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Final Consumers and Their Buying Behavior

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1 Final Consumers and Their Buying Behavior
Chapter Six Final Consumers and Their Buying Behavior Chapter 6 Final Consumers and Their Buying Behavior For use only with Perreault/Cannon/McCarthy or Perreault/McCarthy texts. © McGraw-Hill Companies, Inc. McGraw-Hill/Irwin 1

2 At the end of this presentation, you should be able to:
This slide refers to material on pp. 146. Describe how economic needs influence the buyer decision process. Understand how psychological variables affect an individual’s buying behavior. Understand how social influences affect an individual’s buying behavior. Explain how characteristics of the purchase situation influence consumer behavior. Explain the process by which consumers make buying decisions. Understand important new terms. 2

3 Simplified Buyer Behavior Model

4 Person does or does not purchase (response)
A Model of Influences on Consumer Behavior (Economic—time and money; Psychological—things in mind of consumer affect purchase; Social—associations with people) This slide refers to material on pp  Indicates place where slide “builds” to include the corresponding point (upon mouse click). Marketing mixes All other stimuli Person making decision Economic needs Economy of purchase Convenience Efficiency in use Dependability Psychological variables Motivation Perception Learning Attitude Trust Lifestyle Social influence Family Social class Reference groups Culture Purchase situation Purchase reason Time Surroundings Consumer decision process Person does or does not purchase (response) 5

5 Examples of Economic Needs
Economy of purchase or use Convenience Efficiency in operation or use Dependability in use Improvement in earnings

6 Economic Needs Affect Many Buying Decisions—But They’re Not the Whole Story
This slide relates to material on pp. 146. 6

7 Psychological Influences within an Individual
This slide relates to material on pp Indicates place where slide “builds” to include the corresponding point (upon mouse click). Needs—basic forces that Motivate consumers to do something Wants—learned needs Drives—strong internal Stimulus that encourage action to reduce a need Consumers seek benefits to match needs and wants!

8 Possible Needs Motivating a Person to Some Action
This slide refers to material on pp. 149.

9 The PSSP Hierarchy of Needs
This slide refers to material on pp  Indicates place where slide “builds” to include the corresponding point (upon mouse click). Personal Needs Social Needs Safety Needs Physiological Needs 8

10 Checking Your Knowledge
This slide relates to material on pp. 151. Ads for Haynes Jeep-Chrysler feature the slogan, “Come to Haynes, where the fun begins.” This is an appeal to the consumer’s: physiological need. safety need. personal need. social need. information need. Answer: C 9

11 © 2011 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin
A New Role for Yogurt This slide refers to material on pp.150. Courtesy of Dannon © McGraw-Hill Companies, Inc., McGraw-Hill/Irwin 15

12 Interactive Exercise: Needs
This slide refers to material on pp 10

13 (remember only what they really want to remember)
Perception Determines What Consumers See and Feel (how people gather and interpret information from the world) This slide relates to material on pp Indicates place where slide “builds” to include the corresponding point (upon mouse click). Selective Exposure (seek out and notice only the information that interests them) Selective Perception (screen information that conflict with previously learned attitudes and beliefs) Selective Retention (remember only what they really want to remember)

14 Checking Your Knowledge
This slide relates to material on pp. 152. Pat purchased a Ford Taurus, but traded it for another brand before it was out of warranty because it constantly needed repairs. Now, every time Pat sees an ad that mentions the quality of Ford’s new vehicles all she can think about is the problems she had with her Taurus. This an example of: need-based thinking. selective retention. selective exposure. selective perception. psychographics. Answer: D 12

15 The Learning Process (change in a person’s thought processes caused by prior experience)
This slide refers to material on pp  Indicates place where slide “builds” to include the corresponding point (upon mouse click). Drive (take action) Cues (trigger drive or response) Reinforcement (response followed by satisfaction—reduces drive) Response (effort to Satisfy a drive) 13

16 Attitudes Relate to Buying
This slide refers to material on pp  Indicates place where slide “builds” to include the corresponding point (upon mouse click). Belief: An Opinion about something; way one feels about things Attitude: A Point of View about something—tend to be learned through experience “Green” attitudes and beliefs Key Issues Building Consumer Trust builds sales Changing Negative Attitudes very difficult Meeting Expectations Is Important—outcomes or events anticipated Ethical Issues May Arise if promote inaccurate or false beliefs 14

17 Core Values--the belief systems that underlie attitudes and behaviors
Attitudes—a person’s enduring favorable or unfavorable evaluation, emotional feeling, and action tendencies toward some object or idea (e.g., Mistrustful; Pessimistic) Attitude towards a friend: Cognitive --I think my friend is kind, charming, and humorous Affective--I feel good when I am around my friend Behavioral--I try to hang out with my friend whenever I get the chance Belief—a descriptive thought that a person hold about something You will have bad luck for 7 years if you break a mirror Don't let a black cat cross your path, it will bring you bad luck Opening an umbrella indoors will bring you bad luck Find a penny, pick it up, all day long you'll have good luck Rain on your wedding day is a good omen 17

18 Psychographics Focus on Activities, Interests, and Opinions
This slide refers to material on pp. 156.  Indicates place where slide “builds” to include the corresponding point (upon mouse click). Activities—what people do Interests—generate strong drives identify market opportunities Opinions—ways people feel about things 16

