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Presentation of Software and its Functions By: Team 1-- Cindy Listowski and Donnalee Washburn.

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Presentation on theme: "Presentation of Software and its Functions By: Team 1-- Cindy Listowski and Donnalee Washburn."— Presentation transcript:

1 Presentation of Software and its Functions By: Team 1-- Cindy Listowski and Donnalee Washburn

2 Drill and Practice Disney/Pixar’s Buzz Lightyear 2 nd Grade By Pixar  Basic skill-building in a playful atmosphere.  Skills: Double digit addition & subtraction, prediction, inductive discovery, word building, deductive reasoning, and telling time.  Printable activity sheets  Ages 6-8 2 nd grade

3 Drill and Practice Students identify seven colors and five basic shapes through nine engaging presentations that also help them build critical thinking skills. Students begin to understand:  the relationship between light and color how to mix colors  geometric patterns  size order  common safety symbols that use shapes and colors  Age: Pre-K-1st grade Learn About Shapes and Colors By Sunburst Pre-K-1 st grade

4 Key Skills™ for Math: Shapes, Numbers, and Measurement By: Sunburst Drill and Practice Reinforce number measurement and basic geometry skills with five quick-paced multilevel activities. An assessment tool automatically tracks students’ performances to let you select the activities and skill level that meet their learning needs. Students build math skills as they:  solve inequalities and make other math statements true  name and match plane and three-dimensional shapes  learn the value of coins up to $2.00  build simple subtraction skills  understand basic unit measures of time and temperature  Age: K-2

5 Tutorial Activities Disney Learning Adventure: Search for the Secret Keys  Ghost tutorials and gorgeous animations  Skills: Letter association, number properties, attribute discrimination, logic, addition, subtraction, critical thinking, sorting, alphabetical order, word building  Age: 5-8

6 Tutorial Activities The Graph Club 2.0 By Tom Snyder Production  Formulate questions that can be addressed with data  Collect, organize, and display data to answer questions  Represent data using five different graph types  Compare different representations of the same data  Describe parts of the data and the set of data as a whole  Age: Grades K-4

7 Simulation Software The Oregon Trail 5 th Edition By: The Learning Company/Riverdeep  Make the wise choices as you avoid hazards and face the many challenges of frontier life, and life on the Serengeti Plains  Go hunting, buy the right supplies, talk to Indians and fellow travelers and much more  Along the way you'll discover useful wilderness knowledge like avoiding poison and crossing rivers  Kids will also get to learn the complete story of the Donner Party  Ages 9 and up

8 Simulation Software  Create theme park of your dreams  Design and build your own roller coasters  Ride your coasters and walk through your park with a first-person view  Choose from 200 rides, roller coasters, sideshows, and shops in 3 distinct themes  Progress through 15 levels of play  Age 6 and older SimCoaster By Electronic Arts

9 Instructional Games Blue’s Clues Kindergarten By Infogames  Teaches Kindergarten readiness skills  Auditory perception, memory,  Number recognition  Matching  Counting  Sorting  Solar system facts  Age: 4-6

10 Instructional Games Access four fabulous programs for virtually unlimited learning opportunities. Explore first- through third-grade math and science curriculum.  Join in the Mighty Math® Carnival Countdown®, where favorite carnival attractions set the stage for thousands of math puzzles covering dozens of topics.  Use your animal instincts in Mighty Math® Zoo Zillions®, where you’ll explore more than 100 exciting math topics with a host of furry friends.  Visit Sammy’s Science House®, where every room introduces exciting science concepts like patterns and sorting, weather and seasons and animal habitats.  Find the ultimate brain-boosting workout for your wits in Thinkin’ Things® FrippleTown™, where critical thinking is the key! Achieve By: Broderbund a division of Riverdeep

11 Problem Solving  From the creators of the award-winning Incredible Machine series  50 head-to-head puzzles  More than 200 single-player brain busters  Fantastic 3-D graphics and perspective  Plenty of hints if you need them  Age: 6 and older Return of The Incredible Machine: Contraptions By: Seirra

12 Problem Solving I Spy School Days By: Scholastic  Challenges children to use their brains  Develops essential skills, such as visual discrimination, spelling, reading, creative writing, math concepts, and more  Hundreds of clever picture riddles, puzzles, and games  Craft projects  Explore nature with a handy built-in magnifying glass

13 Integrated Learning Systems


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