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From Interaction to Trajectories

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Presentation on theme: "From Interaction to Trajectories"— Presentation transcript:

1 From Interaction to Trajectories
Steve Benford Mixed Reality Laboratory University of Nottingham

2 Desert Rain (1997)

3 Uncle Roy All Around You (2003)

4 Fairground: Thrill Laboratory (2006)

5 Day of the Figurines (2006)

6 Trajectories All four experiences combine interactivity with live performance They also exhibit complex and extended spatial and temporal structures They are unified by the approach of creating a coherent journey through the experience Building on recent studies of interactive exhibits, these journeys can be described in terms of trajectories

7 Trajectories through hybrid space
Mixed Reality Continuum (Milgram and Kishino) Virtual Reality (Everyday) Reality Augmented Reality Augmented Virtuality immersion ubiquity Our experiences combine multiple points on the continuum to form complex hybrid space through which participants move

8 Trajectories through hybrid time
Time as perceived by the participant Perceived time The timing of interactions as perceived by the participant Interaction time The times at which a participant chooses or is able to interact Schedule time The times at which the narration is made available Plot time The temporal structure of the narration of the story Story time The temporal structure of the underlying story world Time as conceived by the author

9 Trajectories through roles
Participants Street players Online players each role follows its own trajectory and there are trajectories between roles Performers Actors Orchestrators Spectators Audience Bystanders

10 Trajectories through interfaces
Interfaces are designed and also arranged to establish a trajectory of interaction

11 Transitions and Traversals
Trajectories have to negotiate various transitions and traversals during which continuity may be at risk

12 Transitions and Traversals
beginnings Trajectories have to negotiate various transitions and traversals during which continuity may be at risk

13 Transitions and Traversals
Role and interface transitions beginnings Trajectories have to negotiate various transitions and traversals during which continuity may be at risk

14 Transitions and Traversals
Role and interface transitions Temporal episodes beginnings Trajectories have to negotiate various transitions and traversals during which continuity may be at risk

15 Transitions and Traversals
Role and interface transitions Temporal episodes Physical-virtual traversals beginnings Trajectories have to negotiate various transitions and traversals during which continuity may be at risk

16 Transitions and Traversals
Role and interface transitions Temporal episodes Physical-virtual traversals beginnings Access to physical resources Trajectories have to negotiate various transitions and traversals during which continuity may be at risk

17 Transitions and Traversals
Role and interface transitions Temporal episodes Seams Physical-virtual traversals beginnings Access to physical resources Trajectories have to negotiate various transitions and traversals during which continuity may be at risk

18 Transitions and Traversals
Role and interface transitions endings Temporal episodes Seams Physical-virtual traversals beginnings Access to physical resources Trajectories have to negotiate various transitions and traversals during which continuity may be at risk

19 Negotiating Trajectories
Canonical trajectory Participant trajectory Canonical and participant trajectories represent an author’s ideal journey and a participant’s actual journey respectively

20 Negotiating Trajectories
Canonical trajectory Interactivity drives divergence Participant trajectory Canonical and participant trajectories represent an author’s ideal journey and a participant’s actual journey respectively

21 Negotiating Trajectories
Orchestration drives convergence Canonical trajectory Participant trajectory Canonical and participant trajectories represent an author’s ideal journey and a participant’s actual journey respectively

22 Interleaving Trajectories
Participant ‘red’ Participant ‘blue Multiple trajectories can represent different participants or different applications

23 Interleaving Trajectories
Mutual awareness and encounters when trajectories come together Participant ‘red’ Participant ‘blue Multiple trajectories can represent different participants or different applications

24 Interleaving Trajectories
Participant ‘red’ Participant ‘blue Steer trajectories apart to avoid contention or to minimise distractions and interruptions Multiple trajectories can represent different participants or different applications

25 Interleaving Trajectories
Participant ‘red’ Pacing involves keeping trajectories together Participant ‘blue Multiple trajectories can represent different participants or different applications

26 Summary of Trajectories
A trajectory describes a journey through an extended user experience emphasising continuity and coherence Trajectories pass through hybrid structures of space, time, roles and ecologies of interfaces Trajectories have to cross key transitions including beginnings, endings, role and interface transitions, physical-virtual transitions, temporal episodes, physical resources and seams Canonical trajectories and participant trajectories represent author and participant control and diverge and converge due to interactivity and orchestration Interleaved trajectories describe collaborative and/or multi-tasking situations and address encounters, awareness, separation, pacing and prioritisation

27 Putting Trajectories to Work
Providing sensitising concepts for empirical studies A vehicle for compiling craft knowledge Identifying requirements for new technologies Towards a dramaturgy of interactive user experience

28 ‘Serious’ experiences?
Cultural experiences may provoke reflection and debate Addressing challenging themes Using ambiguity to provoke interpretation Wider applications of trajectories Designing complete VR experiences Supporting learning

29 Further Information www.mrl.nott.ac.uk www.blasthoery.co.uk
Papers and videos available at: Benford, Giannachi, Koleva & Rodden, ‘From Interaction to Trajectories: Designing Coherent Journeys Through User Experiences’, ACM CHI 2009 Benford &Giannachi, ‘Temporal Trajectories in Shared Interactive Narratives’, ACM CHI 2008 Benford et al, ‘The Frame of the Game’, ACM CHI 2006 Reeves, Benford, O’Malley and Fraser, ‘Designing the Spectator Interface, ACM CHI 2005 Gaver, Beaver & Benford, ‘The Role of Ambiguity in Interfac Design’, ACM CHI 2003


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