game is too complex.  The real-time networking too complex.  Action Script can’t do it.  AS3.0 takes too long to learn.  Box2d takes too long to learn.  A team member may become seriously ill.


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