Presentation is loading. Please wait.

Presentation is loading. Please wait.

GENERAL PRESENTATION SUBMITTED BY:- Neeraj Dhiman.

Similar presentations


Presentation on theme: "GENERAL PRESENTATION SUBMITTED BY:- Neeraj Dhiman."— Presentation transcript:

1 GENERAL PRESENTATION SUBMITTED BY:- Neeraj Dhiman

2 GESTURE RECOGNITION TECHNOLOGY

3 CONTENT HISTORY INTRODUCTION USES INPUT DEVICES CORE COMPETENCY EXAMPLES NEW DEVELOPMENTS CONCLUSION

4 HISTORY In the early 1960s, users could move a light-emitting pen to control the Sketchpad computer-aided design system. Several subsequent commercial systems also worked with light-emitting pens. Research into camera-based computer vision for gesture recognition began in earnest in the early 1990s at places such as the Massachusetts Institute of Technology Media Lab, Japan’s Advanced Telecommunications Re- search Institute International, and the University of Zurich. Since then, a few companies have sold gesture-recognition software. Until now, though, the technology hasn’t had a significant commercial impact.

5 INTRODUCTION Gesture Recognition is a topic in computer science and language technology with the goal of interpreting human gestures via mathematical algorithms. Gestures can originate from any bodily motion or state but commonly originate from the face or hand. Current focuses in the field include emotion recognition from the face and hand gesture recognition. Many approaches have been made using cameras and computer vision algorithms to interpret sign language.

6 USES OF GESTURE RECOGNITION TECHNOLOGY Sign language recognition Directional indication through pointing Control through facial gestures Alternative computer interfaces Immersive game technology Virtual controllers Affective computing

7 INPUT DEVICES Depth-aware cameras. Stereo cameras. Controller-based gestures. Single camera

8 CORE COMPETENCY  Hand Tracking and Mouse Replacement  Dynamically tracks users hand, converting to mouse movement.  Allows for multi-touch interactivity.  Full-Body Tracking and Immersion  Puts the user in the screen.  Analyzes and reacts to users full range of motion.  Provides breakthrough health solutions.

9 SOME EXAMPLE

10 MULTI-TOUCH TABLE Multi touch surface computer technology turns an ordinary table, bar top or countertop into a multi touch surface computing table. Multi touch screens and surfaces come turnkey or custom

11 VIEW OF MULTI-TOUCH TABLE

12 WEATHER SERVICES INTERNATIONAL Gesture control technology created interactive virtual set control for weather presentations on 120 stations.

13 LARGE SCREEN INDOOR TOUCH WINDOW SYSTEM GestPoint will turn your storefront window into a large interactive advertising display that attracts customers to your location.

14 CNN Video gesture control” technology was used in a custom 10- screen display for CNN's Corporate Headquarters.

15 ILLUMINATE KIOSK An interactive kiosk system using cutting- edge kiosk technology in a portable illuminate kiosk display. This sleek and contemporary multimedia touchscreen kiosk functions as a touchscreen surface computer.

16 THE HOCKEY HALL OF FAME The Hockey Hall of Fame recently introduced their interactive GestPoint display that provided a unique 3D globe interface that allows the user to select videos and research Hockey's history in an innovative environment

17 FRAME

18 INTERACTIVE DISPLAY

19 USING HAND GESTURE

20 NEW DEVLOPMENTS  Processing costs have decreased considerably over time  Combine image- and device-based techniques

21 CONCLUSION Now we observe that Gesture Recognitions technology is suitable for any size of organization. And it is fifty time faster then other media for interaction with computer like keyboard, trackball, joysticks, spring wheel, mouse, digital pen.

22 THANK YOU


Download ppt "GENERAL PRESENTATION SUBMITTED BY:- Neeraj Dhiman."

Similar presentations


Ads by Google