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Let’s stay serious – but motivated! Introduction to Gamification in Education DELP Workshop 2015 – Renée Schulz.

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Presentation on theme: "Let’s stay serious – but motivated! Introduction to Gamification in Education DELP Workshop 2015 – Renée Schulz."— Presentation transcript:

1 Let’s stay serious – but motivated! Introduction to Gamification in Education DELP Workshop 2015 – Renée Schulz

2 Teaching Motivation Increasing number of ICT tools for education Some successful, some are not used at all Many factors that influence the motivation to use ICT tools How to increase that motivation?  The motivation to include new tools is generally low 23.09.2015Renee Schulz, DELP Workshop2

3 Teaching Motivation “I like to see the students learn/ to understand” or “to transmit knowledge” (60%) “the social contacts (with the students)” (22%) “developing a better understanding by themselves” or “personal growth” (18%) “using creativity”, “contributing to a better world”, “making use of my own knowledge”, “teaching is important” and “passion for the topic”  highest motivation is generated from the fact that teachers can see or experience the development of their students from the establishment of social contact with their students How to increase that motivation? 23.09.2015Renee Schulz, DELP Workshop3

4 Games and Gamification 57% were regular players in any category – Analog games (board games, card games…) – Virtual games (computer, console…) Many were also interested in gamification  good basis to develop more gamified tools for education? 23.09.2015Renee Schulz, DELP Workshop4

5 The «example» Context Face-to-face teaching Higher education Lectures and lab sessions Aims Increase interactions Social contact See/experience students development Enhance motivation But Don’t disturb the curriculum Saves time for teachers Monitors progress 23.09.2015Renee Schulz, DELP Workshop5

6 What is «Gamification»? 23.09.2015Renee Schulz, DELP Workshop6

7 23.09.2015, PhD Forum, ICT Department 7

8 23.09.2015, PhD Forum, ICT Department 8 NO

9 23.09.2015, PhD Forum, ICT Department 9

10 23.09.2015, PhD Forum, ICT Department 10 NO

11 Game World Concepts Gamification Principles Game Design Interaction Structures 23.09.2015Renee Schulz, DELP Workshop11

12 Gamification Principles «Gamy» Feedback Layers – Tracking & Feedback (Points) – Goals & Surprise (Badges) – Competition (Leaderboards) – Rewards (Incentives) Gameful Structure – Scaffolded Challenges, dynamically adjusting – Progress Feedback – Forgiving Feedback – Unlimited Redoing 23.09.2015Renee Schulz, DELP Workshop12

13 Achievements, Points and Badges… Meaningful community Community-generated Goals Real& People care about it Aims Increase interactions Social contact See/experience students development Enhance motivation You helped 5 students out! Thank you!! You created 5 challenging tasks. Wonderful! 23.09.2015Renee Schulz, DELP Workshop13

14 Game Design Concepts Character Design / Identification with (other) self Level Design Story/ Flow Exploration Rules and Skills (clear) – Structured flow of goals Multi Layer Interaction 23.09.2015Renee Schulz, DELP Workshop14

15 Multi Layer Interaction Looking at more complex games like MMORPGs (Massively Multiplayer Online Role-Playing Games) Most more simple games have similar structures but not as visible since it’s not needed in a lower scale (skills/ settings/ maps/ exploration….) 23.09.2015Renee Schulz, DELP Workshop15

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20 Which tools are used in games? ?

21 How can tools be provided in the «real» world? Technology! – Laptops, PCs – Mobile Devices – Ubiquitous Computing (Google Glasses et al) 23.09.2015Renee Schulz, DELP Workshop21

22 Which ones are for the teachers? Very important game principle: adaptable interfaces, adaptable «tools» – All users can have different interfaces (MMOPRGs) depending on profession/specialization/setup/AddOns Setup has to include students to a certain degree 23.09.2015Renee Schulz, DELP Workshop22

23 Possibilities Gamified environment considers teachers and students as different user specializations – Different organization of teachers and students – For example motivate the teacher to address more matching assessment types from bloom’s taxonomy (or others) «Gamification» influences teacher to create (gamificaton) for students – This considers actual learning content: more difficult and time consuming for the teacher 23.09.2015Renee Schulz, DELP Workshop23

24 Human-Centered Design Problem Space Teaching Motivation ICT Tools in Education Gamification «don’t sugarcoat non-funstuff, find an interesting challenge, structure it well, test it,.. And snap the [learning] is a game!» – Sebastian Deterding (11.06.2015) 23.09.2015Renee Schulz, DELP Workshop24

25 Thank you.


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