19 Lifestyle Dimensions (and some related demographic dimensions)
This slide refers to material on pp. 156. 16

20 Social (intra-personal) Influences on Consumers
Family Reference groups Social class Culture and subculture

21 Social Influences Affect Consumer Behavior
This slide relates to material on pp. 157. Summary Overview Psychological variables are not the only influences on consumer behavior. Relations with other people--social influences--are also important. For example, relationships within a family and/or peers may have an impact. Key Issues Some parents (and school systems) worry that kids are too concerned about what clothing is in fashion and about the social influence of peer pressure (that is, how other kids will react to what they wear). To avoid this type of peer pressure, many schools now specify a simple "uniform" that all students must wear. French Toast is taking advantage of this growth opportunity. It believes in dressing kids for success. Discussion Question: Can you provide an example of how a family consideration may influence one family member to subordinate his/her preferences in a purchase and instead buy a product that seems to better satisfy the family as a whole? 17

22 Income Is Not the Main Determinant!
Simple Approaches for Measuring Social Class in the U.S--group of people who have approximately equal social position as viewed by others in the society. This slide refers to material on pp  Indicates place where slide “builds” to include the corresponding point (upon mouse click). Occupation Education Type of Housing Location of Housing Income Is Not the Main Determinant! 18

23 Other Social Influences
This slide refers to material on pp  Indicates place where slide “builds” to include the corresponding point (upon mouse click). Reference Groups (people to whom an individual looks when forming attitudes about a particular topic) Opinion Leader (people who influence others) Culture (whole set of beliefs, attitudes, and ways of doing things of a reasonably homogeneous group of people) 19

24 Checking Your Knowledge
This slide relates to material on pp. 158. Anime, the cartoon-like Japanese art form, has generated significant interest among Generation Y consumers in the U.S. Anime conventions occur frequently and the largest ones draw more than 20,000 attendees. Anime fans, many in costume, come to these conventions to shop, participate in anime workshops, and to simply hang out with people with similar interests. Promotion of these conventions capitalizes mainly on: learning. psychological needs. selective processes. reference group influences. culture. Answer: D 20

25 Individuals Are Affected by the Purchase Situation
This slide refers to material on pp  Indicates place where slide “builds” to include the corresponding point (upon mouse click). Purchase Reason (vary—affect buying behavior) Time Available (affects what happens) Physical Surroundings (affect buying) 21

26 An Expanded Model of Consumer Behavior
This slide refers to material on pp  Indicates place where slide “builds” to include the corresponding point (upon mouse click). Marketing mixes All other stimuli Economic needs Psychological variables Social influences Purchase situation Consumer decision process Need awareness Purchase decision Routinized response Experience after the purchase Problem solving Information search Identify alternatives Set criteria Evaluate alternatives Postpone decision Feedback based on experience 22

27 Problem Solving Continuum
This slide refers to material on pp  Indicates place where slide “builds” to include the corresponding point (upon mouse click). Routinized Response Behavior Low involvement Frequently purchased Inexpensive Little risk Little information needed Extensive Problem Solving High involvement Infrequently purchased Expensive High risk Much information desired Limited Problem Solving Low involvement High involvement 23

28 Limited or Extensive Problem Solving?
This slide relates to material on pp. 163. 24

29 Adoption Process Steps
This slide refers to material on pp. 164.  Indicates place where slide “builds” to include the corresponding point (upon mouse click). Awareness—existence of product Interest—gather information Evaluation—mental trail Dissonance may set in after the decision! Trial—buy product Decision—adoption or rejection Confirmation—rethink decision 25

30 © 2011 McGraw-Hill Companies, Inc., McGraw-Hill/Irwin
Problem Solving This slide refers to material on pp.162. © McGraw-Hill Companies, Inc., McGraw-Hill/Irwin 26

31 Study Question 1 Which of the following is NOT an economic need?
This slide relates to material on p. 166. Which of the following is NOT an economic need?   A. Dependability in use B. Hunger C. Economy of use D. Convenience E. Efficiency in use Answer: B

32 Study Question 2 This slide relates to material on p. 166. According to the "hierarchy of needs" model, the first needs most people try to satisfy are their ______________ needs.   A. safety B. personal C. physiological D. social E. any of the above Answer: C

33 Study Question 3 This slide relates to material on p. 166. Which of the following is an example of using a cue to attract consumers?  A. using a label with red, white, and blue colors to stir patriotic feelings. B. adding lemon scent to a soap. C. using a package that looks like the one for a popular brand. D. adding pine scent to a cleansing fluid. E. All of the above are examples. Answer: E

34 Study Question 4 This slide relates to material on p. 166. Peter noticed during a weekly grocery shopping trip that 7-Up was on sale. Even though he could have saved money with the 7-Up, Peter bought Mountain Dew because that's the brand his children prefer. Peter was responding to:  A. selective exposure. B. dissonance. C. marketing influence. D. social influence. E. a drive. Answer: D

35 Study Question 5 This slide relates to material on p. 166. Extensive problem solving probably would NOT be required by young newly-marrieds in the purchase of:  A. a stereo system. B. soft drinks. C. a home. D. a DVD player. E. a car. Answer: B


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